.. |
pch
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Restructure the project
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2024-02-07 13:56:06 +01:00 |
aio.c
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Fix linux build
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2024-02-29 16:12:09 +01:00 |
aio.h
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Fix linux build
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2024-02-29 16:12:09 +01:00 |
assert.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
atomics.h
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Loading and caching effects
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2024-05-14 14:07:04 +02:00 |
buffer_manager.c
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Fix linux build
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2024-02-29 16:12:09 +01:00 |
buffer_manager.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
compression.c
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
compression.h
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
config.c
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Restructure the project
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2024-02-07 13:56:06 +01:00 |
config.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
ds_hashtable.c
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Loading and caching effects
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2024-05-14 14:07:04 +02:00 |
ds_minheap.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
ds_queue.c
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WIP meshlets experiment
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2024-07-15 16:34:39 +02:00 |
ds.h
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WIP meshlets experiment
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2024-07-15 16:34:39 +02:00 |
dynamic_libs.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
dynamic_libs.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
error_report.c
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Try to improve resource layout transition
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2024-03-17 15:10:45 +01:00 |
file_tab.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |
file_tab.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
fsutils.c
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Fix linux build
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2024-02-29 16:12:09 +01:00 |
fsutils.h
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
handles.h
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
hashing.c
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
hashing.h
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Add creation function for framegraphs and render targets
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2024-02-05 21:49:09 +01:00 |
init.c
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WIP meshlets experiment
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2024-07-15 16:34:39 +02:00 |
jobs.c
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
jobs.h
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Move towards using DXC for compiling shaders
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2024-01-25 23:33:29 +01:00 |
mem_arena.c
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Test resource manager and renderer integration
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2024-02-05 01:23:31 +01:00 |
mem_arena.h
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Executing the simplest possible render graph
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2024-04-18 17:06:11 +02:00 |
meson.build
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WIP meshlets experiment
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2024-07-15 16:34:39 +02:00 |
resource_manager.c
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Get it to compile again
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2024-06-05 11:54:35 +02:00 |
resources.h
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WIP meshlets experiment
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2024-07-15 16:34:39 +02:00 |
rt_math.h
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Render a triangle
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2024-05-19 12:48:50 +02:00 |
runtime_cvars.c
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tracking asset dependencies
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2023-12-12 10:58:09 +01:00 |
runtime.h
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Loading and caching effects
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2024-05-14 14:07:04 +02:00 |
sprint.c
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Write the first compiled resources to files
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2024-01-31 22:48:51 +01:00 |
text.c
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Fix linux build
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2024-02-29 16:12:09 +01:00 |
threading_cond.c
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Try to improve resource layout transition
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2024-03-17 15:10:45 +01:00 |
threading_helpers.hpp
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render targets
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2024-04-03 20:56:10 +02:00 |
threading_mutex.c
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Try to improve resource layout transition
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2024-03-17 15:10:45 +01:00 |
threading_rwlock.c
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
threading_semaphore.c
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Add a semaphore type
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2024-02-06 17:57:45 +01:00 |
threading_spinlock.c
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Loading and caching effects
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2024-05-14 14:07:04 +02:00 |
threading_thread.c
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Fix linux build
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2024-02-29 16:12:09 +01:00 |
threading.h
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Loading and caching effects
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2024-05-14 14:07:04 +02:00 |
timing.c
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WIP meshlets experiment
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2024-07-15 16:34:39 +02:00 |
timing.h
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WIP meshlets experiment
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2024-07-15 16:34:39 +02:00 |
vulkan_shader_compiler.c
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Make progress towards the new builtin asset compiler
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2024-01-25 09:45:23 +01:00 |