Kevin Trogant
0b6e855cef
Remove packages.h/.c from meson.build
2024-02-04 17:29:01 +01:00
Kevin Trogant
cfec746545
Implement resource compression
2024-02-04 17:26:51 +01:00
Kevin Trogant
9670844bb2
Move towards using DXC for compiling shaders
...
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00
Kevin Trogant
3254af3786
Make progress towards the new builtin asset compiler
...
Attempts to compile HLSL shaders (with includes)
2024-01-25 09:45:23 +01:00
Kevin Trogant
94f95157fe
build config for integrated asset compiler
2024-01-16 17:44:03 +01:00
Kevin Trogant
abb367dffc
rename the engine to recreational.tech
2024-01-16 16:10:56 +01:00
Kevin Trogant
448d448430
started work on pipeline parsing
2024-01-16 16:03:30 +01:00
Kevin Trogant
d5ab965d64
Add missing dynamic_libs.c to meson.build
2023-12-31 02:29:31 +01:00
Kevin Trogant
275f3b65f8
Untested asset cache
...
- Added read-write lock implementation
2023-12-31 02:16:29 +01:00
Kevin Trogant
5a4177c4dc
assetc complete "lifetime"
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- Add unchanged assets to packages
- Allows re-runs without messing up the data
- Inefficient: unchanged assets need to be loaded & kept in memory
2023-12-22 00:25:27 +01:00
Kevin Trogant
0c89d63716
load runtime asset dependency data
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removed init/shutdown functions from headers.
2023-12-21 00:19:48 +01:00
Kevin Trogant
213638009b
tracking asset dependencies
2023-12-12 10:58:09 +01:00
Kevin Trogant
19f7e29215
Progress on assetc
2023-12-10 23:09:19 +01:00
Kevin Trogant
4a0231a79b
fix meson.build and remove unnecessary subprojects directory
2023-11-24 14:00:35 +01:00
Kevin Trogant
ae50c45a18
Multiple asset processors
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- Added a (stub) for shader files
2023-11-24 13:59:38 +01:00
Kevin Trogant
9f3f40249f
Started building the asset compiler
2023-11-24 00:43:35 +01:00
Kevin Trogant
11ec5a0cd2
Various improvements
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- Support static linking
- Buffer manager
2023-11-23 22:03:02 +01:00
Kevin Trogant
937ca92d9f
Remove fio
2023-11-22 15:21:11 +01:00
Kevin Trogant
1a4a2109ca
feat: async io for windows
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Submit async-io to the OS.
Next step is replacing all FIO calls with async-io and removing the old
code.
2023-11-22 14:25:37 +01:00
Kevin Trogant
97adb0dffa
various updates
2023-11-22 11:23:52 +01:00
Kevin Trogant
6937e55888
feat: create vulkan swapchain
2023-10-25 23:24:04 +02:00
Kevin Trogant
904a26374b
feat: create vulkan device, surface etc.
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- Next up: swapchain
- Use volk
2023-10-23 23:12:45 +02:00
Kevin Trogant
4b97f8ff33
fix: Linux build
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- Prepare for supporting Xlib and Wayland (in the future), by having a
option for 'use_xlib'
- Fixed a few compile errors
2023-10-17 15:22:02 +02:00
Kevin Trogant
81798df3e9
ref, feat: Restructure
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- The renderer backend is now its own library, loaded at runtime.
- Removed GLFW dependency, instead use win32 directly.
- Broke linux window creation, because it's not implemented yet.
- Maybe use GLFW for linux?
2023-10-17 00:54:51 +02:00
Kevin Trogant
63e3f973b2
feat: config variables, mutex abstraction
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- Mutex abstraction (create, destroy, lock, unlock)
- Config variables (cvars)
2023-10-14 00:15:05 +02:00
Kevin Trogant
1dba3d2d63
fix, feat: various issues
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- [win32] FIO thread no longer hangs during application exit
- Signal if a file operation was actually successfull.
- Add a logging function (currently identical to vyReportError)
2023-10-13 23:15:23 +02:00
Kevin Trogant
d8e4480819
pre-git state
2023-10-11 22:23:26 +02:00