rtengine/src/runtime
Kevin Trogant 81798df3e9 ref, feat: Restructure
- The renderer backend is now its own library, loaded at runtime.
- Removed GLFW dependency, instead use win32 directly.
- Broke linux window creation, because it's not implemented yet.
  - Maybe use GLFW for linux?
2023-10-17 00:54:51 +02:00
..
app.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
app.h ref, feat: Restructure 2023-10-17 00:54:51 +02:00
config.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
config.h ref, feat: Restructure 2023-10-17 00:54:51 +02:00
dynamic_libs.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
dynamic_libs.h ref, feat: Restructure 2023-10-17 00:54:51 +02:00
error_report.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
fio.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
fio.h ref, feat: Restructure 2023-10-17 00:54:51 +02:00
gfx_main.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
gfx_shader_loading.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
gfx.h ref, feat: Restructure 2023-10-17 00:54:51 +02:00
renderer_api.h ref, feat: Restructure 2023-10-17 00:54:51 +02:00
runtime_cvars.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
runtime.h ref, feat: Restructure 2023-10-17 00:54:51 +02:00
threading.c ref, feat: Restructure 2023-10-17 00:54:51 +02:00
threading.h ref, feat: Restructure 2023-10-17 00:54:51 +02:00