recreational.tech engine
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Kevin Trogant 887fa63c43 Manage command buffers
I decided to make queues explicit, to simplify handling queue ownership
transfers in the renderer code. The framegraph + pass code has explicit knowledge
about resource ownership, so it makes sense to handle it there.

- Manage pools
- Allocate command buffers
- Submit command buffers
2024-02-13 08:35:19 +01:00
assets Load framegraphs from resource files 2024-02-06 17:57:14 +01:00
contrib Add creation function for framegraphs and render targets 2024-02-05 21:49:09 +01:00
docs Add some thoughts about the future render pipeline 2024-02-05 01:24:00 +01:00
scripts Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
src Manage command buffers 2024-02-13 08:35:19 +01:00
tests Restructure the project 2024-02-07 13:56:06 +01:00
.clang-format Progress on assetc 2023-12-10 23:09:19 +01:00
.clang-format-ignore Progress on assetc 2023-12-10 23:09:19 +01:00
.gitignore Implement resource compression 2024-02-04 17:26:51 +01:00
meson_options.txt Restructure the project 2024-02-07 13:56:06 +01:00
meson.build Improve dll build 2024-02-08 16:57:01 +01:00