rtengine/src/asset_compiler/shader_compiler.h
Kevin Trogant bc6076b786 Seems like a valid chain of image transitions.
Now we need to draw something and also have the correct semaphore waits
to establish dependencies.
2024-02-20 13:47:47 +01:00

35 lines
794 B
C

#ifndef RT_SHADER_COMPILER_H
#define RT_SHADER_COMPILER_H
#include "runtime/runtime.h"
#include "runtime/mem_arena.h"
#include "gfx/renderer_api.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
RT_SHADER_OPTIMIZATION_NONE,
RT_SHADER_OPTIMIZATION_SPEED,
RT_SHADER_OPTIMIZATION_SIZE,
} rt_shader_optimization_level;
typedef struct {
void *bytes;
size_t len;
} rt_shader_bytecode;
rt_shader_bytecode CompileShader(rt_shader_type type,
rt_shader_stage stage,
rt_shader_optimization_level optimization,
rt_text_span code,
const char *input_file,
rt_arena *arena);
#ifdef __cplusplus
}
#endif
#endif