Kevin Trogant
4febd1b3fa
feat(vk): Physical resource manager for buffers
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m38s
2024-07-31 23:00:31 +02:00
Kevin Trogant
faa84d3aa9
feat(vk): Init vma
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m27s
2024-07-31 21:56:52 +02:00
Kevin Trogant
8d303fff9f
fix: Remove sneaky SDL include
...
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m45s
How the hell did that get here?
2024-07-31 21:39:15 +02:00
Kevin Trogant
3b5f7d0029
fix(dx11): Fix compilation error due to renames
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Has been cancelled
2024-07-31 21:38:35 +02:00
Kevin Trogant
03f61b31ec
refactor: Change launcher cvar names
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Has been cancelled
2024-07-31 21:36:54 +02:00
Kevin Trogant
e25dde131a
feat(renderer): Virtual resource registry first version
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m37s
2024-07-31 21:23:07 +02:00
Kevin Trogant
3a7bca385c
feat: Create the swapchain
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m50s
2024-07-31 10:07:49 +02:00
Kevin Trogant
e0904e84c4
feat(renderer): Initialize vulkan
2024-07-30 21:57:46 +02:00
Kevin Trogant
5709cc98a5
refactor(renderer): Introduce renderer lib that handles backend selection and common functionality
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m58s
2024-07-29 22:04:46 +02:00
Kevin Trogant
b70cafecef
refactor: Use vulkan-headers.wrap instead of depending on a vulkan sdk install
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m52s
2024-07-26 09:38:28 +02:00
Kevin Trogant
dd76b924c0
feat(launcher): Convert windows command line to UTF-8
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m46s
2024-07-24 19:57:23 +02:00
Kevin Trogant
25006139f1
refactor(launcher): Remove api for live-recompilation
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m36s
2024-07-24 17:44:05 +02:00
Kevin Trogant
ca5d8ad8f0
fix(runtime): Use NULL when invalidating a win32 file handle
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m26s
2024-07-24 16:42:22 +02:00
Kevin Trogant
faa2b904ea
feat(launcher): Offer API for the game
...
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Has been cancelled
This also turns the meshlet experiment into a proper "game" as the first testcase.
It is necessary to build glfw as a shared library, to allow multiple targets (i.e. the launcher and the game)
to link against it.
This is necessary if the game wants to use glfw for something (imgui, for instance).
2024-07-24 16:39:31 +02:00
Kevin Trogant
578722a0c5
refactor: Remove unnecessary includes
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m36s
2024-07-24 15:14:38 +02:00
Kevin Trogant
77f0db7a7c
feat(linux): Ported aio to linux
...
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m46s
I had to rename the header, because the POSIX async io header has the same name.
2024-07-24 15:10:06 +02:00
Kevin Trogant
e371a24761
fix(launcher): Use WinMain instead of wWinMain
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m30s
2024-07-24 12:42:24 +02:00
Kevin Trogant
4ab483c003
fix: Remove broken include from timing.c
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m58s
2024-07-24 12:30:52 +02:00
Kevin Trogant
50bd92dfcb
feat(launcher): Set CVARs from the command line
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m39s
2024-07-24 12:27:52 +02:00
Kevin Trogant
1a389c3759
feat(launcher): Add cvar for selecting an output monitor
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m17s
2024-07-23 19:18:47 +02:00
Kevin Trogant
f232a94f92
feat: Launcher application that loads the game and creates the window
2024-07-23 16:04:56 +02:00
Kevin Trogant
f98d64b927
feat(renderer): Add vulkan renderer stub
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m26s
2024-07-23 12:42:42 +02:00
Kevin Trogant
92fbe1ece4
refactor(build): Using meson devenv makes copying libgcc unnecessary while cross-compiling
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 2m13s
2024-07-23 10:49:39 +02:00
Kevin Trogant
dcf89bcc8b
fix: fix implicit cast to double warning
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m14s
2024-07-19 12:47:18 +02:00
Kevin Trogant
14138b4933
Merge branch 'main' of https://libneat.hopto.org/git/kevin/rtengine
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m18s
2024-07-19 10:31:30 +02:00
Kevin Trogant
4e02d43514
Add early config file parsing
...
Also cleaned up contrib/ and made lz4 and xxhash subprojects installed
via wrap.
2024-07-19 10:30:50 +02:00
Kevin Trogant
8f52ea3d3a
Fixed linux -> windows cross compilation
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m32s
2024-07-16 11:48:28 +02:00
Kevin Trogant
36e96fc4d1
Test message
CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-18.04) (push) Waiting to run
CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-20.04) (push) Failing after 52s
CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-22.04) (push) Failing after 40s
CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-latest) (push) Failing after 40s
2024-07-15 17:00:49 +02:00
Kevin Trogant
09c14a8809
WIP meshlets experiment
2024-07-15 16:34:39 +02:00
Kevin Trogant
1b4a17f01a
Get it to compile again
2024-06-05 11:54:35 +02:00
Kevin Trogant
b0e6839a1c
Rip out renderer code
...
THIS WILL NOT COMPILE
2024-06-04 11:45:55 +02:00
Kevin Trogant
88da8ec889
Render a triangle
2024-05-19 12:48:50 +02:00
Kevin Trogant
656b21d1ef
Loading and caching effects
2024-05-14 14:07:04 +02:00
Kevin Trogant
5d988d15b7
give passes views instead of lists
...
A view is a collection of lists. This is useful for a shadow mapping
pass that generates more than one shadow map.
Each view would create lists of objects visible in one shadow map.
2024-05-07 08:12:45 +02:00
Kevin Trogant
6052f35485
Determine pass execution levels
...
Useful for (once we have a job system) executing render passes in
parallel
2024-05-06 12:21:18 +02:00
Kevin Trogant
388b747a04
Executing the simplest possible render graph
2024-04-18 17:06:11 +02:00
Kevin Trogant
df50759303
Merge branch 'main' into f/framegraph-v2
2024-04-04 20:46:03 +02:00
Kevin Trogant
4d575dc229
pipelines
2024-04-04 20:01:37 +02:00
Kevin Trogant
e7971e7bad
compiling shaders
2024-04-04 08:51:48 +02:00
Kevin Trogant
e93847b187
Begin and end pass
2024-04-03 22:56:31 +02:00
Kevin Trogant
2651ce2e9d
buffers
2024-04-03 22:01:33 +02:00
Kevin Trogant
565c330f71
render targets
2024-04-03 20:56:10 +02:00
Kevin Trogant
2035f73f3e
init dx11 and basic present
2024-04-02 19:47:28 +02:00
Kevin Trogant
5a7d06e123
null implementation of the render graph builder
2024-04-02 19:44:51 +02:00
Kevin Trogant
c7e5bb8a31
Render Graph prep
2024-04-02 19:43:02 +02:00
Kevin Trogant
3bc192b281
dump state
...
this will be the basis of the framegraph rewrite, because the current
state is fucked
2024-03-25 17:55:03 +01:00
Kevin Trogant
6f89dd4c46
Try to improve resource layout transition
2024-03-17 15:10:45 +01:00
Kevin Trogant
3d0d4169f1
Progress towards rendering with effects
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- Added a null renderer to simplify testing
2024-03-08 01:13:10 +01:00
Kevin Trogant
efd1f5f983
Merge branch 'main' of https://libneat.hopto.org/git/kevin/rtengine
2024-02-29 16:49:57 +01:00
Kevin Trogant
41fe5426b8
Start work on effect files
...
Extends pipeline files
2024-02-29 16:43:27 +01:00