rtengine/meson_options.txt
Kevin Trogant 9670844bb2 Move towards using DXC for compiling shaders
This is recommended by the vulkan documentation.
2024-01-25 23:33:29 +01:00

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Meson

option('use_xlib', type : 'boolean', value : false, description : 'Use Xlib for window creation under linux')
option('error_report_debugbreak', type : 'boolean', value : true, description : 'Debugbreak in ReportError')
option('build_asset_compiler', type : 'boolean', value : true, description : 'Enables or disables the asset compiler inside runtime.')
option('enable_dxc_shader_compiler', type : 'boolean', value : true, description : 'Enables building the dxc-based shader compiler.')