VFS #3
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Reference: kevin/rtengine#3
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Delete Branch "%!s()"
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Idea
Virtual Filesystem that allows us to rewrite paths. Turn "virtual paths" (for example shaders/static_object.pipeline) to "physical paths" (engine_assets/shaders/static_object.pipeline).
Should allow us to separate engine-files and game files, without having to differentiate where they come from and is a fundamental step towards mod support.
Needs figuring out
How would this interact with resources and (future work) packaged resources?