update 2025

This commit is contained in:
Kevin Trogant 2025-04-16 14:32:32 +02:00
parent c04721488f
commit 1ce41bca7b
3 changed files with 49 additions and 22 deletions

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@ -11,11 +11,9 @@ enableRobotsTXT = true
[params]
socialIcons = [
{name = "twitter", url = "https://twitter.com/GreenFoxLight"},
{name = "linkedin", url = "https://www.linkedin.com/in/kevin-trogant-232124224/"}
]
description = "Game Development | 3D Graphics | TTRPGs"
# | Sailing | Tabletop RPGs"
description = "Programming | 3D Graphics | Gaming"
[menu]
[[menu.main]]
@ -46,7 +44,7 @@ enableRobotsTXT = true
[[menu.main]]
identifier = 'github'
url = 'https://github.com/GreenFoxLight'
url = 'https://github.com/trogke'
weight = 5
# feather-icons: feathericons.com
pre = "<span data-feather='github'></span>"

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@ -1,12 +1,53 @@
---
title: "About"
date: 2023-01-04T10:09:32+01:00
date: 2025-04-16T11:56:00+01:00
draft: false
type: "page"
---
I study computer science at Humboldt-Universität in Berlin, Germany.
Professionally, i work as a business analyst at an international fintech company.
My interest in 3d graphics and game development comes from years of gaming and a desire to understand how complex systems work.
I'm currently getting my masters degree in computer science at Humboldt-Universität in Berlin, Germany.
Previously, I worked as a student assistant at the Humboldt Universty Databases Chair, as an intern at the German Aerospace Centre, a Business Analyst at an international fintech company and as an engine developer at a AAA study.
Im interested in high preformance computing, 3D graphics, distributed systems and low-level computing.
Aside from programming and gaming, i enjoy sailing, playing various instruments and tabletop rpgs.
## CV
### Education
* **Abitur**, Grade 1.9 *2012-2015*
* **Bachelor of Science (Computer Science)**, Humboldt Universtät zu Berlin, *2015-2020*
* Thesis: A GPU Algorithm for the Fréchet-Distance
* Grade: 2.2
* **Master of Science (Computer Science)**, Humboldt Universität zu Berlin, Since 2020
### Experience
* **Student Assistant**, Databases and Information Systems, Humboldt Universität zu Berlin, *2016-2020*
* Worked on GPU algorith,s for time-series comparison.
* Implemented compile time C++ bindings for a custom scripting language using templates.
* **Intern**, German-Aerospace-Centre, *2020-2022*
* Integrated pytorch neural networks for semantic segmentation of lidar data into a sensor data processing pipeline.
* Worked on real-time systems for localization via sensor data with the Robot Operating System
* **Business Analyst**, Avaloq Sourcing (Europe) AG, *2022-2023*
* Level 2 support for banking software for multiple clients.
* Experience with Oracle PL/SQL and handling large databases.
* **Engine Developer**, Crytek GmBH, *2023-2025*
* Working on CRYENGINE and supporting an AAA game production.
* Part of the rendering team, developing graphics features and optimizing rendering code in a large C++ codebase.
### Languages and Tools
* **Version Control:** Git, Perforce
* **Languages:** C, C++, Go, Java, Python, HLSL, GLSL, CUDA, SQL, PL/SQL
* **Management:** Jira, Confluence, Gitlab, Gitea
* **Continous Integration:** Jenkins, Gitlab-CI, Teamcity
* **Other:** Docker, Docker-Compose, Oracle DB, PostgreSQL, PIX, Visual Study, Tracy
### Additional Qualifications
* Co-published a paper about a GPU algorithm for time-series comparison at the PARS-Workshop 2019.
* Worked in multiple agile projects managed with Scrum.
* B2 level English with regular use in engineering and business contexts.

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@ -1,6 +1,6 @@
---
title: "Projects"
date: 2023-01-04T10:18:30+01:00
date: 2025-04-16T11:43:00+01:00
draft: false
type: "page"
---
@ -16,22 +16,10 @@ You can find it on [itch.io](https://fumblegames.itch.io/wolves-of-the-mystical-
![Gameplay of Wolves Of The Mystical Forest](/wolves.png)
# NVR
A VR engine intended for a series of fantasy games.
Because of a shift in focus, i recently began a rewrite of this from scratch, but it is based on a previous engine called n2.
# rt_replay.h
A single header C99 library for input recording & replay.
# Fantasy Heist
A multiplayer stealth-dungeon-crawler, built using the awesome Godot Engine together with another developer.
The project is currently on hold, but the idea might be re-used at some point.
![A very early stage screenshot of Fantasy Heist.](/fantasy_heist.png)
# GPU Algorithm for Dynamic Time Warping
My bachelor thesis delt with implementing an GPU algorithm for time series comparison.