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aio.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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aio.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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app.c
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
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app.h
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
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assert.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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asset_compiler.c
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
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asset_compiler.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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buffer_manager.c
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Add a resource namespace file format
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2024-02-04 18:31:02 +01:00 |
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buffer_manager.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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compression.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
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compression.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
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config.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
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config.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
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description_parser.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
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description_parser.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
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ds_minheap.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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ds.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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dxc_shader_compiler.cpp
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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dynamic_libs.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
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dynamic_libs.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
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error_report.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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file_tab.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
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file_tab.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
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fsutils.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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fsutils.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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gfx_framegraph.c
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
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gfx_main.c
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
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gfx.h
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
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handles.h
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
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hashing.c
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
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hashing.h
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
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init.c
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
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jobs.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
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jobs.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
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mem_arena.c
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Test resource manager and renderer integration
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2024-02-05 01:23:31 +01:00 |
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mem_arena.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
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pipeline_processor.c
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
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renderer_api.h
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
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resource_manager.c
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
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resources.h
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
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runtime_cvars.c
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tracking asset dependencies
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2023-12-12 10:58:09 +01:00 |
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runtime.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
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shader_compiler.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
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shader_compiler.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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sprint.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
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text.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
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threading_cond.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
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threading_mutex.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
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threading_rwlock.c
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
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threading_thread.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
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threading.h
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
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vulkan_shader_compiler.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |