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assetbak
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
aio.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
aio.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
app.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
app.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
assert.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
asset_compiler.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
asset_compiler.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
buffer_manager.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
buffer_manager.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
compression.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
compression.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
config.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
config.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
description_parser.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
description_parser.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
ds_minheap.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
ds.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
dxc_shader_compiler.cpp
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
dynamic_libs.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
dynamic_libs.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
error_report.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
file_tab.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
file_tab.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
fsutils.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
fsutils.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
gfx_main.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
gfx.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
handles.h
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
hashing.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
hashing.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
init.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
jobs.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
jobs.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
mem_arena.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
mem_arena.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
pipeline_processor.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
renderer_api.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
resource_manager.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
resources.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
runtime_cvars.c
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tracking asset dependencies
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2023-12-12 10:58:09 +01:00 |
runtime.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
shader_compiler.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
shader_compiler.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
sprint.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
text.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
threading_cond.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
threading_mutex.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
threading_rwlock.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
threading_thread.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
threading.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
vulkan_shader_compiler.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |