rtengine/contrib
Kevin Trogant 9670844bb2 Move towards using DXC for compiling shaders
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00
..
lz4 tracking asset dependencies 2023-12-12 10:58:09 +01:00
volk feat: create vulkan device, surface etc. 2023-10-23 23:12:45 +02:00
xxhash pre-git state 2023-10-11 22:23:26 +02:00
.gitignore Move towards using DXC for compiling shaders 2024-01-25 23:33:29 +01:00