refactor(renderer): Introduce renderer lib that handles backend selection and common functionality
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This commit is contained in:
parent
62139b718a
commit
5709cc98a5
@ -3,7 +3,7 @@
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#include "runtime/runtime.h"
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#include "runtime/mem_arena.h"
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#include "renderer/common/renderer_api.h"
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#include "renderer/renderer.h"
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#ifdef __cplusplus
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extern "C" {
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@ -21,7 +21,7 @@
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#include <runtime/runtime.h>
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#include <runtime/config.h>
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#include <runtime/dynamic_libs.h>
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#include <renderer/common/renderer_api.h>
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#include <renderer/renderer.h>
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#include <runtime/fsutils.h>
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#include <string.h>
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@ -30,8 +30,6 @@
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#include "game_api.h"
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RT_CVAR_S(rt_Renderer, "The used renderer. Available options: vk, dx11. (Default: vk)", "vk");
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RT_CVAR_S(rt_WindowTitle, "The title used for the game window. (Default: rtengine)", "rtengine");
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RT_CVAR_I(rt_WindowWidth, "The window width. (Default: 1024)", 1024);
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RT_CVAR_I(rt_WindowHeight, "The window height. (Default: 768)", 768);
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@ -71,7 +69,6 @@ static HINSTANCE _hInstance;
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#endif
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static void SetupConfig(void) {
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rtRegisterCVAR(&rt_Renderer);
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rtRegisterCVAR(&rt_WindowTitle);
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rtRegisterCVAR(&rt_WindowWidth);
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rtRegisterCVAR(&rt_WindowHeight);
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@ -246,14 +243,16 @@ static int Entry(int argc, char **argv) {
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}
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DisplayMonitors();
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rtRegisterRenderCVARs();
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/* Load the renderer library.
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* We need it before window creation, to give it an opportunity to register its cvars */
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if (rtLoadRenderer() != RT_SUCCESS) {
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if (rtLoadRenderBackend() != RT_SUCCESS) {
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rtShutdownRuntime();
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glfwTerminate();
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return -1;
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}
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g_renderer.RegisterCVARs();
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rtRegisterRenderBackendCVARs();
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_launcher_api = (rt_launcher_api){
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.GetWindow = LauncherAPIGetWindow,
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@ -350,7 +349,7 @@ static int Entry(int argc, char **argv) {
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#endif
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renderer_init_info.is_fullscreen = rt_WindowMode.i != WINDOW_MODE_WINDOWED;
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glfwGetFramebufferSize(window, (int*)&renderer_init_info.width, (int*)&renderer_init_info.height);
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if (g_renderer.Init(&renderer_init_info) != RT_SUCCESS) {
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if (rtInitRenderer(&renderer_init_info) != RT_SUCCESS) {
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rtReportError("LAUNCHER", "Failed to initialize the renderer.");
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if (_game_lib)
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rtCloseLib(_game_lib);
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@ -396,7 +395,7 @@ static int Entry(int argc, char **argv) {
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}
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_game.Shutdown(&_launcher_api, _game_obj);
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g_renderer.Shutdown();
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rtShutdownRenderer();
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glfwDestroyWindow(window);
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glfwTerminate();
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@ -1,21 +1,10 @@
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launcher_deps = [thread_dep, glfw_dep, m_dep]
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launcher_link_libs = [runtime_lib]
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if get_option('default_library') == 'static'
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if get_option('static_renderer') == 'vk'
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launcher_link_libs += vk_renderer_lib
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elif get_option('static_renderer') == 'dx11'
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launcher_link_libs += dx11_renderer_lib
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else
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error('Invalid static_renderer option ', get_option('static_renderer'))
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endif
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endif
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launcher_link_libs = [runtime_lib, renderer_lib]
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launcher_name = get_option('launcher_name')
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executable(launcher_name,
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'launcher.c',
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'../renderer/common/load_stub.c',
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include_directories: engine_incdir,
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dependencies: launcher_deps,
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link_with: launcher_link_libs,
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@ -1,9 +1,7 @@
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subdir('runtime')
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subdir('asset_compiler')
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subdir('renderer/common')
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subdir('renderer/dx11')
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subdir('renderer/vk')
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subdir('renderer')
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subdir('launcher')
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20
src/renderer/backend_api.h
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20
src/renderer/backend_api.h
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@ -0,0 +1,20 @@
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#ifndef RT_RENCOM_RENDERER_API_H
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#define RT_RENCOM_RENDERER_API_H
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#include "runtime/runtime.h"
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#include "renderer.h"
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typedef void rt_render_backend_register_cvars_fn(void);
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typedef rt_result rt_render_backend_init_fn(const rt_renderer_init_info *info);
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typedef void rt_render_backend_shutdown_fn(void);
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/* Public renderer interface */
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typedef struct {
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rt_render_backend_register_cvars_fn *RegisterCVARs;
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rt_render_backend_init_fn *Init;
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rt_render_backend_shutdown_fn *Shutdown;
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} rt_render_backend_api;
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extern rt_render_backend_api g_render_backend;
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#endif
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@ -1,10 +0,0 @@
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common_renderer_lib = static_library('common_renderer',
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'../common/renderer_api.h',
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'../common/render_mesh.h',
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'../common/meshlet_pools.c',
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'../common/render_mesh.c',
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dependencies: [m_dep, thread_dep],
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link_with: runtime_lib,
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include_directories: [engine_incdir, contrib_incdir],
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install: false)
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@ -1,56 +0,0 @@
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#ifndef RT_RENCOM_RENDERER_API_H
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#define RT_RENCOM_RENDERER_API_H
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#include "runtime/runtime.h"
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/* Defines the outward facing renderer api */
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#ifdef _WIN32
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struct HINSTANCE__;
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struct HWND__;
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#elif defined(RT_USE_XLIB)
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struct _XDisplay;
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#endif
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/* Platform specific init info for the renderer */
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typedef struct {
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#ifdef _WIN32
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struct HINSTANCE__ *hInstance;
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struct HWND__ *hWnd;
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#elif defined(RT_USE_XLIB)
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struct _XDisplay *display;
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unsigned long window;
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#endif
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unsigned int width;
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unsigned int height;
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int is_fullscreen;
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} rt_renderer_init_info;
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typedef void rt_renderer_register_cvars_fn(void);
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typedef rt_result rt_renderer_init_fn(const rt_renderer_init_info *info);
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typedef void rt_renderer_shutdown_fn(void);
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typedef enum {
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RT_SHADER_STAGE_VERTEX,
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RT_SHADER_STAGE_FRAGMENT,
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RT_SHADER_STAGE_COMPUTE,
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} rt_shader_stage;
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/* Public renderer interface */
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typedef struct {
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rt_renderer_register_cvars_fn *RegisterCVARs;
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rt_renderer_init_fn *Init;
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rt_renderer_shutdown_fn *Shutdown;
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} rt_renderer_api;
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/* Global renderer object */
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RT_DLLIMPORT extern rt_renderer_api g_renderer;
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/* This function is declared here, but it's definition is not necessarily compiled,
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* where you think it is. Normally, you will not have to call this. */
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RT_DLLEXPORT rt_result rtLoadRenderer(void);
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#endif
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@ -5,7 +5,7 @@
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#error This file must only be used from C++ code
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#endif
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#include "renderer/common/renderer_api.h"
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#include "renderer/backend_api.h"
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#include "runtime/runtime.h"
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#include <d3d11_4.h>
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@ -1,5 +1,4 @@
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#include "renderer/common/render_mesh.h"
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#include "renderer/common/renderer_api.h"
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#include "renderer/backend_api.h"
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#include "device.hpp"
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@ -10,19 +9,16 @@ rt_result Dx11Init(const rt_renderer_init_info *info) {
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rt_result res = rt_dx11_device::GetInstance()->Initialize(info);
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if (res != RT_SUCCESS)
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return res;
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res = rtInitMeshStreaming();
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return res;
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}
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void Dx11Shutdown(void) {
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rtShutdownMeshStreaming();
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rt_dx11_device::GetInstance()->Shutdown();
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}
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// Called by the application to retrieve the renderer api
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extern "C" RT_DLLEXPORT rt_renderer_api rtLoadRendererImpl(void) {
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rt_renderer_api api = {
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extern "C" RT_DLLEXPORT rt_render_backend_api rtLoadRenderBackendImpl(void) {
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rt_render_backend_api api = {
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.RegisterCVARs = Dx11RegisterCVARs,
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.Init = Dx11Init,
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.Shutdown = Dx11Shutdown,
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dependencies: [m_dep, dx11_dep, thread_dep],
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include_directories: [engine_incdir, contrib_incdir],
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link_with: [runtime_lib, common_renderer_lib],
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link_with: [runtime_lib],
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cpp_pch: 'pch/dx11_pch.h',
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override_options: ['b_sanitize=none'],
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install: true)
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23
src/renderer/init.c
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23
src/renderer/init.c
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@ -0,0 +1,23 @@
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#include "renderer.h"
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#include "backend_api.h"
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#include <runtime/config.h>
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RT_CVAR_S(rt_Renderer, "The used renderer. Available options: vk, dx11. (Default: vk)", "vk");
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RT_DLLEXPORT void rtRegisterRenderCVARs(void) {
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rtRegisterCVAR(&rt_Renderer);
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}
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RT_DLLEXPORT void rtRegisterRenderBackendCVARs(void) {
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g_render_backend.RegisterCVARs();
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}
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RT_DLLEXPORT rt_result rtInitRenderer(const rt_renderer_init_info *info) {
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return g_render_backend.Init(info);
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}
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RT_DLLEXPORT void rtShutdownRenderer(void) {
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g_render_backend.Shutdown();
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}
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#include "renderer_api.h"
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#include "backend_api.h"
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#include "runtime/dynamic_libs.h"
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#include "runtime/config.h"
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#include "runtime/runtime.h"
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@ -6,20 +6,20 @@
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#include <string.h>
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RT_DLLEXPORT rt_renderer_api g_renderer;
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RT_DLLEXPORT rt_render_backend_api g_render_backend;
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typedef rt_renderer_api rt_load_renderer_impl_fn(void);
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typedef rt_render_backend_api rt_load_renderer_impl_fn(void);
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#ifdef RT_STATIC_LIB
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extern rt_renderer_api rtLoadRendererImpl(void);
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extern rt_render_backend_api rtLoadRenderBackendImpl(void);
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#else
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static rt_dynlib _renderer_lib;
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#endif
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#define DEFAULT_RENDERER "vk"
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RT_DLLEXPORT rt_result rtLoadRenderer(void) {
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rt_load_renderer_impl_fn *LoadRendererImpl = NULL;
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RT_DLLEXPORT rt_result rtLoadRenderBackend(void) {
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rt_load_renderer_impl_fn *LoadRenderBackendImpl = NULL;
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rt_cvar *rt_Renderer = rtGetCVAR("rt_Renderer");
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const char *renderer = DEFAULT_RENDERER;
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if (!rt_Renderer) {
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@ -31,7 +31,7 @@ RT_DLLEXPORT rt_result rtLoadRenderer(void) {
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#ifdef RT_STATIC_LIB
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RT_UNUSED((void*)renderer);
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LoadRendererImpl = rtLoadRendererImpl;
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LoadRenderBackendImpl = rtLoadRenderBackendImpl;
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#else
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const char *dllname = NULL;
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if (strcmp(renderer, "dx11")==0)
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@ -47,12 +47,12 @@ RT_DLLEXPORT rt_result rtLoadRenderer(void) {
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rtReportError("RENDERER", "Unable to load renderer backend: %s", dllname);
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return RT_UNKNOWN_ERROR;
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}
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LoadRendererImpl = (rt_load_renderer_impl_fn *)rtGetSymbol(_renderer_lib, "rtLoadRendererImpl");
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if (!LoadRendererImpl) {
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LoadRenderBackendImpl = (rt_load_renderer_impl_fn *)rtGetSymbol(_renderer_lib, "rtLoadRenderBackendImpl");
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if (!LoadRenderBackendImpl) {
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rtReportError("RENDERER", "Invalid renderer. Could not find rtLoadRendererImpl");
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return RT_UNKNOWN_ERROR;
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}
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#endif
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g_renderer = LoadRendererImpl();
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g_render_backend = LoadRenderBackendImpl();
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return RT_SUCCESS;
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}
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31
src/renderer/meson.build
Normal file
31
src/renderer/meson.build
Normal file
@ -0,0 +1,31 @@
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# Add backends here
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subdir('dx11')
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subdir('vk')
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renderer_link_libs = [runtime_lib]
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if get_option('default_library') == 'static'
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if get_option('static_renderer') == 'vk'
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renderer_link_libs += vk_renderer_lib
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elif get_option('static_renderer') == 'dx11'
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renderer_link_libs += dx11_renderer_lib
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else
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error('Invalid static_renderer option ', get_option('static_renderer'))
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endif
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endif
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renderer_lib = library('renderer',
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'backend_api.h',
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'renderer.h',
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'render_mesh.h',
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'init.c',
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'load_stub.c',
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'meshlet_pools.c',
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'render_mesh.c',
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dependencies: [m_dep, thread_dep],
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link_with: renderer_link_libs,
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include_directories: engine_incdir,
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install: true)
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55
src/renderer/renderer.h
Normal file
55
src/renderer/renderer.h
Normal file
@ -0,0 +1,55 @@
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#ifndef RT_RENDERER_H
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#define RT_RENDERER_H
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#include "runtime/runtime.h"
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#ifdef _WIN32
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struct HINSTANCE__;
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struct HWND__;
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#elif defined(RT_USE_XLIB)
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struct _XDisplay;
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#endif
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/* Platform specific init info for the renderer */
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typedef struct {
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#ifdef _WIN32
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struct HINSTANCE__ *hInstance;
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struct HWND__ *hWnd;
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#elif defined(RT_USE_XLIB)
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struct _XDisplay *display;
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unsigned long window;
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#endif
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unsigned int width;
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unsigned int height;
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int is_fullscreen;
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} rt_renderer_init_info;
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typedef enum {
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RT_SHADER_STAGE_VERTEX,
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RT_SHADER_STAGE_FRAGMENT,
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RT_SHADER_STAGE_COMPUTE,
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} rt_shader_stage;
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#ifdef __cplusplus
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extern "C" {
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#endif
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RT_DLLEXPORT void rtRegisterRenderCVARs(void);
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/* Loads the requested render backend */
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RT_DLLEXPORT rt_result rtLoadRenderBackend(void);
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RT_DLLEXPORT void rtRegisterRenderBackendCVARs(void);
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RT_DLLEXPORT rt_result rtInitRenderer(const rt_renderer_init_info *info);
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RT_DLLEXPORT void rtShutdownRenderer(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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#include "renderer/common/renderer_api.h"
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#include "renderer/backend_api.h"
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void VkRegisterCVARs(void) {
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@ -12,8 +12,8 @@ void VkShutdown(void) {
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}
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// Called by the application to retrieve the renderer api
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RT_DLLEXPORT rt_renderer_api rtLoadRendererImpl(void) {
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rt_renderer_api api = {
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RT_DLLEXPORT rt_render_backend_api rtLoadRenderBackendImpl(void) {
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rt_render_backend_api api = {
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.RegisterCVARs = VkRegisterCVARs,
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.Init = VkInit,
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.Shutdown = VkShutdown,
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@ -1,10 +1,7 @@
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if get_option('build_vk')
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#dx11_dep = declare_dependency(link_args: ['-ld3d11', '-ldxgi', '-lwinmm', '-ldxguid'])
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vma_proj = subproject('vulkan-memory-allocator', default_options: ['warning_level=0', 'werror=false'])
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vma_dep = vma_proj.get_variable('vma_allocator_dep')
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#vk_dep = dependency('vulkan', required : true)
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#vk_inc_dep = vk_dep.partial_dependency(compile_args: true, includes: true)
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vk_inc_proj = subproject('vulkan-headers')
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vk_inc_dep = vk_inc_proj.get_variable('vulkan_headers_dep')
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@ -16,7 +13,7 @@ if get_option('build_vk')
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dependencies: [m_dep, vk_inc_dep, vma_dep, thread_dep],
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include_directories: [engine_incdir, contrib_incdir],
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link_with: [runtime_lib, common_renderer_lib],
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link_with: [runtime_lib],
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cpp_pch: 'pch/vk_pch.h',
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override_options: ['b_sanitize=none'],
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install: true)
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@ -10,7 +10,7 @@
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#include "resources.h"
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#include "threading.h"
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#include "renderer/common/renderer_api.h"
|
||||
#include "renderer/renderer.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
Loading…
Reference in New Issue
Block a user