rtengine/src/renderer/vk/physical_resource_manager.c
Kevin Trogant 33e596c9d6
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feat(vk): Basic command list submit workflow
2024-08-04 13:31:40 +02:00

330 lines
13 KiB
C

#include <runtime/config.h>
#include <stdlib.h>
#include "device.h"
#include "physical_resource_manager.h"
#include <unistd.h>
RT_CVAR_SZ(r_VkMaxResources,
"Maximum number of simulaneously existing resources. (Default: 4096)",
4096);
static VmaAllocator CreateAllocator(rt_vk_device *dev) {
#define SET_FNC(name) fncs.name = name
#define SET_KHR_FNC(name) (fncs).name##KHR = name
VmaVulkanFunctions fncs = {NULL};
SET_FNC(vkGetInstanceProcAddr);
SET_FNC(vkGetDeviceProcAddr);
SET_FNC(vkGetPhysicalDeviceProperties);
SET_FNC(vkGetPhysicalDeviceMemoryProperties);
SET_FNC(vkAllocateMemory);
SET_FNC(vkFreeMemory);
SET_FNC(vkMapMemory);
SET_FNC(vkUnmapMemory);
SET_FNC(vkFlushMappedMemoryRanges);
SET_FNC(vkInvalidateMappedMemoryRanges);
SET_FNC(vkBindBufferMemory);
SET_FNC(vkBindImageMemory);
SET_FNC(vkGetBufferMemoryRequirements);
SET_FNC(vkGetImageMemoryRequirements);
SET_FNC(vkCreateBuffer);
SET_FNC(vkDestroyBuffer);
SET_FNC(vkCreateImage);
SET_FNC(vkDestroyImage);
SET_FNC(vkCmdCopyBuffer);
SET_KHR_FNC(vkGetBufferMemoryRequirements2);
SET_KHR_FNC(vkGetImageMemoryRequirements2);
SET_KHR_FNC(vkBindBufferMemory2);
SET_KHR_FNC(vkBindImageMemory2);
SET_KHR_FNC(vkGetPhysicalDeviceMemoryProperties2);
SET_FNC(vkGetDeviceBufferMemoryRequirements);
SET_FNC(vkGetDeviceImageMemoryRequirements);
#undef SET_FNC
#undef SET_KHR_FNC
VmaAllocatorCreateInfo allocator_info = {
.instance = dev->instance,
.physicalDevice = dev->phys_device,
.device = dev->device,
.pAllocationCallbacks = dev->alloc_cb,
.vulkanApiVersion = VK_API_VERSION_1_3,
.pVulkanFunctions = &fncs,
};
VmaAllocator allocator;
if (vmaCreateAllocator(&allocator_info, &allocator) != VK_SUCCESS)
return NULL;
return allocator;
}
rt_create_vk_physical_resource_manager_result rtCreateVkPhysicalResourceManager(struct rt_vk_device *dev) {
rt_vk_physical_resource_manager phys_res_mgr;
phys_res_mgr.dev = dev;
phys_res_mgr.allocator = CreateAllocator(dev);
if (!phys_res_mgr.allocator) {
return (rt_create_vk_physical_resource_manager_result){.result = RT_UNKNOWN_ERROR};
}
rt_create_rwlock_result lock_res = rtCreateRWLock();
if (!lock_res.ok) {
vmaDestroyAllocator(phys_res_mgr.allocator);
return (rt_create_vk_physical_resource_manager_result){.result = RT_UNKNOWN_ERROR};
}
phys_res_mgr.lock = lock_res.lock;
phys_res_mgr.resources = calloc(r_VkMaxResources.sz, sizeof(rt_vk_physical_resource));
if (!phys_res_mgr.resources) {
rtDestroyRWLock(&phys_res_mgr.lock);
vmaDestroyAllocator(phys_res_mgr.allocator);
return (rt_create_vk_physical_resource_manager_result){.result = RT_OUT_OF_MEMORY};
}
void *lut_mem = malloc(RT_HASH_TABLE_MEMORY_REQUIRED(2 * r_VkMaxResources.sz));
if (!lut_mem) {
free(phys_res_mgr.resources);
rtDestroyRWLock(&phys_res_mgr.lock);
vmaDestroyAllocator(phys_res_mgr.allocator);
return (rt_create_vk_physical_resource_manager_result){.result = RT_OUT_OF_MEMORY};
}
phys_res_mgr.resource_lut = rtCreateHashtable(2 * r_VkMaxResources.sz, lut_mem, NULL, NULL);
phys_res_mgr.lut_mem = lut_mem;
phys_res_mgr.free_slots = calloc(r_VkMaxResources.sz, sizeof(uint32_t));
if (!phys_res_mgr.free_slots) {
free(phys_res_mgr.lut_mem);
free(phys_res_mgr.resources);
rtDestroyRWLock(&phys_res_mgr.lock);
vmaDestroyAllocator(phys_res_mgr.allocator);
return (rt_create_vk_physical_resource_manager_result){.result = RT_OUT_OF_MEMORY};
}
for (uint32_t i = 0; i < r_VkMaxResources.sz; ++i) {
phys_res_mgr.free_slots[i] = i;
}
phys_res_mgr.free_slot_count = r_VkMaxResources.sz;
/* TODO: Create pools for transient resources. */
return (rt_create_vk_physical_resource_manager_result){.result = RT_SUCCESS,
.phys_res_mgr = phys_res_mgr};
}
void rtDestroyVkPhysicalResourceManager(rt_vk_physical_resource_manager *phys_res_mgr) {
if (phys_res_mgr->free_slot_count < r_VkMaxResources.sz) {
rtReportError("VK", "Destroyed the physical resource manager, but there are still resources left.");
}
free(phys_res_mgr->free_slots);
free(phys_res_mgr->lut_mem);
free(phys_res_mgr->resources);
vmaDestroyAllocator(phys_res_mgr->allocator);
}
bool rtVkPhysicalResourceManagerIsPresent(void *o, rt_render_resource_handle handle) {
rt_vk_physical_resource_manager *phys_res_mgr = o;
rtLockRead(&phys_res_mgr->lock);
bool is_present = rtHashtableLookup(&phys_res_mgr->resource_lut, (uint64_t)handle.value, UINT64_MAX) != UINT64_MAX;
rtUnlockRead(&phys_res_mgr->lock);
return is_present;
}
void rtVkPhysicalResourceManagerDestroy(void *o, rt_render_resource_handle handle) {
rt_vk_physical_resource_manager *phys_res_mgr = o;
rtLockWrite(&phys_res_mgr->lock);
uint32_t slot = rtHashtableLookup(&phys_res_mgr->resource_lut, handle.value, UINT32_MAX);
if (slot != UINT32_MAX) {
switch (phys_res_mgr->resources[slot].type) {
case RT_RENDER_RESOURCE_TYPE_BUFFER: {
vmaDestroyBuffer(phys_res_mgr->allocator, phys_res_mgr->resources[slot].buffer, phys_res_mgr->resources[slot].allocation);
} break;
case RT_RENDER_RESOURCE_TYPE_TEXTURE2D: {
RT_NOT_IMPLEMENTED;
} break;
default: {
rtReportError("VK", "Tried to destroy a resource, but the type is not valid.");
}
}
phys_res_mgr->free_slots[phys_res_mgr->free_slot_count++] = slot;
}
rtUnlockWrite(&phys_res_mgr->lock);
}
rt_vk_physical_resource *rtGetVkPhysicalResource(rt_vk_physical_resource_manager *phys_res_mgr, rt_render_resource_handle handle) {
rt_vk_physical_resource *resource = NULL;
rtLockRead(&phys_res_mgr->lock);
uint32_t slot = rtHashtableLookup(&phys_res_mgr->resource_lut, handle.value, UINT32_MAX);
if (slot != UINT32_MAX) {
resource = &phys_res_mgr->resources[slot];
}
rtUnlockRead(&phys_res_mgr->lock);
return resource;
}
/* Call this with a held write lock! */
static uint32_t AllocStorageSlot(rt_vk_physical_resource_manager *phys_res_mgr, rt_render_resource_handle h) {
if (phys_res_mgr->free_slot_count > 0u) {
uint32_t slot = phys_res_mgr->free_slots[--phys_res_mgr->free_slot_count];
/* The hashtable is large enough that this should never fail */
rt_result insert_res = rtHashtableInsert(&phys_res_mgr->resource_lut, (uint64_t)h.value, (uint64_t)slot);
RT_UNUSED(insert_res);
RT_VERIFY(insert_res == RT_SUCCESS);
return slot;
}
return UINT32_MAX;
}
rt_result rtVkPhysicalResourceManagerCreateBuffer(void *o, rt_render_resource_handle h, const rt_render_buffer_desc *desc) {
rt_vk_physical_resource_manager *phys_res_mgr = o;
VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
if ((desc->usage & RT_RENDER_BUFFER_USAGE_INDEX_BUFFER) != 0)
usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
if ((desc->usage & RT_RENDER_BUFFER_USAGE_VERTEX_BUFFER) != 0)
usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
if ((desc->usage & RT_RENDER_BUFFER_USAGE_STORAGE_BUFFER) != 0)
usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
if ((desc->usage & RT_RENDER_BUFFER_USAGE_UPLOAD_BUFFER) != 0) {
usage &= ~VK_BUFFER_USAGE_TRANSFER_DST_BIT;
usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
}
VkBufferCreateInfo buffer_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = desc->size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_CONCURRENT,
.pQueueFamilyIndices = phys_res_mgr->dev->unique_families,
.queueFamilyIndexCount = phys_res_mgr->dev->unique_family_count,
};
VmaAllocationCreateFlags alloc_flags = 0;
if (desc->access == RT_RENDER_BUFFER_ACCESS_CPU_AND_GPU)
alloc_flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
VmaAllocationCreateInfo alloc_info = {
.usage = VMA_MEMORY_USAGE_AUTO,
.flags = alloc_flags,
};
VkBuffer buffer;
VmaAllocation allocation;
if (vmaCreateBuffer(phys_res_mgr->allocator, &buffer_info, &alloc_info, &buffer, &allocation, NULL) != VK_SUCCESS) {
rtLog("VK", "Failed to create buffer.");
return RT_UNKNOWN_ERROR;
}
/* Store */
rt_result res = RT_SUCCESS;
rtLockWrite(&phys_res_mgr->lock);
uint32_t slot = AllocStorageSlot(phys_res_mgr, h);
if (slot != UINT32_MAX) {
phys_res_mgr->resources[slot].type = RT_RENDER_RESOURCE_TYPE_BUFFER;
phys_res_mgr->resources[slot].buffer = buffer;
phys_res_mgr->resources[slot].allocation = allocation;
} else {
res = RT_OUT_OF_MEMORY;
vmaDestroyBuffer(phys_res_mgr->allocator, buffer, allocation);
rtLog("VK","Could not create buffer because no storage space is available.");
}
rtUnlockWrite(&phys_res_mgr->lock);
return res;
}
static VkFormat RtTextureFormatToVkFormat(rt_texture_format texture_format) {
RT_ASSERT(texture_format < RT_TEXTURE_FORMAT_MAX, "Invalid format");
VkFormat formats[RT_TEXTURE_FORMAT_MAX] = {
VK_FORMAT_B8G8R8A8_SRGB, // RT_TEXTURE_FORMAT_B8G8R8A8_SRGB
};
return formats[texture_format];
}
static VkImageUsageFlagBits RtTextureUsageToVkImageUsage(rt_texture_usage_flags usage_flags) {
VkImageUsageFlagBits usage = 0;
if ((usage_flags & RT_TEXTURE_USAGE_COLOR_ATTACHMENT) != 0)
usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
if ((usage_flags & RT_TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT) != 0)
usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if ((usage_flags & RT_TEXTURE_USAGE_SAMPLED_IMAGE) != 0)
usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
if ((usage_flags & RT_TEXTURE_USAGE_STORAGE_IMAGE) != 0)
usage |= VK_IMAGE_USAGE_STORAGE_BIT;
return usage;
}
rt_result rtVkPhysicalResourceManagerCreateTexture2D(void *o, rt_render_resource_handle h, const rt_render_texture2d_desc *desc) {
rt_vk_physical_resource_manager *phys_res_mgr = o;
VkFormat format = RtTextureFormatToVkFormat(desc->format);
VkExtent3D extent = {.width = desc->width, .height = desc->height, .depth = 1};
VkImageUsageFlagBits usage = RtTextureUsageToVkImageUsage(desc->usage);
VkImageCreateInfo image_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.extent = extent,
.format = format,
.imageType = VK_IMAGE_TYPE_2D,
.sharingMode = VK_SHARING_MODE_CONCURRENT,
.queueFamilyIndexCount = phys_res_mgr->dev->unique_family_count,
.pQueueFamilyIndices = &phys_res_mgr->dev->unique_families[0],
.mipLevels = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.arrayLayers = 1,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.usage = usage,
.tiling = VK_IMAGE_TILING_OPTIMAL,
};
VmaAllocationCreateInfo alloc_info = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
VkImage image;
VmaAllocation allocation;
if (vmaCreateImage(phys_res_mgr->allocator, &image_info, &alloc_info, &image, &allocation, NULL) != VK_SUCCESS) {
rtLog("VK", "Failed to create image.");
return RT_UNKNOWN_ERROR;
}
VkImageViewCreateInfo view_info ={
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.format = format,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.levelCount = 1,
.baseMipLevel = 0,
.layerCount = 1,
.baseArrayLayer = 0
},
.components = {
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY
},
};
VkImageView view;
if (vkCreateImageView(phys_res_mgr->dev->device, &view_info, phys_res_mgr->dev->alloc_cb, &view) != VK_SUCCESS) {
vmaDestroyImage(phys_res_mgr->allocator, image, allocation);
rtLog("VK","Failed to create image view.");
return RT_UNKNOWN_ERROR;
}
/* Store */
rt_result res = RT_SUCCESS;
rtLockWrite(&phys_res_mgr->lock);
uint32_t slot = AllocStorageSlot(phys_res_mgr, h);
if (slot != UINT32_MAX) {
phys_res_mgr->resources[slot].type = RT_RENDER_RESOURCE_TYPE_BUFFER;
phys_res_mgr->resources[slot].texture2d.image = image;
phys_res_mgr->resources[slot].texture2d.view = view;
phys_res_mgr->resources[slot].allocation = allocation;
} else {
res = RT_OUT_OF_MEMORY;
vkDestroyImageView(phys_res_mgr->dev->device, view, phys_res_mgr->dev->alloc_cb);
vmaDestroyImage(phys_res_mgr->allocator, image, allocation);
rtLog("VK","Could not create image because no storage space is available.");
}
rtUnlockWrite(&phys_res_mgr->lock);
return res;
}