recreational.tech engine
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Kevin Trogant bdd3db98bb Add creation function for framegraphs and render targets
- The framegraph code currently does not attempt to alias render
  targets, but this should be pretty straightforward to add.
2024-02-05 21:49:09 +01:00
assets Test resource manager and renderer integration 2024-02-05 01:23:31 +01:00
contrib Add creation function for framegraphs and render targets 2024-02-05 21:49:09 +01:00
docs Add some thoughts about the future render pipeline 2024-02-05 01:24:00 +01:00
pch Implement resource compression 2024-02-04 17:26:51 +01:00
scripts Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
src Add creation function for framegraphs and render targets 2024-02-05 21:49:09 +01:00
.clang-format Progress on assetc 2023-12-10 23:09:19 +01:00
.clang-format-ignore Progress on assetc 2023-12-10 23:09:19 +01:00
.gitignore Implement resource compression 2024-02-04 17:26:51 +01:00
meson_options.txt Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
meson.build Add creation function for framegraphs and render targets 2024-02-05 21:49:09 +01:00