Kevin Trogant
6bd71778d2
Test workflow
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CI Meson / Build on ${{ matrix.os }} (1.4.0, ubuntu-20.04) (push) Failing after 2s
CI Meson / Build on ${{ matrix.os }} (1.4.0, ubuntu-22.04) (push) Failing after 54s
CI Meson / Build on ${{ matrix.os }} (1.4.0, ubuntu-latest) (push) Failing after 36s
CI Meson / Build on ${{ matrix.os }} (1.4.0, ubuntu-18.04) (push) Has been cancelled
based on meson sample: https://mesonbuild.com/Continuous-Integration.html
2024-07-15 16:35:10 +02:00
Kevin Trogant
09c14a8809
WIP meshlets experiment
2024-07-15 16:34:39 +02:00
Kevin Trogant
1b4a17f01a
Get it to compile again
2024-06-05 11:54:35 +02:00
Kevin Trogant
b0e6839a1c
Rip out renderer code
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THIS WILL NOT COMPILE
2024-06-04 11:45:55 +02:00
6b830f3ff2
Add docs/NOTES_renderer_v3.md
2024-06-03 08:47:06 +02:00
Kevin Trogant
07efd27209
Merge branch 'main' of https://libneat.hopto.org/git/kevin/rtengine
2024-05-19 12:49:25 +02:00
Kevin Trogant
88da8ec889
Render a triangle
2024-05-19 12:48:50 +02:00
2d54e1a26a
Update docs/LINKS.md
2024-05-16 09:22:34 +02:00
Kevin Trogant
656b21d1ef
Loading and caching effects
2024-05-14 14:07:04 +02:00
Kevin Trogant
5d988d15b7
give passes views instead of lists
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A view is a collection of lists. This is useful for a shadow mapping
pass that generates more than one shadow map.
Each view would create lists of objects visible in one shadow map.
2024-05-07 08:12:45 +02:00
Kevin Trogant
6052f35485
Determine pass execution levels
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Useful for (once we have a job system) executing render passes in
parallel
2024-05-06 12:21:18 +02:00
Kevin Trogant
388b747a04
Executing the simplest possible render graph
2024-04-18 17:06:11 +02:00
Kevin Trogant
df50759303
Merge branch 'main' into f/framegraph-v2
2024-04-04 20:46:03 +02:00
Kevin Trogant
4d575dc229
pipelines
2024-04-04 20:01:37 +02:00
Kevin Trogant
e7971e7bad
compiling shaders
2024-04-04 08:51:48 +02:00
Kevin Trogant
e93847b187
Begin and end pass
2024-04-03 22:56:31 +02:00
Kevin Trogant
2651ce2e9d
buffers
2024-04-03 22:01:33 +02:00
Kevin Trogant
565c330f71
render targets
2024-04-03 20:56:10 +02:00
Kevin Trogant
2035f73f3e
init dx11 and basic present
2024-04-02 19:47:28 +02:00
Kevin Trogant
5a7d06e123
null implementation of the render graph builder
2024-04-02 19:44:51 +02:00
Kevin Trogant
c7e5bb8a31
Render Graph prep
2024-04-02 19:43:02 +02:00
Kevin Trogant
3bc192b281
dump state
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this will be the basis of the framegraph rewrite, because the current
state is fucked
2024-03-25 17:55:03 +01:00
Kevin Trogant
6f89dd4c46
Try to improve resource layout transition
2024-03-17 15:10:45 +01:00
Kevin Trogant
2a2a743c78
Merge branch 'main' of https://libneat.hopto.org/git/kevin/rtengine
2024-03-08 01:13:16 +01:00
Kevin Trogant
3d0d4169f1
Progress towards rendering with effects
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- Added a null renderer to simplify testing
2024-03-08 01:13:10 +01:00
a817cb2781
Update docs/LINKS.md
2024-03-05 08:36:28 +01:00
Kevin Trogant
efd1f5f983
Merge branch 'main' of https://libneat.hopto.org/git/kevin/rtengine
2024-02-29 16:49:57 +01:00
Kevin Trogant
41fe5426b8
Start work on effect files
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Extends pipeline files
2024-02-29 16:43:27 +01:00
Kevin Trogant
b4eef37741
Fix linux build
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I did not test if it actually runs, but it builds with warning_level=2.
2024-02-29 16:12:09 +01:00
Kevin Trogant
28711ccb72
2/2 Fix meson_options.txt
2024-02-29 10:27:15 +01:00
Kevin Trogant
db9b0f5b10
1/2 Fix meson_options.txt mess
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It's currently a symlink.
This commit deletes the file, the second will re-add it properly
2024-02-29 10:25:27 +01:00
Kevin Trogant
36e2314f35
Fix for allocation problems
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- Double allocation because of missing break
2024-02-28 16:34:43 +01:00
Kevin Trogant
8dc4f794b3
Workaround for memory corruption in asset processor
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Somehow the asset processor threads corrupt each others memory - replace
the asset of thread X with the asset of thread Y.
Weird.
2024-02-28 13:57:50 +01:00
Kevin Trogant
9d2987121e
Add debug names to framegraph objects
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Better renderdoc output
2024-02-28 13:38:41 +01:00
Kevin Trogant
424345374f
Rename project
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This is more the engine than the game project.
It's possible that the game will go into a separate repository at some
point.
2024-02-28 08:44:35 +01:00
Kevin Trogant
9008d08d9f
Chain framegraph semaphores together
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Quick RenderDoc check suggests that this works as intended :-)
2024-02-27 14:35:48 +01:00
Kevin Trogant
ee24cd4903
Differentiate between graphics and compile passes
2024-02-27 10:00:00 +01:00
Kevin Trogant
bc6076b786
Seems like a valid chain of image transitions.
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Now we need to draw something and also have the correct semaphore waits
to establish dependencies.
2024-02-20 13:47:47 +01:00
Kevin Trogant
1e49b14879
Present the first (black) image
2024-02-19 10:27:53 +01:00
Kevin Trogant
e989c2b406
Creating timed semaphores
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- Similar to Dx12 fences.
- More flexible than VK 1 binary semaphores.
2024-02-16 15:31:23 +01:00
Kevin Trogant
9b162379d4
Merge branch 'main' of https://libneat.hopto.org/git/kevin/voyage
2024-02-13 08:36:48 +01:00
Kevin Trogant
887fa63c43
Manage command buffers
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I decided to make queues explicit, to simplify handling queue ownership
transfers in the renderer code. The framegraph + pass code has explicit knowledge
about resource ownership, so it makes sense to handle it there.
- Manage pools
- Allocate command buffers
- Submit command buffers
2024-02-13 08:35:19 +01:00
b939d1498e
Update docs/LINKS.md
2024-02-13 00:51:49 +01:00
Kevin Trogant
b44b3e651b
Add interface for command buffers
2024-02-09 10:20:00 +01:00
Kevin Trogant
765e263979
Add render_command_buffer handle type
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Also unify handle types via macro
2024-02-09 10:09:39 +01:00
Kevin Trogant
c23f03e622
Add single-threaded framegraph execute function
2024-02-09 00:07:35 +01:00
Kevin Trogant
abe05f3780
Add basic infrastructure for running update and render threads
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Communicate progress via a pair of semaphores
2024-02-08 23:06:23 +01:00
Kevin Trogant
4f27819fa2
Improve dll build
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Still not perfect, but more user friendly now.
2024-02-08 16:57:01 +01:00
Kevin Trogant
058c738da9
Merge branch 'r/meson_refactor'
2024-02-07 17:03:18 +01:00
Kevin Trogant
18b548b8bb
Fixed broken framegraph resource copy
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- Missed a relptr set
2024-02-07 17:02:23 +01:00