- Add unchanged assets to packages - Allows re-runs without messing up the data - Inefficient: unchanged assets need to be loaded & kept in memory
14 lines
187 B
Plaintext
14 lines
187 B
Plaintext
optimization speed;
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vertex {
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vk assets/shader/cell_vert.glsl;
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}
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fragment {
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vk assets/shader/cell_frag.glsl;
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}
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texture_bindings {
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0 MATERIAL_ALBEDO;
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1 MATERIAL_NORMAL;
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}
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