rtengine/assets/shader/test.pipeline
Kevin Trogant 9670844bb2 Move towards using DXC for compiling shaders
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00

27 lines
283 B
Plaintext

optimization speed;
vertex {
vk BEGIN
#include "test.hlsl"
struct VSInput
{
};
struct VSOutput
{
float4 Pos : SV_POSITION;
};
VSOutput VsMain(VSInput input, uint vertexIndex : SV_VertexID) {
VSOutput output = (VSOutput)0;
return output;
}
END
}
fragment {
vk BEGIN
END
}