recreational.tech engine
I decided to make queues explicit, to simplify handling queue ownership transfers in the renderer code. The framegraph + pass code has explicit knowledge about resource ownership, so it makes sense to handle it there. - Manage pools - Allocate command buffers - Submit command buffers |
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assets | ||
contrib | ||
docs | ||
scripts | ||
src | ||
tests | ||
.clang-format | ||
.clang-format-ignore | ||
.gitignore | ||
meson_options.txt | ||
meson.build |