8 lines
		
	
	
		
			134 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			134 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
vertex shader/cell_vert.shader;
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fragment shader/cell_frag.shader;
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texture_bindings {
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    0 MATERIAL_ALBEDO;
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    1 MATERIAL_NORMAL;
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}
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