ref, feat: Restructure
- The renderer backend is now its own library, loaded at runtime. - Removed GLFW dependency, instead use win32 directly. - Broke linux window creation, because it's not implemented yet. - Maybe use GLFW for linux?
This commit is contained in:
parent
63e3f973b2
commit
81798df3e9
@ -1,60 +0,0 @@
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#ifndef VY_FIO_H
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#define VY_FIO_H
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "voyage.h"
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enum
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{
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VY_FILE_BUFFER_FLAG_FILE_NOT_FOUND = 0x1,
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VY_FILE_BUFFER_FLAG_READ_FAILED = 0x2,
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};
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typedef struct {
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void *data;
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size_t size;
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uint32_t flags;
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} vy_file_buffer;
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inline bool vyWasFileBufferSuccessful(const vy_file_buffer *fb) {
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return fb->flags == 0;
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}
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/* used to identify a file (XXH3 hash of the path) */
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typedef uint64_t vy_file_id;
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typedef unsigned int vy_fio_handle;
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typedef struct {
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unsigned int queue_size;
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unsigned int max_file_count;
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} vy_fio_config;
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bool vyInitFIO(const vy_fio_config *config);
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void vyShutdownFIO(void);
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vy_file_id vyGetFileId(const char *path);
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vy_file_id vyGetFileIdFromSpan(vy_text_span path);
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vy_file_id vyAddFile(const char *path);
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vy_file_id vyAddFileFromSpan(vy_text_span path);
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const char *vyGetFilePath(vy_file_id fid);
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vy_fio_handle vyEnqueueRead(vy_file_id fid);
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void vyAbortFIO(vy_fio_handle fio);
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bool vyIsFIOFinished(vy_fio_handle fio);
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bool vyRetrieveReadBuffer(vy_fio_handle fio, vy_file_buffer *buffer);
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void vyFreeFileBuffer(vy_file_buffer buffer);
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#endif
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@ -1,29 +0,0 @@
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#ifndef VY_GFX_BACKEND_H
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#define VY_GFX_BACKEND_H
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/* Backend functions and types. */
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#include <stddef.h>
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#include "gfx.h"
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typedef struct {
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const char *compute_source;
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size_t compute_source_length;
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} vy_compute_pipeline_info;
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typedef struct {
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const char *vertex_source;
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size_t vertex_source_length;
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const char *fragment_source;
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size_t fragment_source_length;
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} vy_graphics_pipeline_info;
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vy_gfx_pipeline_id
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vyCompileComputePipeline(const vy_compute_pipeline_info *info);
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vy_gfx_pipeline_id
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vyCompileGraphicsPipeline(const vy_graphics_pipeline_info *info);
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#endif
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@ -1,18 +0,0 @@
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#ifndef VY_THREADING_H
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#define VY_THREADING_H
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/* platform independent threading */
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#include <stdbool.h>
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typedef struct vy_mutex_s vy_mutex;
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vy_mutex *vyCreateMutex(void);
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void vyDestroyMutex(vy_mutex *mutex);
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bool vyLockMutex(vy_mutex *mutex);
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bool vyUnlockMutex(vy_mutex *mutex);
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#endif
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74
meson.build
74
meson.build
@ -22,42 +22,64 @@ elif compiler.get_argument_syntax() == 'msvc'
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endif
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# Debug specific flags
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if buildtype == 'debug'
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if buildtype == 'debug' or buildtype == 'debugoptimized'
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add_project_arguments([ '-DDEBUG'], language : 'c')
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endif
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# "Select" renderer backend
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# Currently only OpenGL is supported
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add_project_arguments([ '-DRENDERER_GL'], language : 'c')
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# Gather dependencies
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thread_dep = dependency('threads')
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m_dep = compiler.find_library('m', required : false)
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glfw_proj = subproject('glfw', default_options : 'default_library=static')
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glfw_dep = glfw_proj.get_variable('glfw_dep')
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vk_dep = dependency('vulkan', required : false)
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incdir = include_directories(['contrib', 'include'])
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# glfw_proj = subproject('glfw', default_options : 'default_library=static')
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# glfw_dep = glfw_proj.get_variable('glfw_dep')
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executable('voyage',
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incdir = include_directories(['contrib', 'src'])
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runtime_lib = library('vyrt',
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# Project Sources
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'include/voyage.h',
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'include/gfx.h',
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'include/gfx_backend.h',
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'include/fio.h',
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'include/config.h',
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'include/threading.h',
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'src/runtime/runtime.h',
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'src/runtime/gfx.h',
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'src/runtime/renderer_api.h',
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'src/runtime/fio.h',
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'src/runtime/config.h',
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'src/runtime/threading.h',
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'src/runtime/app.h',
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'src/runtime/dynamic_libs.h',
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'src/voyage.c',
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'src/fio.c',
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'src/error_report.c',
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'src/gfx_main.c',
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'src/gfx_shader_loading.c',
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'src/gfx_pipelines.c',
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'src/config.c',
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'src/threading.c',
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'src/runtime/error_report.c',
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'src/runtime/gfx_main.c',
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'src/runtime/gfx_shader_loading.c',
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'src/runtime/config.c',
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'src/runtime/runtime_cvars.c',
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'src/runtime/threading.c',
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'src/runtime/fio.c',
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'src/runtime/app.c',
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'src/runtime/dynamic_libs.c',
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# Contrib Sources
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'contrib/glad/glad.c',
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'contrib/xxhash/xxhash.c',
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dependencies : [thread_dep, m_dep, glfw_dep],
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include_directories: incdir)
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dependencies : [thread_dep, m_dep],
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include_directories : incdir,
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c_pch : 'pch/rt_pch.h')
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if vk_dep.found()
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vk_renderer_lib = library('vyvk',
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# Project Sources
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'src/renderer/vk/gpu.h',
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'src/renderer/vk/init.c',
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'src/renderer/vk/gfx_pipelines.c',
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dependencies : [m_dep, vk_dep],
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include_directories : incdir,
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link_with : [runtime_lib],
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c_pch : 'pch/vk_pch.h')
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endif
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executable('voyage',
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'src/game/voyage.c',
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include_directories : incdir,
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link_with : [runtime_lib],
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win_subsystem : 'windows')
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1
pch/rt_pch.h
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1
pch/rt_pch.h
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#include <Windows.h>
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pch/vk_pch.h
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1
pch/vk_pch.h
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#include <vulkan/vulkan.h>
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15
src/game/voyage.c
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15
src/game/voyage.c
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@ -0,0 +1,15 @@
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#include "runtime/app.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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int WINAPI wWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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PWSTR pCmdLine,
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int nCmdShow) {
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return vyWin32Entry(hInstance, hPrevInstance, pCmdLine, nCmdShow);
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}
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#endif
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#include <glad/glad.h>
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#include "gfx.h"
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/* Attributes are used to bind buffers (or textures) to symbolic values.
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* For example, an attribute might be bound to "CELL_GRID", which would be
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* replaced with the (at the time of the invoke) grid buffer of the current
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* world cell.
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*/
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bool vyLoadShaders(const char **paths, vy_shader *shaders, unsigned int count);
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bool vyInitRenderer(void) {
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/* Init shader programs */
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const char *shader_files[] = {"shader/cell.shader"};
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vy_shader shaders[1];
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if (!vyLoadShaders(shader_files, shaders, 1))
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return false;
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return true;
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}
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void vyShutdownRenderer(void) {
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}
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#include <glad/glad.h>
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#include "runtime/runtime.h"
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#include "runtime/gfx.h"
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#include "gfx.h"
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#include "gfx_backend.h"
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#include "voyage.h"
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#include "runtime/renderer_api.h"
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typedef struct {
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GLuint prog;
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unsigned int prog;
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} vy_gl_pipeline;
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#define NUM_SLOTS 256
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@ -52,8 +52,9 @@ static void ReleasePipelineSlot(vy_gfx_pipeline_id id) {
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_storage.generation_in_use[slot] &= ~0x1;
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}
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vy_gfx_pipeline_id
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VY_DLLEXPORT vy_gfx_pipeline_id
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vyCompileComputePipeline(const vy_compute_pipeline_info *info) {
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#if 0
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char info_log[512];
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GLuint prog = glCreateProgram();
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@ -86,16 +87,18 @@ vyCompileComputePipeline(const vy_compute_pipeline_info *info) {
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return (vy_gfx_pipeline_id){0};
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}
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glDeleteShader(shader);
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#endif
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vy_gl_pipeline pipeline;
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pipeline.prog = prog;
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pipeline.prog = 0;
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return StorePipeline(pipeline);
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}
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vy_gfx_pipeline_id
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VY_DLLEXPORT vy_gfx_pipeline_id
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vyCompileGraphicsPipeline(const vy_graphics_pipeline_info *info) {
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char info_log[512];
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#if 0
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char info_log[512];
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GLuint prog = glCreateProgram();
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GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
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@ -148,8 +151,9 @@ vyCompileGraphicsPipeline(const vy_graphics_pipeline_info *info) {
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glDeleteShader(vertex_shader);
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glDeleteShader(fragment_shader);
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#endif
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vy_gl_pipeline pipeline;
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pipeline.prog = prog;
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pipeline.prog = 0;
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return StorePipeline(pipeline);
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}
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15
src/renderer/vk/gpu.h
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15
src/renderer/vk/gpu.h
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#ifndef VY_VK_GPU_H
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#define VY_VK_GPU_H
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#include <vulkan/vulkan.h>
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typedef struct {
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VkInstance instance;
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VkAllocationCallbacks *alloc_cb;
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} vy_vk_gpu;
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#ifndef VY_VK_DONT_DEFINE_GPU_GLOBAL
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extern vy_vk_gpu g_gpu;
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#endif
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#endif
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137
src/renderer/vk/init.c
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137
src/renderer/vk/init.c
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#include <stdlib.h>
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#include <malloc.h>
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#define VY_VK_DONT_DEFINE_GPU_GLOBAL
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#include "gpu.h"
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#include "runtime/runtime.h"
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#include "runtime/renderer_api.h"
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#include "runtime/config.h"
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VY_CVAR_I(r_EnableAPIAllocTracking,
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"Enable tracking of allocations done by the vulkan api. [0/1] Default: 0",
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0);
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typedef struct {
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size_t allocated;
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size_t reallocated;
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size_t freed;
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size_t max_alignment;
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} vy_vk_alloc_stats;
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vy_vk_gpu g_gpu;
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static VkAllocationCallbacks _tracking_alloc_cbs;
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static vy_vk_alloc_stats _alloc_stats;
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static const char *AllocationScopeToString(VkSystemAllocationScope scope)
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{
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switch (scope) {
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case VK_SYSTEM_ALLOCATION_SCOPE_COMMAND:
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return "COMMAND";
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case VK_SYSTEM_ALLOCATION_SCOPE_OBJECT:
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return "OBJECT";
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case VK_SYSTEM_ALLOCATION_SCOPE_CACHE:
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return "CACHE";
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case VK_SYSTEM_ALLOCATION_SCOPE_DEVICE:
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return "DEVICE";
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case VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE:
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return "INSTANCE";
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default:
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return "UNKNOWN";
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}
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}
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static void LogAllocationStats(const vy_vk_alloc_stats *stats) {
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vyLog("vk",
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"Allocated: %zu bytes. Reallocated: %zu bytes. Max. requested "
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"alignment: %zu bytes",
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stats->allocated,
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stats->reallocated,
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stats->max_alignment);
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}
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static void *TrackAllocation(void *userData, size_t size, size_t alignment, VkSystemAllocationScope scope) {
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vy_vk_alloc_stats *stats = userData;
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if (alignment > stats->max_alignment)
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stats->max_alignment = alignment;
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stats->allocated += size;
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vyLog("vk",
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"Allocation. Size: %zu, Alignment: %zu, Scope: %s",
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size,
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alignment,
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AllocationScopeToString(scope));
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LogAllocationStats(stats);
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return _aligned_malloc(size, alignment);
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}
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static void *TrackReallocation(void *userData,
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void *original,
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size_t size,
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size_t alignment,
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VkSystemAllocationScope scope) {
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vy_vk_alloc_stats *stats = userData;
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if (alignment > stats->max_alignment)
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stats->max_alignment = alignment;
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stats->reallocated += size;
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vyLog("vk",
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"Reallocation. Size: %zu, Alignment: %zu, Scope: %s",
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size,
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alignment,
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AllocationScopeToString(scope));
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LogAllocationStats(stats);
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return _aligned_realloc(original, size, alignment);
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}
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static void TrackFree(void *userData, void *memory) {
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vy_vk_alloc_stats *stats = userData;
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vyLog("vk", "Free.");
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LogAllocationStats(stats);
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free(memory);
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}
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VY_DLLEXPORT int vyInit(const vy_renderer_init_info *info) {
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vyLog("vk", "Init");
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vyRegisterCVAR(&r_EnableAPIAllocTracking);
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_tracking_alloc_cbs.pUserData = &_alloc_stats;
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_tracking_alloc_cbs.pfnAllocation = TrackAllocation;
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_tracking_alloc_cbs.pfnReallocation = TrackReallocation;
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_tracking_alloc_cbs.pfnFree = TrackFree;
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if (r_EnableAPIAllocTracking.i) {
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g_gpu.alloc_cb = &_tracking_alloc_cbs;
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} else {
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g_gpu.alloc_cb = NULL;
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}
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VkResult result;
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VkApplicationInfo app_info = {
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.apiVersion = VK_API_VERSION_1_0,
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.applicationVersion = 0x00001000,
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.engineVersion = 0x00001000,
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.pEngineName = "voyage",
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.pApplicationName = "Voyage",
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};
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VkInstanceCreateInfo instance_info = {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pApplicationInfo = &app_info,
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};
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result = vkCreateInstance(&instance_info, g_gpu.alloc_cb, &g_gpu.instance);
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if (result != VK_SUCCESS) {
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vyReportError("vk", "Failed to create the vulkan instance!");
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return 1;
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}
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return 0;
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}
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VY_DLLEXPORT void vyShutdown(void) {
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vyLog("vk", "Shutdown");
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vkDestroyInstance(g_gpu.instance, g_gpu.alloc_cb);
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}
|
130
src/runtime/app.c
Normal file
130
src/runtime/app.c
Normal file
@ -0,0 +1,130 @@
|
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#include "app.h"
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#include "fio.h"
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#include "gfx.h"
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#include "config.h"
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#include "renderer_api.h"
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extern void __RegisterRuntimeCVars(void);
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VY_CVAR_I(rt_Fullscreen, "Show window in fullscreen mode. [0/1] Default: 0", 0);
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VY_CVAR_I(rt_WindowWidth, "Window width. Default: 1024", 1024);
|
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VY_CVAR_I(rt_WindowHeight, "Window height. Default: 768", 768);
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||||
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#ifdef _WIN32
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||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
|
||||
static LRESULT CALLBACK win32WndProc(HWND hWnd,
|
||||
UINT uMsg,
|
||||
WPARAM wParam,
|
||||
LPARAM lParam) {
|
||||
switch (uMsg) {
|
||||
case WM_CLOSE:
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PostQuitMessage(0);
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return 0;
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default:
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return DefWindowProcW(hWnd, uMsg, wParam, lParam);
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||||
}
|
||||
}
|
||||
|
||||
VY_DLLEXPORT int vyWin32Entry(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
PWSTR pCmdLine,
|
||||
int nCmdShow) {
|
||||
|
||||
__RegisterRuntimeCVars();
|
||||
|
||||
vy_fio_config fio_config = {0};
|
||||
if (!vyInitFIO(&fio_config)) {
|
||||
vyReportError("FIO", "Init failed.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
WNDCLASSEXW wndclass = {
|
||||
.cbSize = sizeof(wndclass),
|
||||
.hInstance = hInstance,
|
||||
.lpszClassName = L"vyWndClass",
|
||||
.style = CS_OWNDC,
|
||||
.lpfnWndProc = win32WndProc,
|
||||
};
|
||||
if (!RegisterClassExW(&wndclass)) {
|
||||
vyReportError("CORE", "RegisterClassEx failed: %u", GetLastError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
HWND wnd = NULL;
|
||||
if (rt_Fullscreen.i) {
|
||||
/* Fullscreen window */
|
||||
int w = GetSystemMetrics(SM_CXSCREEN);
|
||||
int h = GetSystemMetrics(SM_CYSCREEN);
|
||||
wnd = CreateWindowExW(WS_EX_APPWINDOW,
|
||||
L"vyWndClass",
|
||||
L"Voyage",
|
||||
WS_POPUP,
|
||||
0,
|
||||
0,
|
||||
w,
|
||||
h,
|
||||
NULL,
|
||||
NULL,
|
||||
hInstance,
|
||||
NULL);
|
||||
ShowWindow(wnd, SW_SHOW);
|
||||
} else {
|
||||
/* Windowed mode */
|
||||
int w = rt_WindowWidth.i;
|
||||
int h = rt_WindowHeight.i;
|
||||
wnd = CreateWindowExW(WS_EX_APPWINDOW,
|
||||
L"vyWndClass",
|
||||
L"Voyage",
|
||||
WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
w,
|
||||
h,
|
||||
NULL,
|
||||
NULL,
|
||||
hInstance,
|
||||
NULL);
|
||||
ShowWindow(wnd, SW_SHOW);
|
||||
}
|
||||
|
||||
if (!wnd) {
|
||||
vyReportError("CORE",
|
||||
"Failed to create the game window: %u",
|
||||
GetLastError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
vy_renderer_init_info renderer_info = {.hWnd = wnd, .hInstance = hInstance};
|
||||
if (!vyInitGFX(&renderer_info)) {
|
||||
vyReportError("GFX", "Init failed.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Main Loop */
|
||||
bool keep_running = true;
|
||||
while (keep_running) {
|
||||
MSG msg;
|
||||
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) {
|
||||
if (msg.message == WM_QUIT) {
|
||||
keep_running = false;
|
||||
} else {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageW(&msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vyShutdownGFX();
|
||||
|
||||
DestroyWindow(wnd);
|
||||
UnregisterClassW(L"vyWndClass", hInstance);
|
||||
|
||||
vyShutdownFIO();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
20
src/runtime/app.h
Normal file
20
src/runtime/app.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef VY_APP_H
|
||||
#define VY_APP_H
|
||||
|
||||
/* Platform specific application entry point */
|
||||
|
||||
#include "runtime.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
/* Forward declared here, to avoid including windows.h */
|
||||
struct HINSTANCE__;
|
||||
|
||||
VY_DLLEXPORT int vyWin32Entry(struct HINSTANCE__ *hInstance,
|
||||
struct HINSTANCE__ *hPrevInstance,
|
||||
wchar_t *pCmdLine,
|
||||
int nCmdShow);
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
@ -1,6 +1,6 @@
|
||||
#include "config.h"
|
||||
#include "threading.h"
|
||||
#include "voyage.h"
|
||||
#include "runtime.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
@ -1,6 +1,8 @@
|
||||
#ifndef VY_CONFIG_H
|
||||
#define VY_CONFIG_H
|
||||
|
||||
#include "runtime.h"
|
||||
|
||||
typedef enum
|
||||
{
|
||||
VY_CVAR_TYPE_INT,
|
||||
@ -36,8 +38,8 @@ typedef struct
|
||||
.s = (v), \
|
||||
.type = VY_CVAR_TYPE_STRING}
|
||||
|
||||
void vyRegisterCVAR(vy_cvar *cvar);
|
||||
VY_DLLEXPORT void vyRegisterCVAR(vy_cvar *cvar);
|
||||
|
||||
vy_cvar *vyGetCVAR(const char *name);
|
||||
VY_DLLEXPORT vy_cvar *vyGetCVAR(const char *name);
|
||||
|
||||
#endif
|
43
src/runtime/dynamic_libs.c
Normal file
43
src/runtime/dynamic_libs.c
Normal file
@ -0,0 +1,43 @@
|
||||
#include "dynamic_libs.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
|
||||
VY_DLLEXPORT vy_dynlib vyOpenLib(const char *libname) {
|
||||
wchar_t libname_w[MAX_PATH];
|
||||
MultiByteToWideChar(CP_UTF8,
|
||||
MB_PRECOMPOSED,
|
||||
libname,
|
||||
-1,
|
||||
libname_w,
|
||||
MAX_PATH);
|
||||
HMODULE mod = LoadLibraryW(libname_w);
|
||||
return (vy_dynlib)mod;
|
||||
}
|
||||
|
||||
VY_DLLEXPORT void *vyGetSymbol(vy_dynlib lib, const char *symbol) {
|
||||
return (void*)GetProcAddress((HMODULE)lib, symbol);
|
||||
}
|
||||
|
||||
VY_DLLEXPORT void vyCloseLib(vy_dynlib lib) {
|
||||
FreeLibrary((HMODULE)lib);
|
||||
}
|
||||
|
||||
#elif defined(__linux__)
|
||||
#include <dlfcn.h>
|
||||
|
||||
VY_DLLEXPORT vy_dynlib vyOpenLib(const char *libname) {
|
||||
return dlopen(libname, RTLD_NOW | RTLD_LOCAL);
|
||||
}
|
||||
|
||||
VY_DLLEXPORT void *vyGetSymbol(vy_dynlib lib, const char *symbol) {
|
||||
return dlsym(lib, symbol);
|
||||
}
|
||||
|
||||
VY_DLLEXPORT void vyCloseLib(vy_dynlib lib) {
|
||||
dlclose(lib);
|
||||
}
|
||||
|
||||
|
||||
#endif
|
20
src/runtime/dynamic_libs.h
Normal file
20
src/runtime/dynamic_libs.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef VY_DYNAMIC_LIBS_H
|
||||
#define VY_DYNAMIC_LIBS_H
|
||||
|
||||
#include "runtime.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define VY_DLLNAME(s) (s".dll")
|
||||
#elif defined(__linux__)
|
||||
#define VY_DLLNAME(s) ("lib"s".so")
|
||||
#endif
|
||||
|
||||
typedef void *vy_dynlib;
|
||||
|
||||
VY_DLLEXPORT vy_dynlib vyOpenLib(const char *libname);
|
||||
|
||||
VY_DLLEXPORT void *vyGetSymbol(vy_dynlib lib, const char *symbol);
|
||||
|
||||
VY_DLLEXPORT void vyCloseLib(vy_dynlib lib);
|
||||
|
||||
#endif
|
@ -1,7 +1,7 @@
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "voyage.h"
|
||||
#include "runtime.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
@ -40,7 +40,7 @@ static void LogOut(const char *text)
|
||||
#endif
|
||||
}
|
||||
|
||||
void vyReportError(const char *subsystem, const char *fmt, ...) {
|
||||
VY_DLLEXPORT void vyReportError(const char *subsystem, const char *fmt, ...) {
|
||||
char buf[256];
|
||||
|
||||
int at = snprintf(buf, VY_ARRAY_COUNT(buf) - 1, "[%s] ", subsystem);
|
||||
@ -54,7 +54,7 @@ void vyReportError(const char *subsystem, const char *fmt, ...) {
|
||||
DisplayErrorBox(buf);
|
||||
}
|
||||
|
||||
void vyLog(const char *subsystem, const char *fmt, ...) {
|
||||
VY_DLLEXPORT void vyLog(const char *subsystem, const char *fmt, ...) {
|
||||
char buf[256];
|
||||
|
||||
int at = snprintf(buf, VY_ARRAY_COUNT(buf) - 1, "[%s] ", subsystem);
|
@ -139,7 +139,7 @@ static void *linuxFIOThreadProc(void *);
|
||||
static DWORD WINAPI win32FIOThreadProc(_In_ LPVOID);
|
||||
#endif
|
||||
|
||||
bool vyInitFIO(const vy_fio_config *config) {
|
||||
VY_DLLEXPORT bool vyInitFIO(const vy_fio_config *config) {
|
||||
unsigned int queue_size = (config->queue_size) ? config->queue_size : 512;
|
||||
unsigned int max_file_count =
|
||||
(config->max_file_count) ? config->max_file_count : 512;
|
||||
@ -165,7 +165,7 @@ bool vyInitFIO(const vy_fio_config *config) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void vyShutdownFIO(void) {
|
||||
VY_DLLEXPORT void vyShutdownFIO(void) {
|
||||
#ifdef __linux__
|
||||
pthread_cancel(_thread);
|
||||
pthread_join(_thread, NULL);
|
||||
@ -199,7 +199,7 @@ vy_file_id vyGetFileIdFromSpan(vy_text_span path) {
|
||||
return fid;
|
||||
}
|
||||
|
||||
vy_file_id vyAddFileFromSpan(vy_text_span path) {
|
||||
VY_DLLEXPORT vy_file_id vyAddFileFromSpan(vy_text_span path) {
|
||||
vy_file_id fid = vyGetFileIdFromSpan(path);
|
||||
|
||||
#ifdef __linux__
|
||||
@ -246,14 +246,14 @@ vy_file_id vyAddFileFromSpan(vy_text_span path) {
|
||||
return fid;
|
||||
}
|
||||
|
||||
vy_file_id vyAddFile(const char *path) {
|
||||
VY_DLLEXPORT vy_file_id vyAddFile(const char *path) {
|
||||
vy_text_span span;
|
||||
span.start = path;
|
||||
span.length = (unsigned int)strlen(path);
|
||||
return vyAddFileFromSpan(span);
|
||||
}
|
||||
|
||||
const char *vyGetFilePath(vy_file_id fid) {
|
||||
VY_DLLEXPORT const char *vyGetFilePath(vy_file_id fid) {
|
||||
/* Hash Lookup */
|
||||
if (fid == 0)
|
||||
return NULL;
|
||||
@ -286,7 +286,7 @@ const char *vyGetFilePath(vy_file_id fid) {
|
||||
return result;
|
||||
}
|
||||
|
||||
vy_fio_handle vyEnqueueRead(vy_file_id fid) {
|
||||
VY_DLLEXPORT vy_fio_handle vyEnqueueRead(vy_file_id fid) {
|
||||
vy_fio_handle handle = 0;
|
||||
|
||||
do {
|
||||
@ -326,7 +326,7 @@ vy_fio_handle vyEnqueueRead(vy_file_id fid) {
|
||||
return handle;
|
||||
}
|
||||
|
||||
void vyAbortFIO(vy_fio_handle fio) {
|
||||
VY_DLLEXPORT void vyAbortFIO(vy_fio_handle fio) {
|
||||
if (fio == 0)
|
||||
return;
|
||||
#ifdef __linux__
|
||||
@ -346,7 +346,7 @@ void vyAbortFIO(vy_fio_handle fio) {
|
||||
#endif
|
||||
}
|
||||
|
||||
bool vyIsFIOFinished(vy_fio_handle fio) {
|
||||
VY_DLLEXPORT bool vyIsFIOFinished(vy_fio_handle fio) {
|
||||
if (fio == 0)
|
||||
return false;
|
||||
#ifdef __linux__
|
||||
@ -363,7 +363,8 @@ bool vyIsFIOFinished(vy_fio_handle fio) {
|
||||
return result;
|
||||
}
|
||||
|
||||
bool vyRetrieveReadBuffer(vy_fio_handle fio, vy_file_buffer *buffer) {
|
||||
VY_DLLEXPORT bool vyRetrieveReadBuffer(vy_fio_handle fio,
|
||||
vy_file_buffer *buffer) {
|
||||
if (fio == 0)
|
||||
return false;
|
||||
|
||||
@ -394,7 +395,7 @@ bool vyRetrieveReadBuffer(vy_fio_handle fio, vy_file_buffer *buffer) {
|
||||
return is_finished;
|
||||
}
|
||||
|
||||
void vyFreeFileBuffer(vy_file_buffer buffer) {
|
||||
VY_DLLEXPORT void vyFreeFileBuffer(vy_file_buffer buffer) {
|
||||
free(buffer.data);
|
||||
}
|
||||
|
61
src/runtime/fio.h
Normal file
61
src/runtime/fio.h
Normal file
@ -0,0 +1,61 @@
|
||||
#ifndef VY_FIO_H
|
||||
#define VY_FIO_H
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "runtime.h"
|
||||
|
||||
enum
|
||||
{
|
||||
VY_FILE_BUFFER_FLAG_FILE_NOT_FOUND = 0x1,
|
||||
VY_FILE_BUFFER_FLAG_READ_FAILED = 0x2,
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
void *data;
|
||||
size_t size;
|
||||
uint32_t flags;
|
||||
} vy_file_buffer;
|
||||
|
||||
inline bool vyWasFileBufferSuccessful(const vy_file_buffer *fb) {
|
||||
return fb->flags == 0;
|
||||
}
|
||||
|
||||
/* used to identify a file (XXH3 hash of the path) */
|
||||
typedef uint64_t vy_file_id;
|
||||
|
||||
typedef unsigned int vy_fio_handle;
|
||||
|
||||
typedef struct {
|
||||
unsigned int queue_size;
|
||||
unsigned int max_file_count;
|
||||
} vy_fio_config;
|
||||
|
||||
VY_DLLEXPORT bool vyInitFIO(const vy_fio_config *config);
|
||||
|
||||
VY_DLLEXPORT void vyShutdownFIO(void);
|
||||
|
||||
VY_DLLEXPORT vy_file_id vyGetFileId(const char *path);
|
||||
|
||||
VY_DLLEXPORT vy_file_id vyGetFileIdFromSpan(vy_text_span path);
|
||||
|
||||
VY_DLLEXPORT vy_file_id vyAddFile(const char *path);
|
||||
|
||||
VY_DLLEXPORT vy_file_id vyAddFileFromSpan(vy_text_span path);
|
||||
|
||||
VY_DLLEXPORT const char *vyGetFilePath(vy_file_id fid);
|
||||
|
||||
VY_DLLEXPORT vy_fio_handle vyEnqueueRead(vy_file_id fid);
|
||||
|
||||
VY_DLLEXPORT void vyAbortFIO(vy_fio_handle fio);
|
||||
|
||||
VY_DLLEXPORT bool vyIsFIOFinished(vy_fio_handle fio);
|
||||
|
||||
VY_DLLEXPORT bool vyRetrieveReadBuffer(vy_fio_handle fio,
|
||||
vy_file_buffer *buffer);
|
||||
|
||||
VY_DLLEXPORT void vyFreeFileBuffer(vy_file_buffer buffer);
|
||||
|
||||
#endif
|
@ -1,8 +1,6 @@
|
||||
#ifndef VY_GFX_H
|
||||
#define VY_GFX_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
/* graphics system. this is the interface of the rendering code.
|
||||
*
|
||||
* we need (at least) three different renderers:
|
||||
@ -11,11 +9,17 @@
|
||||
* - object renderer (for static models)
|
||||
*/
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
bool vyInitRenderer(void);
|
||||
#include "runtime.h"
|
||||
|
||||
void vyShutdownRenderer(void);
|
||||
/* In renderer_api.h -> Not necessary for almost all gfx usage */
|
||||
typedef struct vy_renderer_init_info_s vy_renderer_init_info;
|
||||
|
||||
VY_DLLEXPORT bool vyInitGFX(vy_renderer_init_info *renderer_info);
|
||||
|
||||
VY_DLLEXPORT void vyShutdownGFX(void);
|
||||
|
||||
/* Generational indices for backend objects */
|
||||
typedef struct {
|
75
src/runtime/gfx_main.c
Normal file
75
src/runtime/gfx_main.c
Normal file
@ -0,0 +1,75 @@
|
||||
#include <string.h>
|
||||
|
||||
#define VY_DONT_DEFINE_RENDERER_GLOBAL
|
||||
|
||||
#include "gfx.h"
|
||||
#include "renderer_api.h"
|
||||
#include "config.h"
|
||||
#include "dynamic_libs.h"
|
||||
|
||||
/* Attributes are used to bind buffers (or textures) to symbolic values.
|
||||
* For example, an attribute might be bound to "CELL_GRID", which would be
|
||||
* replaced with the (at the time of the invoke) grid buffer of the current
|
||||
* world cell.
|
||||
*/
|
||||
|
||||
vy_renderer_api g_renderer;
|
||||
static vy_dynlib _renderer_lib;
|
||||
|
||||
VY_CVAR_S(rt_Renderer,
|
||||
"Select the render backend. Available options: [vk], Default: vk",
|
||||
"vk");
|
||||
|
||||
extern bool vyLoadShaders(const char **paths, vy_shader *shaders, unsigned int count);
|
||||
|
||||
static bool LoadRenderer(void)
|
||||
{
|
||||
#define RETRIEVE_SYMBOL(name, type) \
|
||||
g_renderer.name = (type *)vyGetSymbol(_renderer_lib, "vy" #name); \
|
||||
if (!g_renderer.name) { \
|
||||
vyReportError( \
|
||||
"GFX", \
|
||||
"Unable to retrieve renderer function %s from backend %s", \
|
||||
#name, rt_Renderer.s); \
|
||||
}
|
||||
|
||||
if (strcmp(rt_Renderer.s, "vk") == 0) {
|
||||
_renderer_lib = vyOpenLib(VY_DLLNAME("vyvk"));
|
||||
if (!_renderer_lib) {
|
||||
vyReportError("GFX",
|
||||
"Unable to load renderer backend: %s",
|
||||
VY_DLLNAME("vyvk"));
|
||||
return false;
|
||||
}
|
||||
RETRIEVE_SYMBOL(Init, vy_init_renderer_fn);
|
||||
RETRIEVE_SYMBOL(Shutdown, vy_shutdown_renderer_fn);
|
||||
RETRIEVE_SYMBOL(CompileComputePipeline, vy_compile_compute_pipeline_fn);
|
||||
RETRIEVE_SYMBOL(CompileGraphicsPipeline,
|
||||
vy_compile_graphics_pipeline_fn);
|
||||
return true;
|
||||
} else {
|
||||
vyReportError("GFX", "Unsupported renderer backend: (%s) %s", rt_Renderer.name, rt_Renderer.s);
|
||||
return false;
|
||||
}
|
||||
#undef RETRIEVE_SYMBOL
|
||||
}
|
||||
|
||||
VY_DLLEXPORT bool vyInitGFX(vy_renderer_init_info *renderer_info) {
|
||||
|
||||
if (!LoadRenderer())
|
||||
return false;
|
||||
|
||||
if (g_renderer.Init(renderer_info) != 0)
|
||||
return false;
|
||||
|
||||
/* Init shader programs */
|
||||
const char *shader_files[] = {"shader/cell.shader"};
|
||||
vy_shader shaders[1];
|
||||
if (!vyLoadShaders(shader_files, shaders, 1))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
VY_DLLEXPORT void vyShutdownGFX(void) {
|
||||
g_renderer.Shutdown();
|
||||
}
|
@ -6,10 +6,10 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "runtime.h"
|
||||
#include "fio.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_backend.h"
|
||||
#include "voyage.h"
|
||||
#include "renderer_api.h"
|
||||
|
||||
typedef enum {
|
||||
VY_STMT_FORM_VALUE,
|
||||
@ -289,7 +289,7 @@ static vy_fio_handle DispatchShaderRead(const char *shader,
|
||||
return DispatchFileRead(path->value);
|
||||
}
|
||||
|
||||
static vy_gfx_pipeline_id LinkProgram(vy_parse_state *state,
|
||||
static vy_gfx_pipeline_id CreatePipeline(vy_parse_state *state,
|
||||
const char *file_path,
|
||||
unsigned int root_list) {
|
||||
/* Process the data */
|
||||
@ -324,7 +324,7 @@ static vy_gfx_pipeline_id LinkProgram(vy_parse_state *state,
|
||||
vy_compute_pipeline_info info;
|
||||
info.compute_source = compute_code.data;
|
||||
info.compute_source_length = compute_code.size;
|
||||
vy_gfx_pipeline_id pipeline = vyCompileComputePipeline(&info);
|
||||
vy_gfx_pipeline_id pipeline = g_renderer.CompileComputePipeline(&info);
|
||||
vyFreeFileBuffer(compute_code);
|
||||
return pipeline;
|
||||
} else if (vertex_read || fragment_read) {
|
||||
@ -386,7 +386,7 @@ static vy_gfx_pipeline_id LinkProgram(vy_parse_state *state,
|
||||
}
|
||||
}
|
||||
|
||||
vy_gfx_pipeline_id pipeline = vyCompileGraphicsPipeline(&info);
|
||||
vy_gfx_pipeline_id pipeline = g_renderer.CompileGraphicsPipeline(&info);
|
||||
vyFreeFileBuffer(vertex_code);
|
||||
vyFreeFileBuffer(fragment_code);
|
||||
return pipeline;
|
||||
@ -515,7 +515,7 @@ ParseShaderFile(vy_file_id fid, vy_file_buffer fbuf, vy_shader *shader) {
|
||||
|
||||
DbgPrintShaderFile(&state, root_list, 0);
|
||||
|
||||
shader->pipeline = LinkProgram(&state, file_path, root_list);
|
||||
shader->pipeline = CreatePipeline(&state, file_path, root_list);
|
||||
if (!VY_IS_GFX_ID_VALID(shader->pipeline)) {
|
||||
result = false;
|
||||
goto out;
|
53
src/runtime/renderer_api.h
Normal file
53
src/runtime/renderer_api.h
Normal file
@ -0,0 +1,53 @@
|
||||
#ifndef VY_GFX_BACKEND_H
|
||||
#define VY_GFX_BACKEND_H
|
||||
|
||||
/* Backend functions and types. */
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#include "gfx.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
struct HINSTANCE__;
|
||||
struct HWND__;
|
||||
#endif
|
||||
|
||||
struct vy_renderer_init_info_s {
|
||||
#ifdef _WIN32
|
||||
struct HINSTANCE__ *hInstance;
|
||||
struct HWND__ *hWnd;
|
||||
#endif
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
const char *compute_source;
|
||||
size_t compute_source_length;
|
||||
} vy_compute_pipeline_info;
|
||||
|
||||
typedef struct {
|
||||
const char *vertex_source;
|
||||
size_t vertex_source_length;
|
||||
|
||||
const char *fragment_source;
|
||||
size_t fragment_source_length;
|
||||
} vy_graphics_pipeline_info;
|
||||
|
||||
typedef int vy_init_renderer_fn(const vy_renderer_init_info *info);
|
||||
typedef void vy_shutdown_renderer_fn(void);
|
||||
typedef vy_gfx_pipeline_id
|
||||
vy_compile_compute_pipeline_fn(const vy_compute_pipeline_info *info);
|
||||
typedef vy_gfx_pipeline_id
|
||||
vy_compile_graphics_pipeline_fn(const vy_graphics_pipeline_info *info);
|
||||
|
||||
typedef struct {
|
||||
vy_init_renderer_fn *Init;
|
||||
vy_shutdown_renderer_fn *Shutdown;
|
||||
vy_compile_compute_pipeline_fn *CompileComputePipeline;
|
||||
vy_compile_graphics_pipeline_fn *CompileGraphicsPipeline;
|
||||
} vy_renderer_api;
|
||||
|
||||
#ifndef VY_DONT_DEFINE_RENDERER_GLOBAL
|
||||
extern vy_renderer_api g_renderer;
|
||||
#endif
|
||||
|
||||
#endif
|
@ -5,6 +5,12 @@
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define VY_DLLEXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define VY_DLLEXPORT
|
||||
#endif
|
||||
|
||||
#define VY_UNUSED(x) ((void)sizeof((x)))
|
||||
#define VY_ARRAY_COUNT(x) (sizeof((x)) / sizeof((x)[0]))
|
||||
|
||||
@ -13,8 +19,8 @@ typedef struct {
|
||||
unsigned int length;
|
||||
} vy_text_span;
|
||||
|
||||
void vyReportError(const char *subsystem, const char *fmt, ...);
|
||||
VY_DLLEXPORT void vyReportError(const char *subsystem, const char *fmt, ...);
|
||||
|
||||
void vyLog(const char *subsystem, const char *fmt, ...);
|
||||
VY_DLLEXPORT void vyLog(const char *subsystem, const char *fmt, ...);
|
||||
|
||||
#endif
|
14
src/runtime/runtime_cvars.c
Normal file
14
src/runtime/runtime_cvars.c
Normal file
@ -0,0 +1,14 @@
|
||||
#include "config.h"
|
||||
|
||||
extern vy_cvar rt_Renderer;
|
||||
extern vy_cvar rt_Fullscreen;
|
||||
extern vy_cvar rt_WindowWidth;
|
||||
extern vy_cvar rt_WindowHeight;
|
||||
|
||||
void __RegisterRuntimeCVars(void)
|
||||
{
|
||||
vyRegisterCVAR(&rt_Renderer);
|
||||
vyRegisterCVAR(&rt_Fullscreen);
|
||||
vyRegisterCVAR(&rt_WindowWidth);
|
||||
vyRegisterCVAR(&rt_WindowHeight);
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
#include "threading.h"
|
||||
#include "voyage.h"
|
||||
#include "runtime.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
@ -15,7 +15,7 @@ static vy_mutex _mutex[MAX_MUTEX];
|
||||
static ptrdiff_t _first_reusable = MAX_MUTEX;
|
||||
static ptrdiff_t _next = 0;
|
||||
|
||||
vy_mutex *vyCreateMutex(void) {
|
||||
VY_DLLEXPORT vy_mutex *vyCreateMutex(void) {
|
||||
if (_first_reusable < MAX_MUTEX) {
|
||||
vy_mutex *mtx = &_mutex[_first_reusable];
|
||||
_first_reusable = mtx->next_reusable;
|
||||
@ -35,18 +35,18 @@ vy_mutex *vyCreateMutex(void) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void vyDestroyMutex(vy_mutex *mutex) {
|
||||
VY_DLLEXPORT void vyDestroyMutex(vy_mutex *mutex) {
|
||||
ptrdiff_t index = mutex - &_mutex[0];
|
||||
mutex->next_reusable = _first_reusable;
|
||||
_first_reusable = index;
|
||||
}
|
||||
|
||||
bool vyLockMutex(vy_mutex *mutex) {
|
||||
VY_DLLEXPORT bool vyLockMutex(vy_mutex *mutex) {
|
||||
return WaitForSingleObject(mutex->handle, INFINITE) == WAIT_OBJECT_0;
|
||||
}
|
||||
|
||||
bool vyUnlockMutex(vy_mutex *mutex) {
|
||||
return ReleaseMutex(mutex) != 0;
|
||||
VY_DLLEXPORT bool vyUnlockMutex(vy_mutex *mutex) {
|
||||
return ReleaseMutex(mutex->handle) != 0;
|
||||
}
|
||||
|
||||
#elif defined(__linux__)
|
||||
@ -62,7 +62,7 @@ static vy_mutex _mutex[MAX_MUTEX];
|
||||
static ptrdiff_t _first_reusable = MAX_MUTEX;
|
||||
static ptrdiff_t _next = 0;
|
||||
|
||||
vy_mutex *vyCreateMutex(void) {
|
||||
VY_DLLEXPORT vy_mutex *vyCreateMutex(void) {
|
||||
if (_first_reusable < MAX_MUTEX) {
|
||||
vy_mutex *mtx = &_mutex[_first_reusable];
|
||||
_first_reusable = mtx->next_reusable;
|
||||
@ -81,17 +81,17 @@ vy_mutex *vyCreateMutex(void) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void vyDestroyMutex(vy_mutex *mutex) {
|
||||
VY_DLLEXPORT void vyDestroyMutex(vy_mutex *mutex) {
|
||||
ptrdiff_t index = mutex - &_mutex[0];
|
||||
mutex->next_reusable = _first_reusable;
|
||||
_first_reusable = index;
|
||||
}
|
||||
|
||||
bool vyLockMutex(vy_mutex *mutex) {
|
||||
VY_DLLEXPORT bool vyLockMutex(vy_mutex *mutex) {
|
||||
return pthread_mutex_lock(&mutex->handle) == 0;
|
||||
}
|
||||
|
||||
bool vyUnlockMutex(vy_mutex *mutex) {
|
||||
VY_DLLEXPORT bool vyUnlockMutex(vy_mutex *mutex) {
|
||||
return pthread_mutex_unlock(&mutex->handle) == 0;
|
||||
}
|
||||
|
20
src/runtime/threading.h
Normal file
20
src/runtime/threading.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef VY_THREADING_H
|
||||
#define VY_THREADING_H
|
||||
|
||||
/* platform independent threading */
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "runtime.h"
|
||||
|
||||
typedef struct vy_mutex_s vy_mutex;
|
||||
|
||||
VY_DLLEXPORT vy_mutex *vyCreateMutex(void);
|
||||
|
||||
VY_DLLEXPORT void vyDestroyMutex(vy_mutex *mutex);
|
||||
|
||||
VY_DLLEXPORT bool vyLockMutex(vy_mutex *mutex);
|
||||
|
||||
VY_DLLEXPORT bool vyUnlockMutex(vy_mutex *mutex);
|
||||
|
||||
#endif
|
115
src/voyage.c
115
src/voyage.c
@ -1,115 +0,0 @@
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "fio.h"
|
||||
#include "gfx.h"
|
||||
#include "threading.h"
|
||||
|
||||
static void glfw_error_cb(int err, const char *description) {
|
||||
fprintf(stderr, "[GLFW] %u: %s\n", err, description);
|
||||
}
|
||||
|
||||
static void make_window_windowed_fullscreen(GLFWwindow *window,
|
||||
GLFWmonitor *monitor) {
|
||||
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
|
||||
glfwSetWindowMonitor(window,
|
||||
monitor,
|
||||
0,
|
||||
0,
|
||||
mode->width,
|
||||
mode->height,
|
||||
mode->refreshRate);
|
||||
}
|
||||
|
||||
static void make_window_windowed(GLFWwindow *window, int w, int h) {
|
||||
glfwSetWindowMonitor(window, NULL, 0, 0, w, h, GLFW_DONT_CARE);
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
int f1;
|
||||
int esc;
|
||||
} key_states;
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
glfwSetErrorCallback(glfw_error_cb);
|
||||
if (!glfwInit()) {
|
||||
return 1;
|
||||
}
|
||||
printf("[GFLW] Version: %s\n", glfwGetVersionString());
|
||||
|
||||
/* Create a windowed full screen window */
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
|
||||
GLFWwindow *window = glfwCreateWindow(640, 480, "Voyage", NULL, NULL);
|
||||
if (!window) {
|
||||
fprintf(stderr, "[GFX] Window creation failed.\n");
|
||||
return 1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
if (!gladLoadGL()) {
|
||||
fprintf(stderr, "[GFX] OpenGL load failed.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
vy_fio_config fio_config = {0};
|
||||
if (!vyInitFIO(&fio_config)) {
|
||||
fprintf(stderr, "[FIO] Init failed.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!vyInitRenderer()) {
|
||||
fprintf(stderr, "[GFX] Init failed.\n");
|
||||
return 1;
|
||||
}
|
||||
printf("GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: %u\n",
|
||||
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
|
||||
printf("GL_MAX_UNIFORM_BUFFER_BINDINGS: %u\n",
|
||||
GL_MAX_UNIFORM_BUFFER_BINDINGS);
|
||||
|
||||
key_states prev_keys = {0};
|
||||
int window_state = 0;
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
/* Gather input */
|
||||
key_states keys;
|
||||
keys.f1 = glfwGetKey(window, GLFW_KEY_F1);
|
||||
keys.esc = glfwGetKey(window, GLFW_KEY_ESCAPE);
|
||||
|
||||
if (keys.f1 && !prev_keys.f1) {
|
||||
if (window_state)
|
||||
make_window_windowed(window, 640, 480);
|
||||
else
|
||||
make_window_windowed_fullscreen(window,
|
||||
glfwGetPrimaryMonitor());
|
||||
window_state = !window_state;
|
||||
}
|
||||
|
||||
if (keys.esc)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
|
||||
int fbw, fbh;
|
||||
glfwGetFramebufferSize(window, &fbw, &fbh);
|
||||
glViewport(0, 0, fbw, fbh);
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
prev_keys = keys;
|
||||
}
|
||||
|
||||
vyShutdownRenderer();
|
||||
vyShutdownFIO();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user