Make globals available accross DLL boundaries #5
Labels
No Label
invalid
kind
bug
kind
feature
kind
meta
kind
refactoring
priority
blocker
priority
high
priority
low
priority
medium
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: kevin/rtengine#5
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The current pattern does not work across dll boundaries, but simply doing a
extern DL_IMPORT foo g_foo;
in the header results in a warning:One idea is to instead offer functions for this:
Pro: Should obviously work
Con: "Unnecessary" function calls.
This problem could be mitigated if the "client" DLL simply caches the result in a global variable. If, for example, the game uses the main loop constantly, it could do:
and all code after that just uses the g_main_loop variable.
Question: Would this work with linux builds, where we don't need DLLEXPORT/IMPORT to access other codes variables?