Renderer v3 #10
	
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			Reference: kevin/rtengine#10
			
		
	
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		Delete Branch "%!s()"
	 
	Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This is a „meta“ ticket.
After first pass
Collection of useful links
Mesh shaders are available in DX12 and Vulkan with SM 6.5
A future DX12/VK implementation could replace the meshlet->draw indirect pipeline with mesh shaders