485 B
485 B
Links to interesting articles/resources.
- Modernizing a DirectX real time renderer
- https://www.jeremyong.com/vulkan/graphics/rendering/2018/11/22/vulkan-synchronization-primer/
- https://dev.to/gasim/implementing-bindless-design-in-vulkan-34no
- https://research.nvidia.com/labs/rtr/publication/pharr2024stochtex/ Using stochastic filtering after material parameter sampling/shading leads to better results.