Kevin Trogant
fc08ab08d4
Test resource manager and renderer integration
2024-02-05 01:23:31 +01:00
Kevin Trogant
cfec746545
Implement resource compression
2024-02-04 17:26:51 +01:00
Kevin Trogant
3a9f9d4986
Write the first compiled resources to files
2024-01-31 22:48:51 +01:00
Kevin Trogant
9670844bb2
Move towards using DXC for compiling shaders
...
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00
Kevin Trogant
3254af3786
Make progress towards the new builtin asset compiler
...
Attempts to compile HLSL shaders (with includes)
2024-01-25 09:45:23 +01:00
Kevin Trogant
abb367dffc
rename the engine to recreational.tech
2024-01-16 16:10:56 +01:00
Kevin Trogant
448d448430
started work on pipeline parsing
2024-01-16 16:03:30 +01:00
Kevin Trogant
19f7e29215
Progress on assetc
2023-12-10 23:09:19 +01:00
Kevin Trogant
11ec5a0cd2
Various improvements
...
- Support static linking
- Buffer manager
2023-11-23 22:03:02 +01:00
Kevin Trogant
97adb0dffa
various updates
2023-11-22 11:23:52 +01:00
Kevin Trogant
904a26374b
feat: create vulkan device, surface etc.
...
- Next up: swapchain
- Use volk
2023-10-23 23:12:45 +02:00
Kevin Trogant
4b97f8ff33
fix: Linux build
...
- Prepare for supporting Xlib and Wayland (in the future), by having a
option for 'use_xlib'
- Fixed a few compile errors
2023-10-17 15:22:02 +02:00
Kevin Trogant
81798df3e9
ref, feat: Restructure
...
- The renderer backend is now its own library, loaded at runtime.
- Removed GLFW dependency, instead use win32 directly.
- Broke linux window creation, because it's not implemented yet.
- Maybe use GLFW for linux?
2023-10-17 00:54:51 +02:00