Kevin Trogant
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88da8ec889
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Render a triangle
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2024-05-19 12:48:50 +02:00 |
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Kevin Trogant
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4d575dc229
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pipelines
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2024-04-04 20:01:37 +02:00 |
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Kevin Trogant
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3d0d4169f1
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Progress towards rendering with effects
- Added a null renderer to simplify testing
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2024-03-08 01:13:10 +01:00 |
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Kevin Trogant
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41fe5426b8
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Start work on effect files
Extends pipeline files
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2024-02-29 16:43:27 +01:00 |
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Kevin Trogant
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fc08ab08d4
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Test resource manager and renderer integration
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2024-02-05 01:23:31 +01:00 |
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Kevin Trogant
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cfec746545
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Implement resource compression
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2024-02-04 17:26:51 +01:00 |
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Kevin Trogant
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9670844bb2
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Move towards using DXC for compiling shaders
This is recommended by the vulkan documentation.
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2024-01-25 23:33:29 +01:00 |
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Kevin Trogant
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3254af3786
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Make progress towards the new builtin asset compiler
Attempts to compile HLSL shaders (with includes)
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2024-01-25 09:45:23 +01:00 |
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Kevin Trogant
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448d448430
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started work on pipeline parsing
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2024-01-16 16:03:30 +01:00 |
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Kevin Trogant
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5a4177c4dc
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assetc complete "lifetime"
- Add unchanged assets to packages
- Allows re-runs without messing up the data
- Inefficient: unchanged assets need to be loaded & kept in memory
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2023-12-22 00:25:27 +01:00 |
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Kevin Trogant
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213638009b
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tracking asset dependencies
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2023-12-12 10:58:09 +01:00 |
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Kevin Trogant
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361436ee46
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started work on discovery
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2023-12-11 00:09:52 +01:00 |
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