Kevin Trogant
a79fd56051
feat(cvar): Unsigned integer type for cvars
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m51s
2024-08-03 12:43:09 +02:00
Kevin Trogant
50bd92dfcb
feat(launcher): Set CVARs from the command line
Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Failing after 1m39s
2024-07-24 12:27:52 +02:00
Kevin Trogant
4e02d43514
Add early config file parsing
...
Also cleaned up contrib/ and made lz4 and xxhash subprojects installed
via wrap.
2024-07-19 10:30:50 +02:00
Kevin Trogant
9670844bb2
Move towards using DXC for compiling shaders
...
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00
Kevin Trogant
abb367dffc
rename the engine to recreational.tech
2024-01-16 16:10:56 +01:00
Kevin Trogant
bf2129f92b
don't keep processed assets in memory
...
- Slightly slower, but this will (in principle) scale to an unlimited
number of assets
2023-12-25 23:32:55 +01:00
Kevin Trogant
19f7e29215
Progress on assetc
2023-12-10 23:09:19 +01:00
Kevin Trogant
11ec5a0cd2
Various improvements
...
- Support static linking
- Buffer manager
2023-11-23 22:03:02 +01:00
Kevin Trogant
81798df3e9
ref, feat: Restructure
...
- The renderer backend is now its own library, loaded at runtime.
- Removed GLFW dependency, instead use win32 directly.
- Broke linux window creation, because it's not implemented yet.
- Maybe use GLFW for linux?
2023-10-17 00:54:51 +02:00