feat(vk): Physical resource manager for buffers
All checks were successful
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m38s

This commit is contained in:
Kevin Trogant 2024-07-31 23:00:31 +02:00
parent faa84d3aa9
commit 4febd1b3fa
6 changed files with 209 additions and 8 deletions

View File

@ -2,7 +2,10 @@
#define RT_RENCOM_RENDERER_API_H
#include <runtime/runtime.h>
#include <stdbool.h>
#include "renderer.h"
#include "render_resource.h"
typedef struct rt_physical_resource_manager_i rt_physical_resource_manager_i;
@ -15,11 +18,20 @@ typedef struct {
rt_render_device_get_physical_resource_manager_fn *GetPhysicalResourceManager;
} rt_render_device_i;
typedef bool rt_physical_resource_manager_is_present_fn(void *o, rt_render_resource_handle h);
typedef void rt_physical_resource_manager_destroy_fn(void *o, rt_render_resource_handle h);
typedef rt_result rt_physical_resource_manager_create_buffer_fn(void *o, rt_render_resource_handle h, const rt_render_buffer_desc *desc);
typedef rt_result rt_physical_resource_manager_create_texture2d_fn(void *o, rt_render_resource_handle h, const rt_render_texture2d_desc *desc);
/* Interface for the physical resource manager.
* The physical resource manager maps render resources to actual gpu memory (=api objects like VkImage)
*/
struct rt_physical_resource_manager_i {
void *o;
rt_physical_resource_manager_is_present_fn *IsPresent;
rt_physical_resource_manager_destroy_fn *Destroy;
rt_physical_resource_manager_create_buffer_fn *CreateBuffer;
rt_physical_resource_manager_create_texture2d_fn *CreateTexture2D;
};
typedef struct {

View File

@ -1,7 +1,7 @@
#include "renderer.h"
#include "backend_api.h"
#include "runtime/runtime.h"
#include "backend_api.h"
#include <runtime/runtime.h>
#include <runtime/config.h>
extern rt_cvar r_MaxRenderResources;

View File

@ -649,6 +649,10 @@ rt_physical_resource_manager_i rtVkDevGetPhysicalResourceManager(void *o) {
rt_vk_device *dev = o;
rt_physical_resource_manager_i iface = {
.o = &dev->phys_res_mgr,
.IsPresent = rtVkPhysicalResourceManagerIsPresent,
.Destroy = rtVkPhysicalResourceManagerDestroy,
.CreateBuffer = rtVkPhysicalResourceManagerCreateBuffer,
.CreateTexture2D = rtVkPhysicalResourceManagerCreateTexture2D,
};
return iface;
}

View File

@ -8,15 +8,18 @@ extern rt_cvar r_VkEnableAPIAllocTracking;
extern rt_cvar r_VkPhysDeviceName;
extern rt_cvar r_VkMaxFramesInFlight;
extern rt_cvar r_VkPreferMailboxMode;
extern rt_cvar r_VkPreferRelaxedMode;
extern rt_cvar r_VkEnableVSync;
extern rt_cvar r_VkMaxResources;
void VkRegisterCVARs(void) {
rtRegisterCVAR(&r_VkEnableAPIAllocTracking);
rtRegisterCVAR(&r_VkPhysDeviceName);
rtRegisterCVAR(&r_VkMaxFramesInFlight);
#if 0
rtRegisterCVAR(&r_VkPreferredSwapchainImages);
rtRegisterCVAR(&r_VkPreferMailboxMode);
#endif
rtRegisterCVAR(&r_VkPreferRelaxedMode);
rtRegisterCVAR(&r_VkEnableVSync);
rtRegisterCVAR(&r_VkMaxResources);
}
static rt_vk_device _device;

View File

@ -1,6 +1,14 @@
#include "physical_resource_manager.h"
#include "device.h"
#include <runtime/config.h>
#include <stdlib.h>
#include "device.h"
#include "physical_resource_manager.h"
#include <unistd.h>
RT_CVAR_SZ(r_VkMaxResources,
"Maximum number of simulaneously existing resources. (Default: 4096)",
4096);
static VmaAllocator CreateAllocator(rt_vk_device *dev) {
#define SET_FNC(name) fncs.name = name
@ -58,9 +66,152 @@ rt_create_vk_physical_resource_manager_result rtCreateVkPhysicalResourceManager(
return (rt_create_vk_physical_resource_manager_result){.result = RT_UNKNOWN_ERROR};
}
return (rt_create_vk_physical_resource_manager_result){.result = RT_SUCCESS, .phys_res_mgr = phys_res_mgr};
rt_create_rwlock_result lock_res = rtCreateRWLock();
if (!lock_res.ok) {
vmaDestroyAllocator(phys_res_mgr.allocator);
return (rt_create_vk_physical_resource_manager_result){.result = RT_UNKNOWN_ERROR};
}
phys_res_mgr.lock = lock_res.lock;
phys_res_mgr.resources = calloc(r_VkMaxResources.sz, sizeof(rt_vk_physical_resource));
if (!phys_res_mgr.resources) {
rtDestroyRWLock(&phys_res_mgr.lock);
vmaDestroyAllocator(phys_res_mgr.allocator);
return (rt_create_vk_physical_resource_manager_result){.result = RT_OUT_OF_MEMORY};
}
void *lut_mem = malloc(RT_HASH_TABLE_MEMORY_REQUIRED(2 * r_VkMaxResources.sz));
if (!lut_mem) {
free(phys_res_mgr.resources);
rtDestroyRWLock(&phys_res_mgr.lock);
vmaDestroyAllocator(phys_res_mgr.allocator);
return (rt_create_vk_physical_resource_manager_result){.result = RT_OUT_OF_MEMORY};
}
phys_res_mgr.resource_lut = rtCreateHashtable(2 * r_VkMaxResources.sz, lut_mem, NULL, NULL);
phys_res_mgr.lut_mem = lut_mem;
phys_res_mgr.free_slots = calloc(r_VkMaxResources.sz, sizeof(uint32_t));
if (!phys_res_mgr.free_slots) {
free(phys_res_mgr.lut_mem);
free(phys_res_mgr.resources);
rtDestroyRWLock(&phys_res_mgr.lock);
vmaDestroyAllocator(phys_res_mgr.allocator);
return (rt_create_vk_physical_resource_manager_result){.result = RT_OUT_OF_MEMORY};
}
for (uint32_t i = 0; i < r_VkMaxResources.sz; ++i) {
phys_res_mgr.free_slots[i] = i;
}
phys_res_mgr.free_slot_count = r_VkMaxResources.sz;
/* TODO: Create pools for transient resources. */
return (rt_create_vk_physical_resource_manager_result){.result = RT_SUCCESS,
.phys_res_mgr = phys_res_mgr};
}
void rtDestroyVkPhysicalResourceManager(rt_vk_physical_resource_manager *phys_res_mgr) {
if (phys_res_mgr->free_slot_count < r_VkMaxResources.sz) {
rtReportError("VK", "Destroyed the physical resource manager, but there are still resources left.");
}
free(phys_res_mgr->free_slots);
free(phys_res_mgr->lut_mem);
free(phys_res_mgr->resources);
vmaDestroyAllocator(phys_res_mgr->allocator);
}
bool rtVkPhysicalResourceManagerIsPresent(void *o, rt_render_resource_handle handle) {
rt_vk_physical_resource_manager *phys_res_mgr = o;
rtLockRead(&phys_res_mgr->lock);
bool is_present = rtHashtableLookup(&phys_res_mgr->resource_lut, (uint64_t)handle.value, UINT64_MAX) != UINT64_MAX;
rtUnlockRead(&phys_res_mgr->lock);
return is_present;
}
void rtVkPhysicalResourceManagerDestroy(void *o, rt_render_resource_handle handle) {
rt_vk_physical_resource_manager *phys_res_mgr = o;
rtLockWrite(&phys_res_mgr->lock);
uint32_t slot = rtHashtableLookup(&phys_res_mgr->resource_lut, handle.value, UINT32_MAX);
if (slot != UINT32_MAX) {
switch (phys_res_mgr->resources[slot].type) {
case RT_RENDER_RESOURCE_TYPE_BUFFER: {
vmaDestroyBuffer(phys_res_mgr->allocator, phys_res_mgr->resources[slot].buffer, phys_res_mgr->resources[slot].allocation);
} break;
case RT_RENDER_RESOURCE_TYPE_TEXTURE2D: {
RT_NOT_IMPLEMENTED;
} break;
default: {
rtReportError("VK", "Tried to destroy a resource, but the type is not valid.");
}
}
phys_res_mgr->free_slots[phys_res_mgr->free_slot_count++] = slot;
}
rtUnlockWrite(&phys_res_mgr->lock);
}
rt_result rtVkPhysicalResourceManagerCreateBuffer(void *o, rt_render_resource_handle h, const rt_render_buffer_desc *desc) {
rt_vk_physical_resource_manager *phys_res_mgr = o;
VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
if ((desc->usage & RT_RENDER_BUFFER_USAGE_INDEX_BUFFER) != 0)
usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
if ((desc->usage & RT_RENDER_BUFFER_USAGE_VERTEX_BUFFER) != 0)
usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
if ((desc->usage & RT_RENDER_BUFFER_USAGE_STORAGE_BUFFER) != 0)
usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
if ((desc->usage & RT_RENDER_BUFFER_USAGE_UPLOAD_BUFFER) != 0) {
usage &= ~VK_BUFFER_USAGE_TRANSFER_DST_BIT;
usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
}
VkBufferCreateInfo buffer_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = desc->size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_CONCURRENT,
.pQueueFamilyIndices = phys_res_mgr->dev->unique_families,
.queueFamilyIndexCount = phys_res_mgr->dev->unique_family_count,
};
VmaAllocationCreateFlags alloc_flags = 0;
if (desc->access == RT_RENDER_BUFFER_ACCESS_CPU_AND_GPU)
alloc_flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
VmaAllocationCreateInfo alloc_info = {
.usage = VMA_MEMORY_USAGE_AUTO,
.flags = alloc_flags,
};
VkBuffer buffer;
VmaAllocation allocation;
if (vmaCreateBuffer(phys_res_mgr->allocator, &buffer_info, &alloc_info, &buffer, &allocation, NULL) != VK_SUCCESS) {
rtLog("VK", "Failed to create buffer.");
return RT_UNKNOWN_ERROR;
}
/* Store */
rt_result res = RT_SUCCESS;
rtLockWrite(&phys_res_mgr->lock);
if (phys_res_mgr->free_slot_count > 0u) {
uint32_t slot = phys_res_mgr->free_slots[--phys_res_mgr->free_slot_count];
phys_res_mgr->resources[slot].type = RT_RENDER_RESOURCE_TYPE_BUFFER;
phys_res_mgr->resources[slot].buffer = buffer;
phys_res_mgr->resources[slot].allocation = allocation;
/* The hashtable is large enough that this should never fail */
rt_result insert_res = rtHashtableInsert(&phys_res_mgr->resource_lut, (uint64_t)h.value, (uint64_t)slot);
RT_UNUSED(insert_res);
RT_VERIFY(insert_res == RT_SUCCESS);
}
else {
rtLog("VK", "Could not create buffer, because no free slots for storing it are available.");
vmaDestroyBuffer(phys_res_mgr->allocator, buffer, allocation);
res = RT_OUT_OF_MEMORY;
}
rtUnlockWrite(&phys_res_mgr->lock);
return res;
}
rt_result rtVkPhysicalResourceManagerCreateTexture2D(void *o, rt_render_resource_handle h, const rt_render_texture2d_desc *desc) {
RT_NOT_IMPLEMENTED;
return RT_UNKNOWN_ERROR;
}

View File

@ -1,7 +1,12 @@
#ifndef RT_VK_PHYSICAL_RESOURCE_MANAGER_H
#define RT_VK_PHYSICAL_RESOURCE_MANAGER_H
#include <stdbool.h>
#include <runtime/runtime.h>
#include <runtime/ds.h>
#include <runtime/threading.h>
#include <renderer/backend_api.h>
#include <volk/volk.h>
#define VMA_STATIC_VULKAN_FUNCTIONS 0
@ -10,9 +15,29 @@
struct rt_vk_device;
typedef struct {
rt_render_resource_type type;
VmaAllocation allocation;
union {
VkBuffer buffer;
VkImage image;
};
} rt_vk_physical_resource;
typedef struct {
struct rt_vk_device *dev;
VmaAllocator allocator;
/* Maps handles to slots inside resources */
rt_hashtable resource_lut;
rt_vk_physical_resource *resources;
void *lut_mem;
uint32_t *free_slots;
uint32_t free_slot_count;
rt_rwlock lock;
} rt_vk_physical_resource_manager;
typedef struct {
@ -24,4 +49,10 @@ rt_create_vk_physical_resource_manager_result rtCreateVkPhysicalResourceManager(
void rtDestroyVkPhysicalResourceManager(rt_vk_physical_resource_manager *phys_res_mgr);
/* rt_physical_resource_manager_i functions */
bool rtVkPhysicalResourceManagerIsPresent(void *o, rt_render_resource_handle handle);
void rtVkPhysicalResourceManagerDestroy(void *o, rt_render_resource_handle handle);
rt_result rtVkPhysicalResourceManagerCreateBuffer(void *o, rt_render_resource_handle h, const rt_render_buffer_desc *desc);
rt_result rtVkPhysicalResourceManagerCreateTexture2D(void *o, rt_render_resource_handle h, const rt_render_texture2d_desc *desc);
#endif