update 2025
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@ -11,11 +11,9 @@ enableRobotsTXT = true
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[params]
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[params]
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socialIcons = [
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socialIcons = [
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{name = "twitter", url = "https://twitter.com/GreenFoxLight"},
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{name = "linkedin", url = "https://www.linkedin.com/in/kevin-trogant-232124224/"}
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{name = "linkedin", url = "https://www.linkedin.com/in/kevin-trogant-232124224/"}
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]
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]
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description = "Game Development | 3D Graphics | TTRPGs"
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description = "Programming | 3D Graphics | Gaming"
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# | Sailing | Tabletop RPGs"
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[menu]
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[menu]
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[[menu.main]]
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[[menu.main]]
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@ -46,7 +44,7 @@ enableRobotsTXT = true
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[[menu.main]]
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[[menu.main]]
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identifier = 'github'
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identifier = 'github'
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url = 'https://github.com/GreenFoxLight'
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url = 'https://github.com/trogke'
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weight = 5
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weight = 5
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# feather-icons: feathericons.com
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# feather-icons: feathericons.com
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pre = "<span data-feather='github'></span>"
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pre = "<span data-feather='github'></span>"
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@ -1,12 +1,53 @@
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---
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---
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title: "About"
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title: "About"
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date: 2023-01-04T10:09:32+01:00
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date: 2025-04-16T11:56:00+01:00
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draft: false
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draft: false
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type: "page"
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type: "page"
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---
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---
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I study computer science at Humboldt-Universität in Berlin, Germany.
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I'm currently getting my masters degree in computer science at Humboldt-Universität in Berlin, Germany.
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Professionally, i work as a business analyst at an international fintech company.
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Previously, I worked as a student assistant at the Humboldt Universty Databases Chair, as an intern at the German Aerospace Centre, a Business Analyst at an international fintech company and as an engine developer at a AAA study.
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My interest in 3d graphics and game development comes from years of gaming and a desire to understand how complex systems work.
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Im interested in high preformance computing, 3D graphics, distributed systems and low-level computing.
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Aside from programming and gaming, i enjoy sailing, playing various instruments and tabletop rpgs.
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Aside from programming and gaming, i enjoy sailing, playing various instruments and tabletop rpgs.
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## CV
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### Education
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* **Abitur**, Grade 1.9 *2012-2015*
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* **Bachelor of Science (Computer Science)**, Humboldt Universtät zu Berlin, *2015-2020*
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* Thesis: A GPU Algorithm for the Fréchet-Distance
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* Grade: 2.2
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* **Master of Science (Computer Science)**, Humboldt Universität zu Berlin, Since 2020
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### Experience
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* **Student Assistant**, Databases and Information Systems, Humboldt Universität zu Berlin, *2016-2020*
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* Worked on GPU algorith,s for time-series comparison.
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* Implemented compile time C++ bindings for a custom scripting language using templates.
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* **Intern**, German-Aerospace-Centre, *2020-2022*
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* Integrated pytorch neural networks for semantic segmentation of lidar data into a sensor data processing pipeline.
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* Worked on real-time systems for localization via sensor data with the Robot Operating System
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* **Business Analyst**, Avaloq Sourcing (Europe) AG, *2022-2023*
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* Level 2 support for banking software for multiple clients.
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* Experience with Oracle PL/SQL and handling large databases.
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* **Engine Developer**, Crytek GmBH, *2023-2025*
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* Working on CRYENGINE and supporting an AAA game production.
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* Part of the rendering team, developing graphics features and optimizing rendering code in a large C++ codebase.
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### Languages and Tools
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* **Version Control:** Git, Perforce
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* **Languages:** C, C++, Go, Java, Python, HLSL, GLSL, CUDA, SQL, PL/SQL
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* **Management:** Jira, Confluence, Gitlab, Gitea
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* **Continous Integration:** Jenkins, Gitlab-CI, Teamcity
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* **Other:** Docker, Docker-Compose, Oracle DB, PostgreSQL, PIX, Visual Study, Tracy
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### Additional Qualifications
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* Co-published a paper about a GPU algorithm for time-series comparison at the PARS-Workshop 2019.
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* Worked in multiple agile projects managed with Scrum.
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* B2 level English with regular use in engineering and business contexts.
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@ -1,6 +1,6 @@
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---
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---
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title: "Projects"
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title: "Projects"
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date: 2023-01-04T10:18:30+01:00
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date: 2025-04-16T11:43:00+01:00
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draft: false
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draft: false
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type: "page"
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type: "page"
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---
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---
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@ -16,22 +16,10 @@ You can find it on [itch.io](https://fumblegames.itch.io/wolves-of-the-mystical-
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# NVR
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A VR engine intended for a series of fantasy games.
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Because of a shift in focus, i recently began a rewrite of this from scratch, but it is based on a previous engine called n2.
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# rt_replay.h
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# rt_replay.h
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A single header C99 library for input recording & replay.
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A single header C99 library for input recording & replay.
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# Fantasy Heist
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A multiplayer stealth-dungeon-crawler, built using the awesome Godot Engine together with another developer.
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The project is currently on hold, but the idea might be re-used at some point.
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# GPU Algorithm for Dynamic Time Warping
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# GPU Algorithm for Dynamic Time Warping
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My bachelor thesis delt with implementing an GPU algorithm for time series comparison.
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My bachelor thesis delt with implementing an GPU algorithm for time series comparison.
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