Kevin Trogant
8f52ea3d3a
Fixed linux -> windows cross compilation
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m32s
2024-07-16 11:48:28 +02:00
Kevin Trogant
09c14a8809
WIP meshlets experiment
2024-07-15 16:34:39 +02:00
Kevin Trogant
1b4a17f01a
Get it to compile again
2024-06-05 11:54:35 +02:00
Kevin Trogant
2035f73f3e
init dx11 and basic present
2024-04-02 19:47:28 +02:00
Kevin Trogant
3d0d4169f1
Progress towards rendering with effects
...
- Added a null renderer to simplify testing
2024-03-08 01:13:10 +01:00
Kevin Trogant
b4eef37741
Fix linux build
...
I did not test if it actually runs, but it builds with warning_level=2.
2024-02-29 16:12:09 +01:00
Kevin Trogant
424345374f
Rename project
...
This is more the engine than the game project.
It's possible that the game will go into a separate repository at some
point.
2024-02-28 08:44:35 +01:00
Kevin Trogant
bc6076b786
Seems like a valid chain of image transitions.
...
Now we need to draw something and also have the correct semaphore waits
to establish dependencies.
2024-02-20 13:47:47 +01:00
Kevin Trogant
4f27819fa2
Improve dll build
...
Still not perfect, but more user friendly now.
2024-02-08 16:57:01 +01:00
Kevin Trogant
027ef8a46f
Restructure the project
...
Move asset_compiler into its own (static) library.
This removes the dependency on it from the runtime and makes it possible
to have a standalone asset_compiler tool (useful for modding support).
Split meson.build into sub-files to improve readability.
Give each target its own pch directory.
This is more inline with what the meson manual recommends.
Export dependencies to make it possible to use the engine as a meson
subproject.
This is currently untested.
2024-02-07 13:56:06 +01:00
Kevin Trogant
cc49a017f9
Load framegraphs from resource files
2024-02-06 17:57:14 +01:00
Kevin Trogant
bdd3db98bb
Add creation function for framegraphs and render targets
...
- The framegraph code currently does not attempt to alias render
targets, but this should be pretty straightforward to add.
2024-02-05 21:49:09 +01:00
Kevin Trogant
fc08ab08d4
Test resource manager and renderer integration
2024-02-05 01:23:31 +01:00
Kevin Trogant
0b6e855cef
Remove packages.h/.c from meson.build
2024-02-04 17:29:01 +01:00
Kevin Trogant
cfec746545
Implement resource compression
2024-02-04 17:26:51 +01:00
Kevin Trogant
9670844bb2
Move towards using DXC for compiling shaders
...
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00
Kevin Trogant
3254af3786
Make progress towards the new builtin asset compiler
...
Attempts to compile HLSL shaders (with includes)
2024-01-25 09:45:23 +01:00
Kevin Trogant
94f95157fe
build config for integrated asset compiler
2024-01-16 17:44:03 +01:00
Kevin Trogant
abb367dffc
rename the engine to recreational.tech
2024-01-16 16:10:56 +01:00
Kevin Trogant
448d448430
started work on pipeline parsing
2024-01-16 16:03:30 +01:00
Kevin Trogant
d5ab965d64
Add missing dynamic_libs.c to meson.build
2023-12-31 02:29:31 +01:00
Kevin Trogant
275f3b65f8
Untested asset cache
...
- Added read-write lock implementation
2023-12-31 02:16:29 +01:00
Kevin Trogant
5a4177c4dc
assetc complete "lifetime"
...
- Add unchanged assets to packages
- Allows re-runs without messing up the data
- Inefficient: unchanged assets need to be loaded & kept in memory
2023-12-22 00:25:27 +01:00
Kevin Trogant
0c89d63716
load runtime asset dependency data
...
removed init/shutdown functions from headers.
2023-12-21 00:19:48 +01:00
Kevin Trogant
213638009b
tracking asset dependencies
2023-12-12 10:58:09 +01:00
Kevin Trogant
19f7e29215
Progress on assetc
2023-12-10 23:09:19 +01:00
Kevin Trogant
4a0231a79b
fix meson.build and remove unnecessary subprojects directory
2023-11-24 14:00:35 +01:00
Kevin Trogant
ae50c45a18
Multiple asset processors
...
- Added a (stub) for shader files
2023-11-24 13:59:38 +01:00
Kevin Trogant
9f3f40249f
Started building the asset compiler
2023-11-24 00:43:35 +01:00
Kevin Trogant
11ec5a0cd2
Various improvements
...
- Support static linking
- Buffer manager
2023-11-23 22:03:02 +01:00
Kevin Trogant
937ca92d9f
Remove fio
2023-11-22 15:21:11 +01:00
Kevin Trogant
1a4a2109ca
feat: async io for windows
...
Submit async-io to the OS.
Next step is replacing all FIO calls with async-io and removing the old
code.
2023-11-22 14:25:37 +01:00
Kevin Trogant
97adb0dffa
various updates
2023-11-22 11:23:52 +01:00
Kevin Trogant
6937e55888
feat: create vulkan swapchain
2023-10-25 23:24:04 +02:00
Kevin Trogant
904a26374b
feat: create vulkan device, surface etc.
...
- Next up: swapchain
- Use volk
2023-10-23 23:12:45 +02:00
Kevin Trogant
4b97f8ff33
fix: Linux build
...
- Prepare for supporting Xlib and Wayland (in the future), by having a
option for 'use_xlib'
- Fixed a few compile errors
2023-10-17 15:22:02 +02:00
Kevin Trogant
81798df3e9
ref, feat: Restructure
...
- The renderer backend is now its own library, loaded at runtime.
- Removed GLFW dependency, instead use win32 directly.
- Broke linux window creation, because it's not implemented yet.
- Maybe use GLFW for linux?
2023-10-17 00:54:51 +02:00
Kevin Trogant
63e3f973b2
feat: config variables, mutex abstraction
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- Mutex abstraction (create, destroy, lock, unlock)
- Config variables (cvars)
2023-10-14 00:15:05 +02:00
Kevin Trogant
1dba3d2d63
fix, feat: various issues
...
- [win32] FIO thread no longer hangs during application exit
- Signal if a file operation was actually successfull.
- Add a logging function (currently identical to vyReportError)
2023-10-13 23:15:23 +02:00
Kevin Trogant
d8e4480819
pre-git state
2023-10-11 22:23:26 +02:00