Kevin Trogant
96b244e4e3
feat: Bindless registry
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m26s
2024-08-03 14:25:19 +02:00
Kevin Trogant
beba96b915
feat(renderer): Basic command list managemnent
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m41s
2024-08-02 17:12:35 +02:00
Kevin Trogant
4febd1b3fa
feat(vk): Physical resource manager for buffers
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m38s
2024-07-31 23:00:31 +02:00
Kevin Trogant
3a7bca385c
feat: Create the swapchain
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m50s
2024-07-31 10:07:49 +02:00
Kevin Trogant
e0904e84c4
feat(renderer): Initialize vulkan
2024-07-30 21:57:46 +02:00
Kevin Trogant
5709cc98a5
refactor(renderer): Introduce renderer lib that handles backend selection and common functionality
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m58s
2024-07-29 22:04:46 +02:00
Kevin Trogant
f232a94f92
feat: Launcher application that loads the game and creates the window
2024-07-23 16:04:56 +02:00
Kevin Trogant
f98d64b927
feat(renderer): Add vulkan renderer stub
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m26s
2024-07-23 12:42:42 +02:00
Kevin Trogant
b0e6839a1c
Rip out renderer code
...
THIS WILL NOT COMPILE
2024-06-04 11:45:55 +02:00
Kevin Trogant
3bc192b281
dump state
...
this will be the basis of the framegraph rewrite, because the current
state is fucked
2024-03-25 17:55:03 +01:00
Kevin Trogant
6f89dd4c46
Try to improve resource layout transition
2024-03-17 15:10:45 +01:00
Kevin Trogant
b4eef37741
Fix linux build
...
I did not test if it actually runs, but it builds with warning_level=2.
2024-02-29 16:12:09 +01:00
Kevin Trogant
9d2987121e
Add debug names to framegraph objects
...
Better renderdoc output
2024-02-28 13:38:41 +01:00
Kevin Trogant
9008d08d9f
Chain framegraph semaphores together
...
Quick RenderDoc check suggests that this works as intended :-)
2024-02-27 14:35:48 +01:00
Kevin Trogant
bc6076b786
Seems like a valid chain of image transitions.
...
Now we need to draw something and also have the correct semaphore waits
to establish dependencies.
2024-02-20 13:47:47 +01:00
Kevin Trogant
1e49b14879
Present the first (black) image
2024-02-19 10:27:53 +01:00
Kevin Trogant
e989c2b406
Creating timed semaphores
...
- Similar to Dx12 fences.
- More flexible than VK 1 binary semaphores.
2024-02-16 15:31:23 +01:00
Kevin Trogant
887fa63c43
Manage command buffers
...
I decided to make queues explicit, to simplify handling queue ownership
transfers in the renderer code. The framegraph + pass code has explicit knowledge
about resource ownership, so it makes sense to handle it there.
- Manage pools
- Allocate command buffers
- Submit command buffers
2024-02-13 08:35:19 +01:00
Kevin Trogant
bdd3db98bb
Add creation function for framegraphs and render targets
...
- The framegraph code currently does not attempt to alias render
targets, but this should be pretty straightforward to add.
2024-02-05 21:49:09 +01:00
Kevin Trogant
fc08ab08d4
Test resource manager and renderer integration
2024-02-05 01:23:31 +01:00
Kevin Trogant
abb367dffc
rename the engine to recreational.tech
2024-01-16 16:10:56 +01:00
Kevin Trogant
448d448430
started work on pipeline parsing
2024-01-16 16:03:30 +01:00
Kevin Trogant
19f7e29215
Progress on assetc
2023-12-10 23:09:19 +01:00
Kevin Trogant
11ec5a0cd2
Various improvements
...
- Support static linking
- Buffer manager
2023-11-23 22:03:02 +01:00
Kevin Trogant
97adb0dffa
various updates
2023-11-22 11:23:52 +01:00
Kevin Trogant
6937e55888
feat: create vulkan swapchain
2023-10-25 23:24:04 +02:00
Kevin Trogant
904a26374b
feat: create vulkan device, surface etc.
...
- Next up: swapchain
- Use volk
2023-10-23 23:12:45 +02:00
Kevin Trogant
fef087c906
merged vk/init.c
2023-10-17 23:00:07 +02:00
Kevin Trogant
4b97f8ff33
fix: Linux build
...
- Prepare for supporting Xlib and Wayland (in the future), by having a
option for 'use_xlib'
- Fixed a few compile errors
2023-10-17 15:22:02 +02:00
Kevin Trogant
81798df3e9
ref, feat: Restructure
...
- The renderer backend is now its own library, loaded at runtime.
- Removed GLFW dependency, instead use win32 directly.
- Broke linux window creation, because it's not implemented yet.
- Maybe use GLFW for linux?
2023-10-17 00:54:51 +02:00