feat: Launcher application that loads the game and creates the window
This commit is contained in:
parent
f98d64b927
commit
f232a94f92
14
meson.build
14
meson.build
@ -74,10 +74,10 @@ m_dep = compiler.find_library('m', required : false)
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meshoptimizer_proj = subproject('meshoptimizer', default_options: ['warning_level=0', 'werror=false'] )
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meshoptimizer_dep = meshoptimizer_proj.get_variable('meshoptimizer_dep')
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windowing_dep = []
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if get_option('use_xlib')
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windowing_dep = dependency('x11', required : true)
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if host_machine.system() == 'linux' and get_option('use_xlib')
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add_project_arguments(['-DRT_USE_XLIB'], language : ['c', 'cpp'])
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elif host_machine.system() == 'linux' and get_option('use_wayland')
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add_project_arguments(['-DRT_USE_WAYLAND'], language: ['c', 'cpp'])
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endif
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# Copy file utility
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@ -98,16 +98,16 @@ subdir('src')
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engine_link_libs = []
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if get_option('default_library') == 'static'
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if get_option('static_renderer') == 'vk'
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engine_link_libs = [runtime_lib, app_lib, vk_renderer_lib]
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engine_link_libs = [runtime_lib, vk_renderer_lib]
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elif get_option('static_renderer') == 'null'
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engine_link_libs = [runtime_lib, app_lib, null_renderer_lib]
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engine_link_libs = [runtime_lib, null_renderer_lib]
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elif get_option('static_renderer') == 'dx11'
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engine_link_libs = [runtime_lib, app_lib, dx11_renderer_lib]
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engine_link_libs = [runtime_lib, dx11_renderer_lib]
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else
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error('Invalid static_renderer option ', get_option('static_renderer'))
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endif
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else
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engine_link_libs = [runtime_lib, gfx_lib, app_lib]
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engine_link_libs = [runtime_lib]
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endif
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# Unit/Integration test driver
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@ -1,5 +1,6 @@
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option('static_renderer', type : 'string', value : 'dx11', description : 'Name of the renderer used for static builds')
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option('use_xlib', type : 'boolean', value : false, description : 'Use Xlib for window creation under linux')
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option('use_xlib', type : 'boolean', value : true, description : 'Use Xlib for window creation under linux')
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option('use_wayland', type : 'boolean', value : false, description : 'Use wayland for window creation under linux')
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option('error_report_debugbreak', type : 'boolean', value : true, description : 'Debugbreak in ReportError')
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option('enable_dxc_shader_compiler', type : 'boolean', value : true, description : 'Enables building the dxc-based shader compiler.')
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option('enable_dx11_shader_compiler', type : 'boolean', value : true, description : 'Enables building the dx11-bases shader compiler.')
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@ -7,3 +8,4 @@ option('game_as_subdir', type : 'boolean', value : false, description : 'If true
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option('build_dx11', type : 'boolean', value : true, description : 'Enables/disables the build of the dx11 renderer.')
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option('build_vk', type : 'boolean', value : true, description : 'Enables/disables the build of the vulkan renderer.')
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option('build_experiments', type : 'boolean', value : false, description : 'Enables/disables building the experiments in src/experimental.')
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option('launcher_name', type : 'string', value : 'launcher', description : 'Name of the launcher executable.', yield : true)
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25
src/launcher/game_api.h
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25
src/launcher/game_api.h
Normal file
@ -0,0 +1,25 @@
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#ifndef RT_LAUNCHER_GAME_API_H
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#define RT_LAUNCHER_GAME_API_H
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#include <runtime/runtime.h>
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typedef void rt_game_register_cvars_fn(void);
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typedef rt_result rt_game_initialize_fn(void);
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typedef void rt_game_shutdown(void);
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typedef struct {
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rt_game_register_cvars_fn *RegisterCVARs;
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rt_game_initialize_fn *Init;
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rt_game_shutdown *Shutdown;
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} rt_game_api;
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typedef rt_game_api rt_load_game_api_fn(void);
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#ifdef __cplusplus
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#define LOAD_GAME_API_FUNC extern "C" RT_DLLEXPORT rt_game_api rtLoadGameAPI()
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#else
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#define LOAD_GAME_API_FUNC RT_DLLEXPORT rt_game_api rtLoadGameAPI()
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#endif
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#endif
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253
src/launcher/launcher.c
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253
src/launcher/launcher.c
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@ -0,0 +1,253 @@
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#include "runtime/aio.h"
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#include "runtime/file_tab.h"
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#include "runtime/mem_arena.h"
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#ifdef __WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#elif defined(RT_USE_XLIB)
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#define GLFW_EXPOSE_NATIVE_X11
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#elif defined(RT_USE_WAYLAND)
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#define GLFW_EXPOSE_NATIVE_WAYLAND
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#endif
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <runtime/runtime.h>
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#include <runtime/config.h>
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#include <runtime/dynamic_libs.h>
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#include <renderer/common/renderer_api.h>
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#include <string.h>
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#include "game_api.h"
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RT_CVAR_S(rt_Renderer, "The used renderer. Available options: vk, dx11. (Default: vk)", "vk");
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RT_CVAR_S(rt_WindowTitle, "The title used for the game window. (Default: rtengine)", "rtengine");
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RT_CVAR_I(rt_WindowWidth, "The window width. (Default: 1024)", 1024);
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RT_CVAR_I(rt_WindowHeight, "The window height. (Default: 768)", 768);
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RT_CVAR_I(rt_WindowMode, "The window mode. Available options: 0 (=Windowed), 1 (=Borderless Fullscreen), 2 (=Exclusive Fullscreen) (Default: 0)", 0);
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RT_CVAR_I(rt_FullscreenRefreshRate, "Requested refresh rate for exclusive fullscreen. Set to 0 to use the monitors current setting. (Default: 0)", 0);
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RT_CVAR_S(rt_GameLib, "Path to the game library. Only usable in internal builds. (Default: "")", "");
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enum {
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WINDOW_MODE_WINDOWED,
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WINDOW_MODE_BORDERLESS_FULLSCREEN,
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WINDOW_MODE_FULLSCREEN,
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};
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/* This is baked in during compilation to make tampering with it harder.
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* In debug (internal) builds, this can be overwritten via cvar or command line argument. */
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#ifndef RT_GAME_LIB_PATH
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#define RT_GAME_LIB_PATH "(null)"
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#endif
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static rt_dynlib *_game_lib = NULL;
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#ifdef _WIN32
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static HINSTANCE _hInstance;
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#endif
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static void SetupConfig(void) {
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rtRegisterCVAR(&rt_Renderer);
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rtRegisterCVAR(&rt_WindowTitle);
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rtRegisterCVAR(&rt_WindowWidth);
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rtRegisterCVAR(&rt_WindowHeight);
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rtRegisterCVAR(&rt_WindowMode);
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rtRegisterCVAR(&rt_GameLib);
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rt_file_id config_fid = rtAddFile("cfg/launcher.cfg");
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if (rtProcessConfigFiles(1, &config_fid) != RT_SUCCESS) {
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rtLog("LAUNCHER", "Processing launcher configs failed.");
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}
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}
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static void LoadGameAndRendererConfig() {
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rt_file_id renderer_cfg_fid = rtAddFile("cfg/renderer.cfg");
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rt_file_id game_cfg_fid = rtAddFile("cfg/game.cfg");
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rt_file_id fids[2] = { renderer_cfg_fid, game_cfg_fid };
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rtProcessConfigFiles(RT_ARRAY_COUNT(fids), fids);
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}
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static void __NullGame_RegisterCVARs(void) {}
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static rt_result __NullGame_Init(void) { return RT_SUCCESS; }
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static void __NullGame_Shutdown(void) {}
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static rt_game_api LoadGame(const char *cmdline_gamelib) {
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const char *game_lib = RT_GAME_LIB_PATH;
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#ifdef RT_DEBUG
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if (strlen(rt_GameLib.s) > 0) {
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game_lib = rt_GameLib.s;
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}
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if (cmdline_gamelib && strlen(cmdline_gamelib) > 0) {
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game_lib = cmdline_gamelib;
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}
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#endif
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if (strcmp(game_lib, "(null)") != 0) {
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_game_lib = rtOpenLib(game_lib);
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if (!_game_lib) {
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rtReportError("LAUNCHER", "Failed to open game library: %s", game_lib);
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goto out;
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}
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rt_load_game_api_fn *LoadGameAPI = rtGetSymbol(_game_lib, "rtLoadGameAPI");
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if (!LoadGameAPI) {
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rtReportError("LAUNCHER", "%s is not a valid game library (rtLoadGameAPI symbol is missing).", game_lib);
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rtCloseLib(_game_lib);
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_game_lib = NULL;
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goto out;
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}
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return LoadGameAPI();
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}
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out:
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/* Fall back to null implementation. */
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return (rt_game_api){
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.RegisterCVARs = __NullGame_RegisterCVARs,
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.Init = __NullGame_Init,
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.Shutdown = __NullGame_Shutdown,
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};
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}
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static void GlfwErrorCB(int err, const char *desc) {
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rtReportError("GLFW", "GLFW Error %d: %s", err, desc);
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}
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static int Entry(int argc, char **argv) {
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if (rtInitRuntime() != RT_SUCCESS)
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return -1;
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SetupConfig();
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glfwSetErrorCallback(GlfwErrorCB);
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if (!glfwInit()) {
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rtShutdownRuntime();
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return -1;
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}
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/* Load the renderer library.
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* We need it before window creation, to give it an opportunity to register its cvars */
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if (rtLoadRenderer() != RT_SUCCESS) {
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rtShutdownRuntime();
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glfwTerminate();
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return -1;
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}
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g_renderer.RegisterCVARs();
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/* Load the game */
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const char *game_lib_cmdline = NULL;
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#ifdef RT_DEBUG
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for (int i = 1; i < argc - 1; ++i) {
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if (strcmp(argv[i], "--game") == 0) {
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game_lib_cmdline = argv[i + 1];
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break;
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}
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}
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#endif
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rt_game_api game = LoadGame(game_lib_cmdline);
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game.RegisterCVARs();
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LoadGameAndRendererConfig();
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/* Create the window */
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GLFWwindow *window = NULL;
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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glfwWindowHint(GLFW_CENTER_CURSOR, GLFW_TRUE);
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if (rt_WindowMode.i == WINDOW_MODE_BORDERLESS_FULLSCREEN) {
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const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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glfwWindowHint(GLFW_RED_BITS, mode->redBits);
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glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
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glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
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glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
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window = glfwCreateWindow(mode->width, mode->height, rt_WindowTitle.s, glfwGetPrimaryMonitor(), NULL);
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}
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else if (rt_WindowMode.i == WINDOW_MODE_FULLSCREEN) {
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int refresh_rate = rt_FullscreenRefreshRate.i;
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if (refresh_rate == 0) {
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refresh_rate = glfwGetVideoMode(glfwGetPrimaryMonitor())->refreshRate;
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}
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else {
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int count;
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glfwGetVideoModes(NULL, &count);
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rt_temp_arena temp = rtGetTemporaryArena(NULL, 0);
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GLFWvidmode *modes = RT_ARENA_PUSH_ARRAY(temp.arena, GLFWvidmode, count);
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int is_supported = 0;
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for (int i = 0; i < count; ++i) {
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if (modes[i].refreshRate == refresh_rate) {
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is_supported = 1;
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break;
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}
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}
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rtReturnTemporaryArena(temp);
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if (!is_supported) {
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rtLog("LAUNCHER", "Requested refresh rate %d Hz is not supported. Using current setting instead.", refresh_rate);
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refresh_rate = glfwGetVideoMode(glfwGetPrimaryMonitor())->refreshRate;
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}
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}
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glfwWindowHint(GLFW_REFRESH_RATE, refresh_rate);
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window = glfwCreateWindow(rt_WindowWidth.i, rt_WindowHeight.i, rt_WindowTitle.s, glfwGetPrimaryMonitor(), NULL);
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}
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else {
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window = glfwCreateWindow(rt_WindowWidth.i, rt_WindowHeight.i, rt_WindowTitle.s, NULL, NULL);
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}
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if (!window) {
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rtReportError("LAUNCHER", "Failed to create the game window.");
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if (_game_lib)
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rtCloseLib(_game_lib);
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glfwTerminate();
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rtShutdownRuntime();
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return -1;
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}
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/* Initialize the renderer */
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rt_renderer_init_info renderer_init_info;
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#ifdef _WIN32
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renderer_init_info.hWnd = glfwGetWin32Window(window);
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renderer_init_info.hInstance = _hInstance;
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#elif defined(__linux__) && defined(RT_USE_XLIB)
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renderer_init_info.display = glfwGetX11Display();
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renderer_init_info.window = glfwGetX11Window(window);
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#endif
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renderer_init_info.is_fullscreen = rt_WindowMode.i != WINDOW_MODE_WINDOWED;
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glfwGetFramebufferSize(window, (int*)&renderer_init_info.width, (int*)&renderer_init_info.height);
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if (g_renderer.Init(&renderer_init_info) != RT_SUCCESS) {
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}
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if (game.Init() != RT_SUCCESS) {
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}
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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}
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game.Shutdown();
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g_renderer.Shutdown();
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glfwDestroyWindow(window);
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glfwTerminate();
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if (_game_lib)
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rtCloseLib(_game_lib);
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rtShutdownRuntime();
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return 0;
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}
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCVE hPrevInstance, PWSTR pCmdLine, int nCmdShow) {
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_hInstance = hInstance;
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return 0;
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}
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#else
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int main(int argc, char **argv) {
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return Entry(argc, argv);
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}
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#endif
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28
src/launcher/meson.build
Normal file
28
src/launcher/meson.build
Normal file
@ -0,0 +1,28 @@
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launcher_deps = [thread_dep, m_dep]
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glfw_proj = subproject('glfw', default_options: ['default_library=static', 'warning_level=0', 'werror=false'])
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glfw_dep = glfw_proj.get_variable('glfw_dep')
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launcher_deps += glfw_dep
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launcher_link_libs = [runtime_lib]
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if get_option('default_library') == 'static'
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if get_option('static_renderer') == 'vk'
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launcher_link_libs += vk_renderer_lib
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elif get_option('static_renderer') == 'dx11'
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launcher_link_libs += dx11_renderer_lib
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else
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error('Invalid static_renderer option ', get_option('static_renderer'))
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endif
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endif
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launcher_name = get_option('launcher_name')
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executable(launcher_name,
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'launcher.c',
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'../renderer/common/load_stub.c',
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include_directories: engine_incdir,
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dependencies: launcher_deps,
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link_with: launcher_link_libs,
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win_subsystem: 'windows')
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@ -1,11 +1,12 @@
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subdir('runtime')
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subdir('asset_compiler')
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subdir('app_framework')
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subdir('renderer/common')
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subdir('renderer/dx11')
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subdir('renderer/vk')
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subdir('launcher')
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if get_option('build_experiments')
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subdir('experimental')
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endif
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@ -1,10 +1,10 @@
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#include "renderer_api.h"
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#include "runtime/dynamic_libs.h"
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#include "runtime/config.h"
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#include "runtime/runtime.h"
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#include <string.h>
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static RT_CVAR_S(rt_Renderer, "The used renderer. Available options: dx11.", "dx11");
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RT_DLLEXPORT rt_renderer_api g_renderer;
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@ -16,16 +16,28 @@ extern rt_renderer_api rtLoadRendererImpl(void);
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static rt_dynlib _renderer_lib;
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#endif
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#define DEFAULT_RENDERER "vk"
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RT_DLLEXPORT rt_result rtLoadRenderer(void) {
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rt_load_renderer_impl_fn *LoadRendererImpl = NULL;
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if (!rtGetCVAR("rt_Renderer"))
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rtRegisterCVAR(&rt_Renderer);
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rt_cvar *rt_Renderer = rtGetCVAR("rt_Renderer");
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const char *renderer = DEFAULT_RENDERER;
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if (!rt_Renderer) {
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rtReportError("RENDERER", "rt_Renderer CVAR is not registered. Falling back to '%s'.", DEFAULT_RENDERER);
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}
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else {
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renderer = rt_Renderer->s;
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}
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#ifdef RT_STATIC_LIB
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RT_UNUSED((void*)renderer);
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LoadRendererImpl = rtLoadRendererImpl;
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#else
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const char *dllname = NULL;
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if (strcmp(rt_Renderer.s, "dx11")==0)
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if (strcmp(renderer, "dx11")==0)
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dllname = RT_DLLNAME("rtdx11");
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else if (strcmp(renderer, "vk") == 0)
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dllname = RTODLLNAME("rtvk");
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else {
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rtReportError("RENDERER", "Invalid renderer selected: %s", rt_Renderer.s);
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return RT_INVALID_VALUE;
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@ -27,6 +27,7 @@ typedef struct {
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int is_fullscreen;
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} rt_renderer_init_info;
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typedef void rt_renderer_register_cvars_fn(void);
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typedef rt_result rt_renderer_init_fn(const rt_renderer_init_info *info);
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typedef void rt_renderer_shutdown_fn(void);
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|
||||
@ -39,6 +40,7 @@ typedef enum {
|
||||
|
||||
/* Public renderer interface */
|
||||
typedef struct {
|
||||
rt_renderer_register_cvars_fn *RegisterCVARs;
|
||||
rt_renderer_init_fn *Init;
|
||||
rt_renderer_shutdown_fn *Shutdown;
|
||||
} rt_renderer_api;
|
||||
@ -47,6 +49,8 @@ typedef struct {
|
||||
/* Global renderer object */
|
||||
RT_DLLIMPORT extern rt_renderer_api g_renderer;
|
||||
|
||||
/* This function is declared here, but it's definition is not necessarily compiled,
|
||||
* where you think it is. Normally, you will not have to call this. */
|
||||
RT_DLLEXPORT rt_result rtLoadRenderer(void);
|
||||
|
||||
#endif
|
||||
|
@ -3,6 +3,9 @@
|
||||
|
||||
#include "device.hpp"
|
||||
|
||||
void Dx11RegisterCVARs(void) {
|
||||
}
|
||||
|
||||
rt_result Dx11Init(const rt_renderer_init_info *info) {
|
||||
rt_result res = rt_dx11_device::GetInstance()->Initialize(info);
|
||||
if (res != RT_SUCCESS)
|
||||
@ -20,8 +23,9 @@ void Dx11Shutdown(void) {
|
||||
// Called by the application to retrieve the renderer api
|
||||
extern "C" RT_DLLEXPORT rt_renderer_api rtLoadRendererImpl(void) {
|
||||
rt_renderer_api api = {
|
||||
.Init = Dx11Init,
|
||||
.Shutdown = Dx11Shutdown,
|
||||
.RegisterCVARs = Dx11RegisterCVARs,
|
||||
.Init = Dx11Init,
|
||||
.Shutdown = Dx11Shutdown,
|
||||
};
|
||||
return api;
|
||||
}
|
||||
|
@ -1,5 +1,9 @@
|
||||
#include "renderer/common/renderer_api.h"
|
||||
|
||||
void VkRegisterCVARs(void) {
|
||||
|
||||
}
|
||||
|
||||
rt_result VkInit(const rt_renderer_init_info *info) {
|
||||
return RT_SUCCESS;
|
||||
}
|
||||
@ -10,8 +14,9 @@ void VkShutdown(void) {
|
||||
// Called by the application to retrieve the renderer api
|
||||
RT_DLLEXPORT rt_renderer_api rtLoadRendererImpl(void) {
|
||||
rt_renderer_api api = {
|
||||
.Init = VkInit,
|
||||
.Shutdown = VkShutdown,
|
||||
.RegisterCVARs = VkRegisterCVARs,
|
||||
.Init = VkInit,
|
||||
.Shutdown = VkShutdown,
|
||||
};
|
||||
return api;
|
||||
}
|
||||
|
@ -251,6 +251,8 @@ RT_DLLEXPORT rt_result rtProcessConfigFiles(unsigned int count, const rt_file_id
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
if (aios[i] == RT_AIO_INVALID_HANDLE)
|
||||
continue;
|
||||
rt_aio_state state = rtWaitForAIOCompletion(aios[i]);
|
||||
if (state == RT_AIO_STATE_FINISHED) {
|
||||
res = ProcessConfigFile(configs[i].buffer, configs[i].fsz, configs[i].path);
|
||||
|
@ -83,4 +83,4 @@ RT_DLLEXPORT void rtShutdownRuntime(void) {
|
||||
ShutdownAIO();
|
||||
ShutdownFileTab();
|
||||
ShutdownBufferManager();
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ lz4_dep = lz4_proj.get_variable('liblz4_dep')
|
||||
xxhash_proj = subproject('xxhash', default_options: ['default_library=static', 'b_sanitize=none'])
|
||||
xxhash_dep = xxhash_proj.get_variable('xxhash_dep')
|
||||
|
||||
runtime_deps = [thread_dep, m_dep, windowing_dep, inih_dep, lz4_dep, xxhash_dep]
|
||||
runtime_deps = [thread_dep, m_dep, inih_dep, lz4_dep, xxhash_dep]
|
||||
runtime_incdirs = contrib_incdir
|
||||
runtime_lib = library('rt',
|
||||
# Project Sources
|
||||
|
Loading…
Reference in New Issue
Block a user