recreational.tech engine
- The renderer backend is now its own library, loaded at runtime. - Removed GLFW dependency, instead use win32 directly. - Broke linux window creation, because it's not implemented yet. - Maybe use GLFW for linux? |
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contrib | ||
pch | ||
shader | ||
src | ||
subprojects | ||
.clang-format | ||
.gitignore | ||
meson.build |