rtengine/assets/shader/cell.pipeline
Kevin Trogant 5a4177c4dc assetc complete "lifetime"
- Add unchanged assets to packages
- Allows re-runs without messing up the data
- Inefficient: unchanged assets need to be loaded & kept in memory
2023-12-22 00:25:27 +01:00

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optimization speed;
vertex {
vk assets/shader/cell_vert.glsl;
}
fragment {
vk assets/shader/cell_frag.glsl;
}
texture_bindings {
0 MATERIAL_ALBEDO;
1 MATERIAL_NORMAL;
}