Kevin Trogant
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9670844bb2
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Move towards using DXC for compiling shaders
This is recommended by the vulkan documentation.
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2024-01-25 23:33:29 +01:00 |
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Kevin Trogant
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abb367dffc
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rename the engine to recreational.tech
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2024-01-16 16:10:56 +01:00 |
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Kevin Trogant
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0c89d63716
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load runtime asset dependency data
removed init/shutdown functions from headers.
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2023-12-21 00:19:48 +01:00 |
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Kevin Trogant
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19f7e29215
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Progress on assetc
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2023-12-10 23:09:19 +01:00 |
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Kevin Trogant
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ae50c45a18
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Multiple asset processors
- Added a (stub) for shader files
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2023-11-24 13:59:38 +01:00 |
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Kevin Trogant
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1a4a2109ca
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feat: async io for windows
Submit async-io to the OS.
Next step is replacing all FIO calls with async-io and removing the old
code.
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2023-11-22 14:25:37 +01:00 |
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