Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							25006139f1 
							
						 
					 
					
						
						
							
							refactor(launcher): Remove api for live-recompilation  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m36s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-24 17:44:05 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							ca5d8ad8f0 
							
						 
					 
					
						
						
							
							fix(runtime): Use NULL when invalidating a win32 file handle  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m26s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-24 16:42:22 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							faa2b904ea 
							
						 
					 
					
						
						
							
							feat(launcher): Offer API for the game  
						
						 
						
						... 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Has been cancelled 
				
			 
		
		
	 
 
	 
						
						This also turns the meshlet experiment into a proper "game" as the first testcase.
It is necessary to build glfw as a shared library, to allow multiple targets (i.e. the launcher and the game)
to link against it.
This is necessary if the game wants to use glfw for something (imgui, for instance). 
						
					 
					
						2024-07-24 16:39:31 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							578722a0c5 
							
						 
					 
					
						
						
							
							refactor: Remove unnecessary includes  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m36s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-24 15:14:38 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							77f0db7a7c 
							
						 
					 
					
						
						
							
							feat(linux): Ported aio to linux  
						
						 
						
						... 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m46s 
				
			 
		
		
	 
 
	 
						
						I had to rename the header, because the POSIX async io header has the same name. 
						
					 
					
						2024-07-24 15:10:06 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							e371a24761 
							
						 
					 
					
						
						
							
							fix(launcher): Use WinMain instead of wWinMain  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m30s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-24 12:42:24 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							4ab483c003 
							
						 
					 
					
						
						
							
							fix: Remove broken include from timing.c  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m58s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-24 12:30:52 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							50bd92dfcb 
							
						 
					 
					
						
						
							
							feat(launcher): Set CVARs from the command line  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m39s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-24 12:27:52 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							1a389c3759 
							
						 
					 
					
						
						
							
							feat(launcher): Add cvar for selecting an output monitor  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m17s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-23 19:18:47 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							f232a94f92 
							
						 
					 
					
						
						
							
							feat: Launcher application that loads the game and creates the window  
						
						 
						
						
						
					 
					
						2024-07-23 16:04:56 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							f98d64b927 
							
						 
					 
					
						
						
							
							feat(renderer): Add vulkan renderer stub  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m26s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-23 12:42:42 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							92fbe1ece4 
							
						 
					 
					
						
						
							
							refactor(build): Using meson devenv makes copying libgcc unnecessary while cross-compiling  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 2m13s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-23 10:49:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							dcf89bcc8b 
							
						 
					 
					
						
						
							
							fix: fix implicit cast to double warning  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m14s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-19 12:47:18 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							14138b4933 
							
						 
					 
					
						
						
							
							Merge branch 'main' of  https://libneat.hopto.org/git/kevin/rtengine  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m18s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-19 10:31:30 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							4e02d43514 
							
						 
					 
					
						
						
							
							Add early config file parsing  
						
						 
						
						... 
						
						
						
						Also cleaned up contrib/ and made lz4 and xxhash subprojects installed
via wrap. 
						
					 
					
						2024-07-19 10:30:50 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							8f52ea3d3a 
							
						 
					 
					
						
						
							
							Fixed linux -> windows cross compilation  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m32s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-16 11:48:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							36e96fc4d1 
							
						 
					 
					
						
						
							
							Test message  
						
						 
						
						
	
		
			
	 
		 
	
	
		
	
	
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-18.04) (push) Waiting to run 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-20.04) (push) Failing after 52s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-22.04) (push) Failing after 40s 
				
			 
		
			
				
	 
				CI Meson / Build on ${{ matrix.os }} with Meson v${{ matrix.meson_version }} (1.4.0, ubuntu-latest) (push) Failing after 40s 
				
			 
		
		
	 
 
	 
						
					 
					
						2024-07-15 17:00:49 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							09c14a8809 
							
						 
					 
					
						
						
							
							WIP meshlets experiment  
						
						 
						
						
						
					 
					
						2024-07-15 16:34:39 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							1b4a17f01a 
							
						 
					 
					
						
						
							
							Get it to compile again  
						
						 
						
						
						
					 
					
						2024-06-05 11:54:35 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							b0e6839a1c 
							
						 
					 
					
						
						
							
							Rip out renderer code  
						
						 
						
						... 
						
						
						
						THIS WILL NOT COMPILE 
						
					 
					
						2024-06-04 11:45:55 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							88da8ec889 
							
						 
					 
					
						
						
							
							Render a triangle  
						
						 
						
						
						
					 
					
						2024-05-19 12:48:50 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							656b21d1ef 
							
						 
					 
					
						
						
							
							Loading and caching effects  
						
						 
						
						
						
					 
					
						2024-05-14 14:07:04 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							5d988d15b7 
							
						 
					 
					
						
						
							
							give passes views instead of lists  
						
						 
						
						... 
						
						
						
						A view is a collection of lists. This is useful for a shadow mapping
pass that generates more than one shadow map.
Each view would create lists of objects visible in one shadow map. 
						
					 
					
						2024-05-07 08:12:45 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							6052f35485 
							
						 
					 
					
						
						
							
							Determine pass execution levels  
						
						 
						
						... 
						
						
						
						Useful for (once we have a job system) executing render passes in
parallel 
						
					 
					
						2024-05-06 12:21:18 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							388b747a04 
							
						 
					 
					
						
						
							
							Executing the simplest possible render graph  
						
						 
						
						
						
					 
					
						2024-04-18 17:06:11 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							df50759303 
							
						 
					 
					
						
						
							
							Merge branch 'main' into f/framegraph-v2  
						
						 
						
						
						
					 
					
						2024-04-04 20:46:03 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							4d575dc229 
							
						 
					 
					
						
						
							
							pipelines  
						
						 
						
						
						
					 
					
						2024-04-04 20:01:37 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							e7971e7bad 
							
						 
					 
					
						
						
							
							compiling shaders  
						
						 
						
						
						
					 
					
						2024-04-04 08:51:48 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							e93847b187 
							
						 
					 
					
						
						
							
							Begin and end pass  
						
						 
						
						
						
					 
					
						2024-04-03 22:56:31 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							2651ce2e9d 
							
						 
					 
					
						
						
							
							buffers  
						
						 
						
						
						
					 
					
						2024-04-03 22:01:33 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							565c330f71 
							
						 
					 
					
						
						
							
							render targets  
						
						 
						
						
						
					 
					
						2024-04-03 20:56:10 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							2035f73f3e 
							
						 
					 
					
						
						
							
							init dx11 and basic present  
						
						 
						
						
						
					 
					
						2024-04-02 19:47:28 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							5a7d06e123 
							
						 
					 
					
						
						
							
							null implementation of the render graph builder  
						
						 
						
						
						
					 
					
						2024-04-02 19:44:51 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							c7e5bb8a31 
							
						 
					 
					
						
						
							
							Render Graph prep  
						
						 
						
						
						
					 
					
						2024-04-02 19:43:02 +02:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							3bc192b281 
							
						 
					 
					
						
						
							
							dump state  
						
						 
						
						... 
						
						
						
						this will be the basis of the framegraph rewrite, because the current
state is fucked 
						
					 
					
						2024-03-25 17:55:03 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							6f89dd4c46 
							
						 
					 
					
						
						
							
							Try to improve resource layout transition  
						
						 
						
						
						
					 
					
						2024-03-17 15:10:45 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							3d0d4169f1 
							
						 
					 
					
						
						
							
							Progress towards rendering with effects  
						
						 
						
						... 
						
						
						
						- Added a null renderer to simplify testing 
						
					 
					
						2024-03-08 01:13:10 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							efd1f5f983 
							
						 
					 
					
						
						
							
							Merge branch 'main' of  https://libneat.hopto.org/git/kevin/rtengine  
						
						 
						
						
						
					 
					
						2024-02-29 16:49:57 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							41fe5426b8 
							
						 
					 
					
						
						
							
							Start work on effect files  
						
						 
						
						... 
						
						
						
						Extends pipeline files 
						
					 
					
						2024-02-29 16:43:27 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							b4eef37741 
							
						 
					 
					
						
						
							
							Fix linux build  
						
						 
						
						... 
						
						
						
						I did not test if it actually runs, but it builds with warning_level=2. 
						
					 
					
						2024-02-29 16:12:09 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							36e2314f35 
							
						 
					 
					
						
						
							
							Fix for allocation problems  
						
						 
						
						... 
						
						
						
						- Double allocation because of missing break 
						
					 
					
						2024-02-28 16:34:43 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							8dc4f794b3 
							
						 
					 
					
						
						
							
							Workaround for memory corruption in asset processor  
						
						 
						
						... 
						
						
						
						Somehow the asset processor threads corrupt each others memory - replace
the asset of thread X with the asset of thread Y.
Weird. 
						
					 
					
						2024-02-28 13:57:50 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							9d2987121e 
							
						 
					 
					
						
						
							
							Add debug names to framegraph objects  
						
						 
						
						... 
						
						
						
						Better renderdoc output 
						
					 
					
						2024-02-28 13:38:41 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							9008d08d9f 
							
						 
					 
					
						
						
							
							Chain framegraph semaphores together  
						
						 
						
						... 
						
						
						
						Quick RenderDoc check suggests that this works as intended :-) 
						
					 
					
						2024-02-27 14:35:48 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							ee24cd4903 
							
						 
					 
					
						
						
							
							Differentiate between graphics and compile passes  
						
						 
						
						
						
					 
					
						2024-02-27 10:00:00 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							bc6076b786 
							
						 
					 
					
						
						
							
							Seems like a valid chain of image transitions.  
						
						 
						
						... 
						
						
						
						Now we need to draw something and also have the correct semaphore waits
to establish dependencies. 
						
					 
					
						2024-02-20 13:47:47 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							1e49b14879 
							
						 
					 
					
						
						
							
							Present the first (black) image  
						
						 
						
						
						
					 
					
						2024-02-19 10:27:53 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							e989c2b406 
							
						 
					 
					
						
						
							
							Creating timed semaphores  
						
						 
						
						... 
						
						
						
						- Similar to Dx12 fences.
- More flexible than VK 1 binary semaphores. 
						
					 
					
						2024-02-16 15:31:23 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							887fa63c43 
							
						 
					 
					
						
						
							
							Manage command buffers  
						
						 
						
						... 
						
						
						
						I decided to make queues explicit, to simplify handling queue ownership
transfers in the renderer code. The framegraph + pass code has explicit knowledge
about resource ownership, so it makes sense to handle it there.
- Manage pools
- Allocate command buffers
- Submit command buffers 
						
					 
					
						2024-02-13 08:35:19 +01:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Kevin Trogant 
							
						 
					 
					
						
						
						
						
							
						
						
							b44b3e651b 
							
						 
					 
					
						
						
							
							Add interface for command buffers  
						
						 
						
						
						
					 
					
						2024-02-09 10:20:00 +01:00