rtengine/src/runtime/assetbak/uidtab.h
Kevin Trogant 9670844bb2 Move towards using DXC for compiling shaders
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00

36 lines
666 B
C

#ifndef RT_UIDTAB_H
#define RT_UIDTAB_H
#include "runtime.h"
#include "file_tab.h"
#include "assets.h"
#include "xxhash/xxhash.h"
#ifdef RT_DEFINE_UIDTAB_FILE_STRUCTURES
#pragma pack(push, 1)
typedef struct {
XXH64_canonical_t checksum;
uint32_t num_entries;
} rt_uidtab_header;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
rt_file_id file;
uint64_t offset;
uint64_t size;
rt_uid uid;
} rt_uidtab_entry;
#pragma pack(pop)
#endif
/* Data associated with an uid */
typedef struct {
rt_file_id pkg_file;
uint64_t offset;
uint64_t size;
} rt_uid_data;
RT_DLLEXPORT const rt_uid_data *rtGetUIDData(rt_uid uid);
#endif