rtengine/src/runtime
2024-04-03 20:56:10 +02:00
..
pch Restructure the project 2024-02-07 13:56:06 +01:00
aio.c Fix linux build 2024-02-29 16:12:09 +01:00
aio.h Fix linux build 2024-02-29 16:12:09 +01:00
assert.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
atomics.h Manage command buffers 2024-02-13 08:35:19 +01:00
buffer_manager.c Fix linux build 2024-02-29 16:12:09 +01:00
buffer_manager.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
compression.c Implement resource compression 2024-02-04 17:26:51 +01:00
compression.h Implement resource compression 2024-02-04 17:26:51 +01:00
config.c Restructure the project 2024-02-07 13:56:06 +01:00
config.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
ds_minheap.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
ds.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
dynamic_libs.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
dynamic_libs.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
error_report.c Try to improve resource layout transition 2024-03-17 15:10:45 +01:00
file_tab.c Make progress towards the new builtin asset compiler 2024-01-25 09:45:23 +01:00
file_tab.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
fsutils.c Fix linux build 2024-02-29 16:12:09 +01:00
fsutils.h Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
handles.h rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
hashing.c Add creation function for framegraphs and render targets 2024-02-05 21:49:09 +01:00
hashing.h Add creation function for framegraphs and render targets 2024-02-05 21:49:09 +01:00
init.c Progress towards rendering with effects 2024-03-08 01:13:10 +01:00
jobs.c rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
jobs.h Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
mem_arena.c Test resource manager and renderer integration 2024-02-05 01:23:31 +01:00
mem_arena.h Implement resource compression 2024-02-04 17:26:51 +01:00
meson.build render targets 2024-04-03 20:56:10 +02:00
resource_manager.c Progress towards rendering with effects 2024-03-08 01:13:10 +01:00
resources.h Start work on effect files 2024-02-29 16:43:27 +01:00
rt_math.h render targets 2024-04-03 20:56:10 +02:00
runtime_cvars.c tracking asset dependencies 2023-12-12 10:58:09 +01:00
runtime.h render targets 2024-04-03 20:56:10 +02:00
sprint.c Write the first compiled resources to files 2024-01-31 22:48:51 +01:00
text.c Fix linux build 2024-02-29 16:12:09 +01:00
threading_cond.c Try to improve resource layout transition 2024-03-17 15:10:45 +01:00
threading_helpers.hpp render targets 2024-04-03 20:56:10 +02:00
threading_mutex.c Try to improve resource layout transition 2024-03-17 15:10:45 +01:00
threading_rwlock.c Load framegraphs from resource files 2024-02-06 17:57:14 +01:00
threading_semaphore.c Add a semaphore type 2024-02-06 17:57:45 +01:00
threading_thread.c Fix linux build 2024-02-29 16:12:09 +01:00
threading.h Load framegraphs from resource files 2024-02-06 17:57:14 +01:00
vulkan_shader_compiler.c Make progress towards the new builtin asset compiler 2024-01-25 09:45:23 +01:00