Kevin Trogant
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bc6076b786
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Seems like a valid chain of image transitions.
Now we need to draw something and also have the correct semaphore waits
to establish dependencies.
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2024-02-20 13:47:47 +01:00 |
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Kevin Trogant
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cc49a017f9
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Load framegraphs from resource files
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2024-02-06 17:57:14 +01:00 |
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Kevin Trogant
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fc08ab08d4
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Test resource manager and renderer integration
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2024-02-05 01:23:31 +01:00 |
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Kevin Trogant
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cfec746545
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
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Kevin Trogant
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9670844bb2
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Move towards using DXC for compiling shaders
This is recommended by the vulkan documentation.
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2024-01-25 23:33:29 +01:00 |
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Kevin Trogant
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3254af3786
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Make progress towards the new builtin asset compiler
Attempts to compile HLSL shaders (with includes)
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2024-01-25 09:45:23 +01:00 |
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Kevin Trogant
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448d448430
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started work on pipeline parsing
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2024-01-16 16:03:30 +01:00 |
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Kevin Trogant
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5a4177c4dc
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assetc complete "lifetime"
- Add unchanged assets to packages
- Allows re-runs without messing up the data
- Inefficient: unchanged assets need to be loaded & kept in memory
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2023-12-22 00:25:27 +01:00 |
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Kevin Trogant
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213638009b
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tracking asset dependencies
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2023-12-12 10:58:09 +01:00 |
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Kevin Trogant
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361436ee46
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started work on discovery
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2023-12-11 00:09:52 +01:00 |
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