recreational.tech engine
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Kevin Trogant faa2b904ea
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Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Has been cancelled
feat(launcher): Offer API for the game
This also turns the meshlet experiment into a proper "game" as the first testcase.
It is necessary to build glfw as a shared library, to allow multiple targets (i.e. the launcher and the game)
to link against it.
This is necessary if the game wants to use glfw for something (imgui, for instance).
2024-07-24 16:39:31 +02:00
.gitea/workflows refactor(build): Using meson devenv makes copying libgcc unnecessary while cross-compiling 2024-07-23 10:49:39 +02:00
assets WIP meshlets experiment 2024-07-15 16:34:39 +02:00
cfg feat(launcher): Set CVARs from the command line 2024-07-24 12:27:52 +02:00
contrib feat(renderer): Add vulkan renderer stub 2024-07-23 12:42:42 +02:00
docs doc: Document commit message format 2024-07-19 12:56:37 +02:00
scripts Fixed linux -> windows cross compilation 2024-07-16 11:48:28 +02:00
src feat(launcher): Offer API for the game 2024-07-24 16:39:31 +02:00
subprojects feat(renderer): Add vulkan renderer stub 2024-07-23 12:42:42 +02:00
tests fix(tests): Prevent compile error when no fixtures are defined. 2024-07-19 15:06:41 +02:00
.clang-format Progress on assetc 2023-12-10 23:09:19 +01:00
.clang-format-ignore Progress on assetc 2023-12-10 23:09:19 +01:00
.gitignore Implement resource compression 2024-02-04 17:26:51 +01:00
meson_options.txt fix: Disable the vulkan renderer stub by default 2024-07-24 09:10:39 +02:00
meson.build feat(launcher): Offer API for the game 2024-07-24 16:39:31 +02:00
vk_layer_settings.txt Try to improve resource layout transition 2024-03-17 15:10:45 +01:00