recreational.tech engine
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Kevin Trogant 027ef8a46f Restructure the project
Move asset_compiler into its own (static) library.
This removes the dependency on it from the runtime and makes it possible
to have a standalone asset_compiler tool (useful for modding support).

Split meson.build into sub-files to improve readability.

Give each target its own pch directory.
This is more inline with what the meson manual recommends.

Export dependencies to make it possible to use the engine as a meson
subproject.
This is currently untested.
2024-02-07 13:56:06 +01:00
assets Load framegraphs from resource files 2024-02-06 17:57:14 +01:00
contrib Add creation function for framegraphs and render targets 2024-02-05 21:49:09 +01:00
docs Add some thoughts about the future render pipeline 2024-02-05 01:24:00 +01:00
scripts Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00
src Restructure the project 2024-02-07 13:56:06 +01:00
tests Restructure the project 2024-02-07 13:56:06 +01:00
.clang-format Progress on assetc 2023-12-10 23:09:19 +01:00
.clang-format-ignore Progress on assetc 2023-12-10 23:09:19 +01:00
.gitignore Implement resource compression 2024-02-04 17:26:51 +01:00
meson_options.txt Restructure the project 2024-02-07 13:56:06 +01:00
meson.build Restructure the project 2024-02-07 13:56:06 +01:00