rtengine/src/runtime
2024-02-04 17:28:32 +01:00
..
assetbak Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
aio.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
aio.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
app.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
app.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
assert.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
asset_compiler.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
asset_compiler.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
buffer_manager.c Implement resource compression 2024-02-04 17:26:51 +01:00
buffer_manager.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
compression.c Implement resource compression 2024-02-04 17:26:51 +01:00
compression.h Implement resource compression 2024-02-04 17:26:51 +01:00
config.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
config.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
description_parser.c Make progress towards the new builtin asset compiler 2024-01-25 09:45:23 +01:00
description_parser.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
ds_minheap.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
ds.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
dxc_shader_compiler.cpp Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
dynamic_libs.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
dynamic_libs.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
error_report.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
file_tab.c Make progress towards the new builtin asset compiler 2024-01-25 09:45:23 +01:00
file_tab.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
fsutils.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
fsutils.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
gfx_main.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
gfx.h Implement resource compression 2024-02-04 17:26:51 +01:00
handles.h rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
hashing.c Make progress towards the new builtin asset compiler 2024-01-25 09:45:23 +01:00
hashing.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
init.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
jobs.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
jobs.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
mem_arena.c Implement resource compression 2024-02-04 17:26:51 +01:00
mem_arena.h Implement resource compression 2024-02-04 17:26:51 +01:00
pipeline_processor.c Implement resource compression 2024-02-04 17:26:51 +01:00
renderer_api.h Implement resource compression 2024-02-04 17:26:51 +01:00
resource_manager.c Implement resource compression 2024-02-04 17:26:51 +01:00
resources.h Implement resource compression 2024-02-04 17:26:51 +01:00
runtime_cvars.c tracking asset dependencies 2023-12-12 10:58:09 +01:00
runtime.h Implement resource compression 2024-02-04 17:26:51 +01:00
shader_compiler.c Implement resource compression 2024-02-04 17:26:51 +01:00
shader_compiler.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
sprint.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
text.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
threading_cond.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
threading_mutex.c Make progress towards the new builtin asset compiler 2024-01-25 09:45:23 +01:00
threading_rwlock.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
threading_thread.c Make progress towards the new builtin asset compiler 2024-01-25 09:45:23 +01:00
threading.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
vulkan_shader_compiler.c Make progress towards the new builtin asset compiler 2024-01-25 09:45:23 +01:00