rtengine/assets
Kevin Trogant 9670844bb2 Move towards using DXC for compiling shaders
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00
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shader Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
.gitignore tracking asset dependencies 2023-12-12 10:58:09 +01:00