- Add unchanged assets to packages - Allows re-runs without messing up the data - Inefficient: unchanged assets need to be loaded & kept in memory
		
			
				
	
	
		
			14 lines
		
	
	
		
			187 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			187 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
optimization speed;
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vertex {
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    vk assets/shader/cell_vert.glsl;
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}
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fragment {
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    vk assets/shader/cell_frag.glsl;
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}
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texture_bindings {
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    0 MATERIAL_ALBEDO;
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    1 MATERIAL_NORMAL;
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}
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