Commit Graph

8 Commits

Author SHA1 Message Date
Kevin Trogant
388b747a04 Executing the simplest possible render graph 2024-04-18 17:06:11 +02:00
Kevin Trogant
3d0d4169f1 Progress towards rendering with effects
- Added a null renderer to simplify testing
2024-03-08 01:13:10 +01:00
Kevin Trogant
b4eef37741 Fix linux build
I did not test if it actually runs, but it builds with warning_level=2.
2024-02-29 16:12:09 +01:00
Kevin Trogant
36e2314f35 Fix for allocation problems
- Double allocation because of missing break
2024-02-28 16:34:43 +01:00
Kevin Trogant
8dc4f794b3 Workaround for memory corruption in asset processor
Somehow the asset processor threads corrupt each others memory - replace
the asset of thread X with the asset of thread Y.
Weird.
2024-02-28 13:57:50 +01:00
Kevin Trogant
ee24cd4903 Differentiate between graphics and compile passes 2024-02-27 10:00:00 +01:00
Kevin Trogant
abe05f3780 Add basic infrastructure for running update and render threads
Communicate progress via a pair of semaphores
2024-02-08 23:06:23 +01:00
Kevin Trogant
027ef8a46f Restructure the project
Move asset_compiler into its own (static) library.
This removes the dependency on it from the runtime and makes it possible
to have a standalone asset_compiler tool (useful for modding support).

Split meson.build into sub-files to improve readability.

Give each target its own pch directory.
This is more inline with what the meson manual recommends.

Export dependencies to make it possible to use the engine as a meson
subproject.
This is currently untested.
2024-02-07 13:56:06 +01:00