- The renderer backend is now its own library, loaded at runtime. - Removed GLFW dependency, instead use win32 directly. - Broke linux window creation, because it's not implemented yet. - Maybe use GLFW for linux?
86 lines
2.2 KiB
Meson
86 lines
2.2 KiB
Meson
project('voyage', 'c',
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default_options: ['buildtype=debugoptimized', 'b_sanitize=address', 'c_std=c17', 'warning_level=3'])
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compiler = meson.get_compiler('c')
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buildtype = get_option('buildtype')
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# Build options
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if compiler.get_argument_syntax() == 'gcc'
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add_project_arguments(
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['-Wconversion', '-Wno-sign-conversion',
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'-Wdouble-promotion', '-Wno-unused-function', '-Wno-unused-parameter'],
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language : 'c'
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)
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elif compiler.get_argument_syntax() == 'msvc'
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add_project_arguments(
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['/wd4146', '/wd4245', '/wd4100', '/D_CRT_SECURE_NO_WARNINGS'],
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language: 'c'
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)
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if buildtype == 'debug'
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add_project_arguments(['/RTCsu'], language : 'c')
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endif
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endif
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# Debug specific flags
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if buildtype == 'debug' or buildtype == 'debugoptimized'
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add_project_arguments([ '-DDEBUG'], language : 'c')
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endif
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# Gather dependencies
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thread_dep = dependency('threads')
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m_dep = compiler.find_library('m', required : false)
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vk_dep = dependency('vulkan', required : false)
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# glfw_proj = subproject('glfw', default_options : 'default_library=static')
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# glfw_dep = glfw_proj.get_variable('glfw_dep')
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incdir = include_directories(['contrib', 'src'])
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runtime_lib = library('vyrt',
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# Project Sources
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'src/runtime/runtime.h',
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'src/runtime/gfx.h',
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'src/runtime/renderer_api.h',
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'src/runtime/fio.h',
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'src/runtime/config.h',
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'src/runtime/threading.h',
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'src/runtime/app.h',
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'src/runtime/dynamic_libs.h',
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'src/runtime/error_report.c',
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'src/runtime/gfx_main.c',
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'src/runtime/gfx_shader_loading.c',
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'src/runtime/config.c',
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'src/runtime/runtime_cvars.c',
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'src/runtime/threading.c',
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'src/runtime/fio.c',
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'src/runtime/app.c',
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'src/runtime/dynamic_libs.c',
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# Contrib Sources
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'contrib/xxhash/xxhash.c',
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dependencies : [thread_dep, m_dep],
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include_directories : incdir,
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c_pch : 'pch/rt_pch.h')
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if vk_dep.found()
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vk_renderer_lib = library('vyvk',
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# Project Sources
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'src/renderer/vk/gpu.h',
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'src/renderer/vk/init.c',
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'src/renderer/vk/gfx_pipelines.c',
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dependencies : [m_dep, vk_dep],
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include_directories : incdir,
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link_with : [runtime_lib],
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c_pch : 'pch/vk_pch.h')
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endif
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executable('voyage',
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'src/game/voyage.c',
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include_directories : incdir,
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link_with : [runtime_lib],
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win_subsystem : 'windows')
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