Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							56168f5a3f 
							
						 
					 
					
						
						
							
							Ensure that cmake and clang are installed  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} and ${{ matrix.comp }} (clang, 1.4.0, ubuntu-20.04) (push) Failing after 7s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} and ${{ matrix.comp }} (clang, 1.4.0, ubuntu-22.04) (push) Failing after 8s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} and ${{ matrix.comp }} (clang, 1.4.0, ubuntu-latest) (push) Failing after 7s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} and ${{ matrix.comp }} (gcc, 1.4.0, ubuntu-20.04) (push) Failing after 7s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} and ${{ matrix.comp }} (gcc, 1.4.0, ubuntu-22.04) (push) Failing after 7s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} and ${{ matrix.comp }} (gcc, 1.4.0, ubuntu-latest) (push) Failing after 8s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-15 17:13:49 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							566ad17766 
							
						 
					 
					
						
						
							
							Switch to checkout fork that supports subdirectories  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-18.04) (push) Waiting to run 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-20.04) (push) Failing after 29s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-22.04) (push) Failing after 9s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-latest) (push) Failing after 8s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-15 17:08:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							876e2c4699 
							
						 
					 
					
						
						
							
							Try gitea-server-url  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-18.04) (push) Has been cancelled 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-22.04) (push) Has been cancelled 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-latest) (push) Has been cancelled 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-20.04) (push) Has been cancelled 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-15 17:03:06 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							36e96fc4d1 
							
						 
					 
					
						
						
							
							Test message  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-18.04) (push) Waiting to run 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-20.04) (push) Failing after 52s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-22.04) (push) Failing after 40s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-latest) (push) Failing after 40s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-15 17:00:49 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							654192c258 
							
						 
					 
					
						
						
							
							Specify gitea server url for checkout  
						
						 
						
						
						
					 
					
						2024-07-15 16:53:25 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							6bd71778d2 
							
						 
					 
					
						
						
							
							Test workflow  
						
						 
						
						... 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} (1.4.0, ubuntu-20.04) (push) Failing after 2s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} (1.4.0, ubuntu-22.04) (push) Failing after 54s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} (1.4.0, ubuntu-latest) (push) Failing after 36s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} (1.4.0, ubuntu-18.04) (push) Has been cancelled 
				
			 
		
		
	 
 
	 
						
						based on meson sample: https://mesonbuild.com/Continuous-Integration.html  
						
					 
					
						2024-07-15 16:35:10 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							09c14a8809 
							
						 
					 
					
						
						
							
							WIP meshlets experiment  
						
						 
						
						
						
					 
					
						2024-07-15 16:34:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							1b4a17f01a 
							
						 
					 
					
						
						
							
							Get it to compile again  
						
						 
						
						
						
					 
					
						2024-06-05 11:54:35 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							b0e6839a1c 
							
						 
					 
					
						
						
							
							Rip out renderer code  
						
						 
						
						... 
						
						
						
						THIS WILL NOT COMPILE 
						
					 
					
						2024-06-04 11:45:55 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							6b830f3ff2 
							
						 
					 
					
						
						
							
							Add docs/NOTES_renderer_v3.md  
						
						 
						
						
						
					 
					
						2024-06-03 08:47:06 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							07efd27209 
							
						 
					 
					
						
						
							
							Merge branch 'main' of  https://libneat.hopto.org/git/kevin/rtengine  
						
						 
						
						
						
					 
					
						2024-05-19 12:49:25 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							88da8ec889 
							
						 
					 
					
						
						
							
							Render a triangle  
						
						 
						
						
						
					 
					
						2024-05-19 12:48:50 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							2d54e1a26a 
							
						 
					 
					
						
						
							
							Update docs/LINKS.md  
						
						 
						
						
						
					 
					
						2024-05-16 09:22:34 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							656b21d1ef 
							
						 
					 
					
						
						
							
							Loading and caching effects  
						
						 
						
						
						
					 
					
						2024-05-14 14:07:04 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							5d988d15b7 
							
						 
					 
					
						
						
							
							give passes views instead of lists  
						
						 
						
						... 
						
						
						
						A view is a collection of lists. This is useful for a shadow mapping
pass that generates more than one shadow map.
Each view would create lists of objects visible in one shadow map. 
						
					 
					
						2024-05-07 08:12:45 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							6052f35485 
							
						 
					 
					
						
						
							
							Determine pass execution levels  
						
						 
						
						... 
						
						
						
						Useful for (once we have a job system) executing render passes in
parallel 
						
					 
					
						2024-05-06 12:21:18 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							388b747a04 
							
						 
					 
					
						
						
							
							Executing the simplest possible render graph  
						
						 
						
						
						
					 
					
						2024-04-18 17:06:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							df50759303 
							
						 
					 
					
						
						
							
							Merge branch 'main' into f/framegraph-v2  
						
						 
						
						
						
					 
					
						2024-04-04 20:46:03 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							4d575dc229 
							
						 
					 
					
						
						
							
							pipelines  
						
						 
						
						
						
					 
					
						2024-04-04 20:01:37 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							e7971e7bad 
							
						 
					 
					
						
						
							
							compiling shaders  
						
						 
						
						
						
					 
					
						2024-04-04 08:51:48 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							e93847b187 
							
						 
					 
					
						
						
							
							Begin and end pass  
						
						 
						
						
						
					 
					
						2024-04-03 22:56:31 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							2651ce2e9d 
							
						 
					 
					
						
						
							
							buffers  
						
						 
						
						
						
					 
					
						2024-04-03 22:01:33 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							565c330f71 
							
						 
					 
					
						
						
							
							render targets  
						
						 
						
						
						
					 
					
						2024-04-03 20:56:10 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							2035f73f3e 
							
						 
					 
					
						
						
							
							init dx11 and basic present  
						
						 
						
						
						
					 
					
						2024-04-02 19:47:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							5a7d06e123 
							
						 
					 
					
						
						
							
							null implementation of the render graph builder  
						
						 
						
						
						
					 
					
						2024-04-02 19:44:51 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							c7e5bb8a31 
							
						 
					 
					
						
						
							
							Render Graph prep  
						
						 
						
						
						
					 
					
						2024-04-02 19:43:02 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							3bc192b281 
							
						 
					 
					
						
						
							
							dump state  
						
						 
						
						... 
						
						
						
						this will be the basis of the framegraph rewrite, because the current
state is fucked 
						
					 
					
						2024-03-25 17:55:03 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							6f89dd4c46 
							
						 
					 
					
						
						
							
							Try to improve resource layout transition  
						
						 
						
						
						
					 
					
						2024-03-17 15:10:45 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							2a2a743c78 
							
						 
					 
					
						
						
							
							Merge branch 'main' of  https://libneat.hopto.org/git/kevin/rtengine  
						
						 
						
						
						
					 
					
						2024-03-08 01:13:16 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							3d0d4169f1 
							
						 
					 
					
						
						
							
							Progress towards rendering with effects  
						
						 
						
						... 
						
						
						
						- Added a null renderer to simplify testing 
						
					 
					
						2024-03-08 01:13:10 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							a817cb2781 
							
						 
					 
					
						
						
							
							Update docs/LINKS.md  
						
						 
						
						
						
					 
					
						2024-03-05 08:36:28 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							efd1f5f983 
							
						 
					 
					
						
						
							
							Merge branch 'main' of  https://libneat.hopto.org/git/kevin/rtengine  
						
						 
						
						
						
					 
					
						2024-02-29 16:49:57 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							41fe5426b8 
							
						 
					 
					
						
						
							
							Start work on effect files  
						
						 
						
						... 
						
						
						
						Extends pipeline files 
						
					 
					
						2024-02-29 16:43:27 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							b4eef37741 
							
						 
					 
					
						
						
							
							Fix linux build  
						
						 
						
						... 
						
						
						
						I did not test if it actually runs, but it builds with warning_level=2. 
						
					 
					
						2024-02-29 16:12:09 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							28711ccb72 
							
						 
					 
					
						
						
							
							2/2 Fix meson_options.txt  
						
						 
						
						
						
					 
					
						2024-02-29 10:27:15 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							db9b0f5b10 
							
						 
					 
					
						
						
							
							1/2 Fix meson_options.txt mess  
						
						 
						
						... 
						
						
						
						It's currently a symlink.
This commit deletes the file, the second will re-add it properly 
						
					 
					
						2024-02-29 10:25:27 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							36e2314f35 
							
						 
					 
					
						
						
							
							Fix for allocation problems  
						
						 
						
						... 
						
						
						
						- Double allocation because of missing break 
						
					 
					
						2024-02-28 16:34:43 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							8dc4f794b3 
							
						 
					 
					
						
						
							
							Workaround for memory corruption in asset processor  
						
						 
						
						... 
						
						
						
						Somehow the asset processor threads corrupt each others memory - replace
the asset of thread X with the asset of thread Y.
Weird. 
						
					 
					
						2024-02-28 13:57:50 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							9d2987121e 
							
						 
					 
					
						
						
							
							Add debug names to framegraph objects  
						
						 
						
						... 
						
						
						
						Better renderdoc output 
						
					 
					
						2024-02-28 13:38:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							424345374f 
							
						 
					 
					
						
						
							
							Rename project  
						
						 
						
						... 
						
						
						
						This is more the engine than the game project.
It's possible that the game will go into a separate repository at some
point. 
						
					 
					
						2024-02-28 08:44:35 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							9008d08d9f 
							
						 
					 
					
						
						
							
							Chain framegraph semaphores together  
						
						 
						
						... 
						
						
						
						Quick RenderDoc check suggests that this works as intended :-) 
						
					 
					
						2024-02-27 14:35:48 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							ee24cd4903 
							
						 
					 
					
						
						
							
							Differentiate between graphics and compile passes  
						
						 
						
						
						
					 
					
						2024-02-27 10:00:00 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							bc6076b786 
							
						 
					 
					
						
						
							
							Seems like a valid chain of image transitions.  
						
						 
						
						... 
						
						
						
						Now we need to draw something and also have the correct semaphore waits
to establish dependencies. 
						
					 
					
						2024-02-20 13:47:47 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							1e49b14879 
							
						 
					 
					
						
						
							
							Present the first (black) image  
						
						 
						
						
						
					 
					
						2024-02-19 10:27:53 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							e989c2b406 
							
						 
					 
					
						
						
							
							Creating timed semaphores  
						
						 
						
						... 
						
						
						
						- Similar to Dx12 fences.
- More flexible than VK 1 binary semaphores. 
						
					 
					
						2024-02-16 15:31:23 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							9b162379d4 
							
						 
					 
					
						
						
							
							Merge branch 'main' of  https://libneat.hopto.org/git/kevin/voyage  
						
						 
						
						
						
					 
					
						2024-02-13 08:36:48 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							887fa63c43 
							
						 
					 
					
						
						
							
							Manage command buffers  
						
						 
						
						... 
						
						
						
						I decided to make queues explicit, to simplify handling queue ownership
transfers in the renderer code. The framegraph + pass code has explicit knowledge
about resource ownership, so it makes sense to handle it there.
- Manage pools
- Allocate command buffers
- Submit command buffers 
						
					 
					
						2024-02-13 08:35:19 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
						
						
							
						
						
							b939d1498e 
							
						 
					 
					
						
						
							
							Update docs/LINKS.md  
						
						 
						
						
						
					 
					
						2024-02-13 00:51:49 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							b44b3e651b 
							
						 
					 
					
						
						
							
							Add interface for command buffers  
						
						 
						
						
						
					 
					
						2024-02-09 10:20:00 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							765e263979 
							
						 
					 
					
						
						
							
							Add render_command_buffer handle type  
						
						 
						
						... 
						
						
						
						Also unify handle types via macro 
						
					 
					
						2024-02-09 10:09:39 +01:00