27 lines
		
	
	
		
			283 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			283 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
optimization speed;
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vertex {
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	vk BEGIN
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#include "test.hlsl"
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struct VSInput
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{
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};
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struct VSOutput
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{
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	float4 Pos : SV_POSITION;
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};
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VSOutput VsMain(VSInput input, uint vertexIndex : SV_VertexID) {
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	VSOutput output = (VSOutput)0;
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	return output;
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}
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	END
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}
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fragment {
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	vk BEGIN
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	END
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} |