VFS #3

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opened 2024-02-07 10:27:12 +01:00 by kevin · 0 comments
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Idea

Virtual Filesystem that allows us to rewrite paths. Turn "virtual paths" (for example shaders/static_object.pipeline) to "physical paths" (engine_assets/shaders/static_object.pipeline).

Should allow us to separate engine-files and game files, without having to differentiate where they come from and is a fundamental step towards mod support.

Needs figuring out

How would this interact with resources and (future work) packaged resources?

## Idea Virtual Filesystem that allows us to rewrite paths. Turn "virtual paths" (for example shaders/static_object.pipeline) to "physical paths" (engine_assets/shaders/static_object.pipeline). Should allow us to separate engine-files and game files, without having to differentiate where they come from and is a fundamental step towards mod support. ## Needs figuring out How would this interact with resources and (future work) packaged resources?
kevin added the
kind
feature
priority
medium
labels 2024-06-18 12:19:43 +02:00
kevin added this to the Version 0.1 milestone 2024-06-18 12:21:58 +02:00
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