recreational.tech engine
- The renderer backend is now its own library, loaded at runtime. - Removed GLFW dependency, instead use win32 directly. - Broke linux window creation, because it's not implemented yet. - Maybe use GLFW for linux? |
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| contrib | ||
| pch | ||
| shader | ||
| src | ||
| subprojects | ||
| .clang-format | ||
| .gitignore | ||
| meson.build | ||