Kevin Trogant
4f27819fa2
Improve dll build
...
Still not perfect, but more user friendly now.
2024-02-08 16:57:01 +01:00
Kevin Trogant
bdd3db98bb
Add creation function for framegraphs and render targets
...
- The framegraph code currently does not attempt to alias render
targets, but this should be pretty straightforward to add.
2024-02-05 21:49:09 +01:00
Kevin Trogant
fc08ab08d4
Test resource manager and renderer integration
2024-02-05 01:23:31 +01:00
Kevin Trogant
abb367dffc
rename the engine to recreational.tech
2024-01-16 16:10:56 +01:00
Kevin Trogant
448d448430
started work on pipeline parsing
2024-01-16 16:03:30 +01:00
Kevin Trogant
19f7e29215
Progress on assetc
2023-12-10 23:09:19 +01:00
Kevin Trogant
9f3f40249f
Started building the asset compiler
2023-11-24 00:43:35 +01:00
Kevin Trogant
11ec5a0cd2
Various improvements
...
- Support static linking
- Buffer manager
2023-11-23 22:03:02 +01:00
Kevin Trogant
97adb0dffa
various updates
2023-11-22 11:23:52 +01:00
Kevin Trogant
904a26374b
feat: create vulkan device, surface etc.
...
- Next up: swapchain
- Use volk
2023-10-23 23:12:45 +02:00
Kevin Trogant
81798df3e9
ref, feat: Restructure
...
- The renderer backend is now its own library, loaded at runtime.
- Removed GLFW dependency, instead use win32 directly.
- Broke linux window creation, because it's not implemented yet.
- Maybe use GLFW for linux?
2023-10-17 00:54:51 +02:00