feat(launcher): Set CVARs from the command line
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Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m39s

This commit is contained in:
Kevin Trogant 2024-07-24 12:27:52 +02:00
parent 88fd8a3059
commit 50bd92dfcb
6 changed files with 144 additions and 48 deletions

6
cfg/launcher.cfg Normal file
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@ -0,0 +1,6 @@
rt_Renderer = vk
rt_WindowTitle = "rtengine"
rt_WindowWidth = 1024
rt_WindowHeight = 768
rt_WindowMode = 0
rt_GameLib = "(null)"

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@ -2,15 +2,20 @@
#define RT_LAUNCHER_GAME_API_H
#include <runtime/runtime.h>
#include <runtime/timing.h>
typedef void rt_game_register_cvars_fn(void);
typedef rt_result rt_game_initialize_fn(void);
typedef void rt_game_shutdown(void);
typedef void rt_game_shutdown_fn(void);
typedef void rt_game_update_fn(rt_time_delta delta);
typedef void rt_game_render_fn(void);
typedef struct {
rt_game_register_cvars_fn *RegisterCVARs;
rt_game_initialize_fn *Init;
rt_game_shutdown *Shutdown;
rt_game_shutdown_fn *Shutdown;
rt_game_update_fn *Update;
rt_game_render_fn *Render;
} rt_game_api;

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@ -1,6 +1,6 @@
#include "runtime/aio.h"
#include "runtime/file_tab.h"
#include "runtime/mem_arena.h"
#include "runtime/timing.h"
#ifdef __WIN32
#define GLFW_EXPOSE_NATIVE_WIN32
@ -29,6 +29,13 @@ RT_CVAR_I(rt_WindowMode, "The window mode. Available options: 0 (=Windowed), 1 (
RT_CVAR_I(rt_FullscreenRefreshRate, "Requested refresh rate for exclusive fullscreen. Set to 0 to use the monitors current setting. (Default: 0)", 0);
RT_CVAR_S(rt_Monitor, "Name of the monitor on which the window should be created. Leave empty to use the primary monitor. (Default: "")", "");
RT_CVAR_F(rt_Framerate, "Target framerate in FPS. (Default: 60.0)", 60.0);
/* These are for experiments and debugging */
RT_CVAR_I(rt_LauncherCreateGLContext, "Create an OpenGL context in the launcher. 1: on, 0: off. (Default: 0)", 0);
RT_CVAR_I(rt_LauncherGLContextMajor, "OpenGL Major version. (Default: 4)", 4);
RT_CVAR_I(rt_LauncherGLContextMinor, "OpenGL minor version. (Default: 5)", 5);
RT_CVAR_S(rt_GameLib, "Path to the game library. Only usable in internal builds. (Default: "")", "");
enum {
@ -57,6 +64,12 @@ static void SetupConfig(void) {
rtRegisterCVAR(&rt_WindowMode);
rtRegisterCVAR(&rt_Monitor);
rtRegisterCVAR(&rt_Framerate);
rtRegisterCVAR(&rt_LauncherCreateGLContext);
rtRegisterCVAR(&rt_LauncherGLContextMajor);
rtRegisterCVAR(&rt_LauncherGLContextMinor);
rtRegisterCVAR(&rt_GameLib);
rt_file_id config_fid = rtAddFile("cfg/launcher.cfg");
@ -73,9 +86,46 @@ static void LoadGameAndRendererConfig() {
rtProcessConfigFiles(RT_ARRAY_COUNT(fids), fids);
}
static void ParseCommandLineCVARs(int argc, char **argv) {
for (int i = 1; i < argc - 1; ++i) {
const char *name = argv[i];
if (name[0] != '-' || name[1] != '-')
continue;
name = &name[2];
rt_cvar *cvar = rtGetCVAR(name);
if (!cvar) {
++i; /* Skip value */
continue;
}
const char *value = argv[i + 1];
if (rtSetCVARFromString(cvar, value) != RT_SUCCESS) {
rtLog("LAUNCHER", "Failed to set %s to %s. Invalid value?", cvar->name, value);
}
/* Skip value */
++i;
}
}
static char *ParseCommandLineGameLib(int argc, char **argv) {
char *game_lib_cmdline = NULL;
#ifdef RT_DEBUG
for (int i = 1; i < argc - 1; ++i) {
if (strcmp(argv[i], "--game") == 0) {
game_lib_cmdline = argv[i + 1];
break;
}
}
#endif
return game_lib_cmdline;
}
static void __NullGame_RegisterCVARs(void) {}
static rt_result __NullGame_Init(void) { return RT_SUCCESS; }
static void __NullGame_Shutdown(void) {}
static void __NullGame_Update(rt_time_delta delta) { RT_UNUSED(delta); }
static void __NullGame_Render(void) {}
static rt_game_api LoadGame(const char *cmdline_gamelib) {
@ -111,6 +161,8 @@ out:
.RegisterCVARs = __NullGame_RegisterCVARs,
.Init = __NullGame_Init,
.Shutdown = __NullGame_Shutdown,
.Update = __NullGame_Update,
.Render = __NullGame_Render,
};
}
@ -169,25 +221,26 @@ static int Entry(int argc, char **argv) {
g_renderer.RegisterCVARs();
/* Load the game */
const char *game_lib_cmdline = NULL;
#ifdef RT_DEBUG
for (int i = 1; i < argc - 1; ++i) {
if (strcmp(argv[i], "--game") == 0) {
game_lib_cmdline = argv[i + 1];
break;
}
}
#endif
const char *game_lib_cmdline = ParseCommandLineGameLib(argc, argv);
rt_game_api game = LoadGame(game_lib_cmdline);
game.RegisterCVARs();
LoadGameAndRendererConfig();
ParseCommandLineCVARs(argc, argv);
/* Create the window */
GLFWmonitor *monitor = ChooseMonitor();
GLFWwindow *window = NULL;
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
if (!rt_LauncherCreateGLContext.i) {
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
} else {
rtLog("LAUNCHER", "Creating an OpenGL %d.%d context", rt_LauncherGLContextMajor.i, rt_LauncherGLContextMinor.i);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, rt_LauncherGLContextMajor.i);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, rt_LauncherGLContextMinor.i);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
}
glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_CENTER_CURSOR, GLFW_TRUE);
@ -239,6 +292,10 @@ static int Entry(int argc, char **argv) {
return -1;
}
if (rt_LauncherCreateGLContext.i) {
glfwMakeContextCurrent(window);
}
/* Initialize the renderer */
rt_renderer_init_info renderer_init_info;
#ifdef _WIN32
@ -268,8 +325,29 @@ static int Entry(int argc, char **argv) {
return -1;
}
rt_time_delta time_per_update = 1.0 / (double)rt_Framerate.f;
rt_timestamp previous = rtTimeNow();
rt_time_delta lag = time_per_update;
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
rt_timestamp current = rtTimeNow();
rt_time_delta elapsed = rtTimeBetween(previous, current);
previous = current;
lag += elapsed;
/* TODO: Process input */
while (lag >= time_per_update) {
game.Update(time_per_update);
lag -= time_per_update;
}
game.Render();
if (rt_LauncherCreateGLContext.i) {
glfwSwapBuffers(window);
}
}
game.Shutdown();

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@ -143,38 +143,7 @@ static int Handler(void *user, const char *section, const char *name, const char
return 1;
}
int num_read = 0;
switch (cvar->type) {
case RT_CVAR_TYPE_INT:
num_read = sscanf(value, "%d", &cvar->i);
break;
case RT_CVAR_TYPE_FLOAT:
num_read = sscanf(value, "%f", &cvar->f);
break;
case RT_CVAR_TYPE_STRING: {
num_read = 1;
char *copy = rtStoreString(value);
if (!copy) {
rtReportError("CVAR",
"Failed to store string value of cvar %s in config file %s.",
name,
file_path);
return 0;
}
cvar->s = copy;
break;
}
case RT_CVAR_TYPE_SIZE:
num_read = sscanf(value, "%zu", &cvar->sz);
break;
default:
rtReportError("CVAR", "CVar %s has an invalid type.", cvar->name);
return 0;
}
if (num_read == 1) {
rtNotifyCVARChange(cvar);
} else {
if (rtSetCVARFromString(cvar, value) != RT_SUCCESS) {
rtLog("CVAR", "Failed to read value of CVar %s in config file %s.", cvar->name, file_path);
}
@ -303,4 +272,40 @@ void ProcessEarlyEngineConfigs(void) {
}
}
free(buf);
}
}
RT_DLLEXPORT rt_result rtSetCVARFromString(rt_cvar *cvar, const char *value_str) {
int num_read = 0;
switch (cvar->type) {
case RT_CVAR_TYPE_INT:
num_read = sscanf(value_str, "%d", &cvar->i);
break;
case RT_CVAR_TYPE_FLOAT:
num_read = sscanf(value_str, "%f", &cvar->f);
break;
case RT_CVAR_TYPE_STRING: {
num_read = 1;
char *copy = rtStoreString(value_str);
if (!copy) {
rtReportError("CVAR",
"Failed to store string value of cvar %s.",
cvar->name);
return RT_OUT_OF_MEMORY;
}
cvar->s = copy;
break;
}
case RT_CVAR_TYPE_SIZE:
num_read = sscanf(value_str, "%zu", &cvar->sz);
break;
default:
rtReportError("CVAR", "CVar %s has an invalid type.", cvar->name);
return 0;
}
if (num_read == 1) {
rtNotifyCVARChange(cvar);
}
return (num_read) ? RT_SUCCESS : RT_INVALID_VALUE;
}

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@ -57,8 +57,10 @@ RT_DLLEXPORT void rtNotifyCVARChange(const rt_cvar *cvar);
* They are processed in-order, meaning later files can overwrite earlier files. */
RT_DLLEXPORT rt_result rtProcessConfigFiles(unsigned int count, const rt_file_id *fids);
RT_DLLEXPORT rt_result rtSetCVARFromString(rt_cvar *cvar, const char *value_str);
#ifdef __cplusplus
}
#endif
#endif
#endif

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@ -52,7 +52,7 @@ rt_result InitTiming(void) {
rtReportError("TIMING", "Clock reports resolution greater than 1 second.");
return RT_INVALID_VALUE;
}
_gettime_freq = res.tv_nsec * 1000000000;
_gettime_freq = 1000000000;
double us_res = (double)res.tv_nsec / 1e3;
rtLog("TIMING", "clock_gettime resolution: %.3lf us.", us_res);