Kevin Trogant
5709cc98a5
refactor(renderer): Introduce renderer lib that handles backend selection and common functionality
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m58s
2024-07-29 22:04:46 +02:00
Kevin Trogant
f232a94f92
feat: Launcher application that loads the game and creates the window
2024-07-23 16:04:56 +02:00
Kevin Trogant
f98d64b927
feat(renderer): Add vulkan renderer stub
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m26s
2024-07-23 12:42:42 +02:00
Kevin Trogant
8f52ea3d3a
Fixed linux -> windows cross compilation
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m32s
2024-07-16 11:48:28 +02:00
Kevin Trogant
09c14a8809
WIP meshlets experiment
2024-07-15 16:34:39 +02:00
Kevin Trogant
1b4a17f01a
Get it to compile again
2024-06-05 11:54:35 +02:00
Kevin Trogant
b0e6839a1c
Rip out renderer code
...
THIS WILL NOT COMPILE
2024-06-04 11:45:55 +02:00
Kevin Trogant
2035f73f3e
init dx11 and basic present
2024-04-02 19:47:28 +02:00
Kevin Trogant
3d0d4169f1
Progress towards rendering with effects
...
- Added a null renderer to simplify testing
2024-03-08 01:13:10 +01:00
Kevin Trogant
bc6076b786
Seems like a valid chain of image transitions.
...
Now we need to draw something and also have the correct semaphore waits
to establish dependencies.
2024-02-20 13:47:47 +01:00
Kevin Trogant
027ef8a46f
Restructure the project
...
Move asset_compiler into its own (static) library.
This removes the dependency on it from the runtime and makes it possible
to have a standalone asset_compiler tool (useful for modding support).
Split meson.build into sub-files to improve readability.
Give each target its own pch directory.
This is more inline with what the meson manual recommends.
Export dependencies to make it possible to use the engine as a meson
subproject.
This is currently untested.
2024-02-07 13:56:06 +01:00