Commit Graph

14 Commits

Author SHA1 Message Date
Kevin Trogant
09c14a8809 WIP meshlets experiment 2024-07-15 16:34:39 +02:00
Kevin Trogant
1b4a17f01a Get it to compile again 2024-06-05 11:54:35 +02:00
Kevin Trogant
b0e6839a1c Rip out renderer code
THIS WILL NOT COMPILE
2024-06-04 11:45:55 +02:00
Kevin Trogant
88da8ec889 Render a triangle 2024-05-19 12:48:50 +02:00
Kevin Trogant
656b21d1ef Loading and caching effects 2024-05-14 14:07:04 +02:00
Kevin Trogant
5d988d15b7 give passes views instead of lists
A view is a collection of lists. This is useful for a shadow mapping
pass that generates more than one shadow map.
Each view would create lists of objects visible in one shadow map.
2024-05-07 08:12:45 +02:00
Kevin Trogant
6052f35485 Determine pass execution levels
Useful for (once we have a job system) executing render passes in
parallel
2024-05-06 12:21:18 +02:00
Kevin Trogant
388b747a04 Executing the simplest possible render graph 2024-04-18 17:06:11 +02:00
Kevin Trogant
4d575dc229 pipelines 2024-04-04 20:01:37 +02:00
Kevin Trogant
e7971e7bad compiling shaders 2024-04-04 08:51:48 +02:00
Kevin Trogant
e93847b187 Begin and end pass 2024-04-03 22:56:31 +02:00
Kevin Trogant
2651ce2e9d buffers 2024-04-03 22:01:33 +02:00
Kevin Trogant
565c330f71 render targets 2024-04-03 20:56:10 +02:00
Kevin Trogant
2035f73f3e init dx11 and basic present 2024-04-02 19:47:28 +02:00