diff --git a/config.toml b/config.toml
index 45d4581..87e94c5 100644
--- a/config.toml
+++ b/config.toml
@@ -11,11 +11,9 @@ enableRobotsTXT = true
[params]
socialIcons = [
- {name = "twitter", url = "https://twitter.com/GreenFoxLight"},
{name = "linkedin", url = "https://www.linkedin.com/in/kevin-trogant-232124224/"}
]
- description = "Game Development | 3D Graphics | TTRPGs"
-# | Sailing | Tabletop RPGs"
+ description = "Programming | 3D Graphics | Gaming"
[menu]
[[menu.main]]
@@ -46,7 +44,7 @@ enableRobotsTXT = true
[[menu.main]]
identifier = 'github'
- url = 'https://github.com/GreenFoxLight'
+ url = 'https://github.com/trogke'
weight = 5
# feather-icons: feathericons.com
- pre = ""
\ No newline at end of file
+ pre = ""
diff --git a/content/about.md b/content/about.md
index f63cb5b..ec2bd45 100644
--- a/content/about.md
+++ b/content/about.md
@@ -1,12 +1,53 @@
---
title: "About"
-date: 2023-01-04T10:09:32+01:00
+date: 2025-04-16T11:56:00+01:00
draft: false
type: "page"
---
-I study computer science at Humboldt-Universität in Berlin, Germany.
-Professionally, i work as a business analyst at an international fintech company.
-My interest in 3d graphics and game development comes from years of gaming and a desire to understand how complex systems work.
+I'm currently getting my masters degree in computer science at Humboldt-Universität in Berlin, Germany.
+Previously, I worked as a student assistant at the Humboldt Universty Databases Chair, as an intern at the German Aerospace Centre, a Business Analyst at an international fintech company and as an engine developer at a AAA study.
+
+Im interested in high preformance computing, 3D graphics, distributed systems and low-level computing.
Aside from programming and gaming, i enjoy sailing, playing various instruments and tabletop rpgs.
+
+
+## CV
+
+### Education
+
+* **Abitur**, Grade 1.9 *2012-2015*
+* **Bachelor of Science (Computer Science)**, Humboldt Universtät zu Berlin, *2015-2020*
+ * Thesis: A GPU Algorithm for the Fréchet-Distance
+ * Grade: 2.2
+* **Master of Science (Computer Science)**, Humboldt Universität zu Berlin, Since 2020
+
+### Experience
+
+* **Student Assistant**, Databases and Information Systems, Humboldt Universität zu Berlin, *2016-2020*
+ * Worked on GPU algorith,s for time-series comparison.
+ * Implemented compile time C++ bindings for a custom scripting language using templates.
+* **Intern**, German-Aerospace-Centre, *2020-2022*
+ * Integrated pytorch neural networks for semantic segmentation of lidar data into a sensor data processing pipeline.
+ * Worked on real-time systems for localization via sensor data with the Robot Operating System
+* **Business Analyst**, Avaloq Sourcing (Europe) AG, *2022-2023*
+ * Level 2 support for banking software for multiple clients.
+ * Experience with Oracle PL/SQL and handling large databases.
+* **Engine Developer**, Crytek GmBH, *2023-2025*
+ * Working on CRYENGINE and supporting an AAA game production.
+ * Part of the rendering team, developing graphics features and optimizing rendering code in a large C++ codebase.
+
+### Languages and Tools
+
+* **Version Control:** Git, Perforce
+* **Languages:** C, C++, Go, Java, Python, HLSL, GLSL, CUDA, SQL, PL/SQL
+* **Management:** Jira, Confluence, Gitlab, Gitea
+* **Continous Integration:** Jenkins, Gitlab-CI, Teamcity
+* **Other:** Docker, Docker-Compose, Oracle DB, PostgreSQL, PIX, Visual Study, Tracy
+
+### Additional Qualifications
+
+* Co-published a paper about a GPU algorithm for time-series comparison at the PARS-Workshop 2019.
+* Worked in multiple agile projects managed with Scrum.
+* B2 level English with regular use in engineering and business contexts.
diff --git a/content/projects.md b/content/projects.md
index 606611d..82e4c71 100644
--- a/content/projects.md
+++ b/content/projects.md
@@ -1,6 +1,6 @@
---
title: "Projects"
-date: 2023-01-04T10:18:30+01:00
+date: 2025-04-16T11:43:00+01:00
draft: false
type: "page"
---
@@ -16,22 +16,10 @@ You can find it on [itch.io](https://fumblegames.itch.io/wolves-of-the-mystical-

-# NVR
-
-A VR engine intended for a series of fantasy games.
-Because of a shift in focus, i recently began a rewrite of this from scratch, but it is based on a previous engine called n2.
-
# rt_replay.h
A single header C99 library for input recording & replay.
-# Fantasy Heist
-
-A multiplayer stealth-dungeon-crawler, built using the awesome Godot Engine together with another developer.
-The project is currently on hold, but the idea might be re-used at some point.
-
-
-
# GPU Algorithm for Dynamic Time Warping
My bachelor thesis delt with implementing an GPU algorithm for time series comparison.